About this mod

Some plug-ins to move all known DonEb14n outfits to the genius Outfits Workbench Exoclyps created.

Requirements
Permissions and credits
Changelogs
*** Version 1.1 is up, but there is NO NEED to upgrade and re-download everything...  see changelog and Article ***

Plug-ins to move all known DonEb15n outfits from the Chem Bench to 'Outfits Workbench'
created by  Exoclyps


More plug-ins:
Vol 01 Vtaw

Vol 03 NewerMind43
Vol 04 DeserterX
more...

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Outfits covered by these plug-ins:

Clothes Pack (1) Remake by DonEb14n *

Clothes Pack 2 by DonEb14n

Clothes Pack 3 by DonEb14n

Clothes Pack 4 by DonEb14n

Clothes Pack 5 by DonEb14n

Clothes Pack 6 by DonEb14n

Clothes Pack 1 - 6 incl. in All-in-One
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Collection of tops by DonEb14n

* sorry for Pack No 1 not being on top/in order to the rest in the workbench...
(I would have to edit the .esp to do that, which I don't want to do at this stage. I will probably provide a patch in a future update)
Actually.... I can provide patches :)  DonEb has open permission to modify his files... Thank you, Don!

*** NEW ***
Optional patches on top of the ... well... Optional Files here available
for Clothing Pack 1 and Collection of Tops to PERFECTLY sort them into the workbench menu.
And yes, they even sort out the chem bench if you for whatever unreasonable reason decide to keep DonEb's outfits there.
See screen shots 5 and 6 and compare with screen shot 2


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Exoclyps already integrated around 30 outfits (like Vtaw Wardrobe 1 - 9 and some others).
You can find a list on Outfits Workbench front page.


So if you want to test your new Crafting Bench before downloading anything
here, make sure to have at least one of the outfits installed.
No need to have all the outfits installed (see sticky in comment section of Vol 01 Vtaw)


What my "mod" does:

these plug-ins are just adding more outfits to be moved to the new workbench
 
That's it.


Now we can look into a bright FO4 future with less cluttered chem stations :)

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I aim to upload more mods and patches to fully unclutter and resort the Chem Bench WITHOUT BREAKING anything, so stay tuned.

There will be a whole series incl. how-to's... but I need some time to set up
everything for uploading and real life is an issue as always :)

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Recommodations:

FIS - Vtaw and DonEb14n Clothing Sorting

KGO... Krazymans Ground Objects and Preview meshes for DonEb14n

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Brief overview / installation / load order:
("NextGen" see end of page)


For this to work, you need Outfits Workbench and you will need RobCo Patcher
(Don't forget Address Library for F4SE Plugins as it is needed for Robco Patcher)

Spoiler:  
Show

Please install these first and make sure, everything is running fine.
(Of course DO MAKE A FULL SAVE BEFORE ADDING ANY MOD)
Although, these two mods are VERY unlikely to cause any harm to your game. But better safe than.... you know

Load order should not matter,
since we are talking about FOSE plug-ins and 1 workshop item.

I do recommend for MO2 users to put Address Lib, Robco Patcher and all
other FOSE plug-ins at the very beginning/on top of your load order
(directly after DLC Mains, LEFT window)  just to have them all together,
easy to find and out of the way.

Same goes for the OutfitWorkbench.esp, just smack it near your other workshop items for ease of navigation.

I will update this page with some user advice and more info as soon as I survived the 1st upload :)



If everything is set up appropriately, you will be able to move crafting
recipes OUT OF THE CHEM WORKBENCH and into the the new buildable item Outfits Workbench. And vice versa if necessary.


From my testing, there is no risk at all...:

a) installing RobCo and Outfits Workbench
Spoiler:  
Show
For testing I threw them willy-nilly into a 500+ modlist on a laptop
with zero side effects and working as expected for days now already

b) installing 1 or more of my (or any) plug-ins even without actually having the outfit installed
Spoiler:  
Show
RobCo is checking if the outfit is installed/active and ignores if not

c) deleting one or more of my plug-ins  (NOT the esp of the main mod!)
Spoiler:  
Show
outfit will just reverse to original origin (i.E. into the chem
workbench) RobCo is checking the plug-ins on start-up, if they not there
no changes will be made.
Same goes for broken plug-ins so far, will just be ignored and no changes.

BUT to be safe, ALWAYS go back to a former save if you change anything!




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And before you ask:

As soon as RobCo Patcher is ready to go for NextGen, I see no problem for Outfits Workbench to run NG as well.

But as of now (09.03.2025)

You WILL NEED Fallout 4 - 1.10.163 (PRE - NG) to run it without issues.

As far as I understood is Robco Patcher for NG quite experimental at the moment

You have been warned, try RobCo at your own risk on NG    :)
(If you are an experienced and adventures modder, there you go for testing, bug squashing and feedback :)))))
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credits:

Exoclyps for creating Outfits Workbench
Zzyxzz for RobCo Patcher
The creators of the outfits we can now happily moving around the workbenches :)
No, for real.... thanks for the hard work on all these outfits!


Happy modding