About this mod
A couple of plug-ins to move some NewerMind43 outfits to the genius Outfits Workbench created by Exoclyps.
- Requirements
- Permissions and credits
- Changelogs
created by Exoclyps
More plug-ins:
Vol 01 Vtaw
Vol 02 DonEb
Vol 04 DeserterX
Vol 06 Doggy Style
...
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Outfits covered by these plug-ins:
Black Widow Suit by NewerMind43
Tactical Armor by NewerMind43
*NEW*
and therefore as a separate download for the moment:
BoS Pilot Uniform by NewerMind43
Already covered by Outfits Workbench out of the box:
DEFY - CBBE - Body Slide
Post Nuclear Outfit-CBBE-Body slide
Rebel of Apocalypse CBBE Body Slide
Reverse Combat Armor
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Brief overview / installation / load order:
("NextGen" see end of page)
For this to work, you need Outfits Workbench and you will need RobCo Patcher
(Don't forget Address Library for F4SE Plugins as it is needed for Robco Patcher)
Please install these first and make sure, everything is running fine.
(Of course DO MAKE A FULL SAVE BEFORE ADDING ANY MOD)
Although, these two mods are VERY unlikely to cause any harm to your game. But better safe than.... you know
Load order should not matter,
since we are talking about FOSE plug-ins and 1 workshop item.
I do recommend for MO2 users to put Address Lib, Robco Patcher and all
other FOSE plug-ins at the very beginning/on top of your load order
(directly after DLC Mains, LEFT window) just to have them all together,
easy to find and out of the way.
Same goes for the OutfitWorkbench.esp, just smack it near your other workshop items for ease of navigation.
I will update this page with some user advice and more info as soon as I survived the 1st upload :)
If everything is set up appropriately, you will be able to move crafting
recipes OUT OF THE CHEM WORKBENCH and into the the new buildable item Outfits Workbench. And vice versa if necessary.
From my testing, there is no risk at all...:
a) installing RobCo and Outfits Workbench
b) installing 1 or more of my (or any) plug-ins even without actually having the outfit installed
c) deleting one or more of my plug-ins (NOT the esp of the main mod!)
Same goes for broken plug-ins so far, will just be ignored and no changes.
BUT to be safe, ALWAYS go back to a former save if you change anything!
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Exoclyps already integrated around 30 outfits (like Vtaw Wardrobe 1 - 9 and some others).
You can find a list on Outfits Workbench front page.
So if you want to test your new Crafting Bench before downloading anything
here, make sure to have at least one of the outfits installed.
No need to have all the outfits installed (see sticky in comment section of Vol 01 Vtaw)
What my "mod" does:
these plug-ins are just adding more outfits to be moved to the new workbench
That's it.
Now we can look into a bright FO4 future with less cluttered chem stations :)
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I aim to upload more mods and patches to fully unclutter and resort the Chem Bench WITHOUT BREAKING anything, so stay tuned.
There will be a whole series incl. how-to's... but I need some time to set up
everything for uploading and real life is an issue as always :)
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Recommodations:
NewerMind43 Outfits - ESLified with Fixes by Exoclyps
FIS - Vtaw and DonEb14n Clothing Sorting
(if you are interested in the fancy icons seen in the screenshots, also extremely helpful if you have a lot of outfits)
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And before you ask:
As soon as RobCo Patcher is ready to go for NextGen, I see no problem for Outfits Workbench to run NG as well.
But as of now (09.03.2025)
You WILL NEED Fallout 4 - 1.10.163 (PRE - NG) to run it without issues.
As far as I understood is Robco Patcher for NG quite experimental at the moment
You have been warned, try RobCo at your own risk on NG :)
(If you are an experienced and adventures modder, there you go for testing, bug squashing and feedback :)))))
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credits:
Exoclyps for creating Outfits Workbench
Zzyxzz for RobCo Patcher
The creators of the outfits we can now happily moving around the workbenches :)
No, for real.... thanks for the hard work on all these outfits!
Happy modding