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24 comments

  1. rsm000rsm
    rsm000rsm
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    Face Gen is now available!

    KC's Faction Settlers FaceGen Patches 
  2. BlazeStryker
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    Excellent piece! I also recommend Workshop Settlers so players can personally add the occasional Commonwealth native who signs on in the manner that 81's hairstylist had applied for and gained membership some time previously. (console in or otherwise gain 81 suits for them once assigned to the trading camp.)

    The other alternative is sending another settlement's members to the 81 Trading Camp. The choice, as they say, is up to you.
    1. rsm000rsm
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      What is "Workshop Settlers?" Search isn't showing a mod with that name. If you mean that a beacon should spawn both V81 Settlers and standard settlers, then unfortunately, that isn't possible, as the custom property added to the settlement overrides the settlement's ability to summon regular settlers. Regular settlers from other settlements, as well as the various unique recruitables (including those from mods) can be sent there, though.
  3. regularrigby64
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    could you do one for Vault 88 so settlers already spawn in vault suits?
    1. rsm000rsm
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      Vault 88 settlers come from the same pool as regular Commonwealth settlers, so the only way to make this idea work is to make a dedicated face pool for Vault 88, which I won't do since it would make this mod incompatible with Diverse Wasteland and Diverse Settlers.
    2. Deshebist39
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      Your request contradicts the logic of the game - there are Commonwealth people coming into the Vault-88 - they can't have vault-jumpsuits.
    3. regularrigby64
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      exactly what the coment above says, he simply doesn't want to do it
  4. Deshebist39
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    Will there be settlers coming to the trader's camp from Vault 81?
    In other words, will these settlers be the settlers from the Vault 81?

    I have all your diversity mods installed. I assume I will install another one of your mods. :lol
    1. rsm000rsm
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      They are Vault 81 settlers.
    2. BlazeStryker
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      I believe Desh was asking if they included those Vault dwellers just past the Vault door dissatisfied with being stuck in 81. (well, one is. The other one is a girl that got scammed by a trader)

      They lack the Settler routines, as I recall from early experimentation with AFT's "Make Settler" option.
    3. rsm000rsm
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      In that case, no. These are all new residents, although statistically, they're the same as vanilla V81 residents. Specifically, residents and scientists are based on V81CitizenTemplate, while security guards are based on V81SecurityTemplate.

      There are several mods available now with recruitable V81 citizens, though. Combined with some vanilla V81 citizens, you could have around 10 unique, named vault dwellers serving as settlers.

      Recruit Tina De Luca - Bobby De Luca - Holt Combes: Fixes Tina and gives the option to recruit Bobby and Holt, too.
      Recruitable Settlers: Contains a recruitable, named vault dweller.
      Recruitable NPCs: Contains two recruitable, named vault dwellers (a father a son, to be precise).
      Atomic Radio and Tales from the Commonwealth: The "Settlers of the Commonwealth" optional file contains a recruitable, named vault dweller.
      Cut Content NPCs - All in One: Contains Professor Widmer.
      Vault Security Companion (Vault 81 Guard): Doesn't have a unique name, but he is unique.
      Recruit Vault 81 Prisoner: Not named, but he is flagged as unique.
      Recruit Trader Rylee: Fixes Trader Rylee so that she'll actually properly function as a recruitable NPC.
    4. BlazeStryker
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      Heck, there are three versions of recruiting Tina DeLuca alone. I'm a bit stunned the Jilted Lesbian and Mister Wistful never get picked, though.
    5. rsm000rsm
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      Miranda Song is the scammed/jilted character, if memory serves, but she wants the vault door closed permanently--at least until after saving Austin. I think she changes her tune thereafter. Tina is the only one I recall offhand who openly states that she wants to leave. Speaking of her, I prefer Larannkiar's version specifically because you can recruit Holt and Bobby, too.

      Edit: Found "Mr. Wistful," as you called him. Neil is his name, and yeah, he would've made for an obvious recruitment choice if you save Austin.
    6. Deshebist39
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      I, for myself, have this understanding (legend).
      Your beacon is recruiting virtual residents of Vault 81. We don't see these residents in the game. But they're kind of there. They're behind the scenes of the quest.  
      These residents of Vault 81 have decided to leave Vault 81 and live nearby - in the Camp.
      ОК?
    7. rsm000rsm
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      Yeah, that's probably the best way to view it. In fact, there has always been the assumption that, due to engine limitations, we only see a fraction of the actual population in any given area.
  5. howiebabey
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    can you do an esl version please 
    1. rsm000rsm
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      It is already a light .esp.
    2. BlazeStryker
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      I honestly think it's a reflex by this point. Now I'm just hoping for a Secret 81 post-Hole settlement (cleaning, expanding, and such) to draw from this mod as well.
    3. rsm000rsm
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      Late response, but yeah, the possibility of a mod that expands V81 into the secret section following "Hole in the Wall" is the only reason I decided to complete Vault 81 Settlers, as I'd largely abandoned the project in January.
    4. BlazeStryker
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      I repeat the need for this as it turns out the Vault 57 mod is so deep and so long that settlers don't navigate it, whereas the 81 Settlers would do so (with decent navmeshing) in a Secret 81 Expansion mod.
    5. rsm000rsm
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      Vault 57's issue could be sandbox related, too, just like Vault 88, which Vault 88 Settler Sandbox Fix resolves.

      As for Vault 81, I guess it depends on how it is handled. If it is turned into a settlement, then yeah, the secret area would need good navmesh and a proper sandbox.

      On the other hand, If the secret area cleans/repairs and becomes occupied over time, I would expect the residents placed therein to have custom packages akin to the vanilla v81 residents.
    6. BlazeStryker
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      The sandbox is only half of it. the stairway down into the main build section is outright insane in terms of length... and depth!
  6. gogammd
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    Thank you for your wonderful mods. Is it by design that the settlers I recruited to Vault 81 Trader's Camp Settlement don't have the protection attribute and die immediately in the raid?
    1. rsm000rsm
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      They have the "Protected" flag active.
    2. BlazeStryker
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      I heavily suggest you install BS Defense (This Settlement Does Not Need Your Help)