Adds the Striker Assault Rifle from Mass Effect 3, with a source-accurate firerate gimmick.
Permissions and credits
Author's instructions
Feel free to reuse or reupload if you want, just give credit with a "made by manlethamlet" or similar.
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
The Striker is a fully-automatic weapon that functions more as a grenade launcher than a rifle, firing high-impact slugs that detonate on contact. The weapon increases its rate of fire the longer the trigger is held, which is devastating if the weapon can be kept on-target. In an attempt to market the Striker outside of the Krogan DMZ, the gun was designed to be fired by non-krogan, but its recoil tends to off-balance smaller species. Enthusiasts point out that the target on the receiving end of a Striker has far worse things to worry about than its shooter's balance. The Striker Assault Rifle from Mass Effect 3 makes its way to the Commonwealth. Perhaps a certain someone threw it out the airlock.
The Striker in-game functions just like it does in Mass Effect 3, with a firerate that increases after firing a couple of shots in full-auto. It holds 12 shots, and uses plasma cartridges, because I always prefer to use vanilla ammo. There are a few attachments like scopes (reusing vanilla sights), an extended barrel modeled after the original game's weapon mod, and an omni-blade bayonet. It isn't added to enemies' leveled lists, but you can find one replacing the Fat Man in Fort Hagen's armory, as well as one being sold by Cricket.