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New stuff: - New models and textures - Added barrel, sight, and stocks based on the SACO M683 (an American-made copy of the Uru) - Added iron sights and stocks based on the Uru II prototype
Changes: - Replaced the "experimental suppressor" loading screen with a "different attachments" one - Renamed some attachments for consistency purposes - Tweaked some values for the already-existing sights and stocks to have a more smooth progression between the different attachments
Version 1.1
Added loading screens
Like the Type 4 before it, this latest update to the Uru features a completely new model for the gun itself, with reworked and all-new attachments with remade textures.
This mod adds the Brazilian Uru submachine gun to the game, with a few different barrels, muzzles, and stocks for added customizability, all historically accurate attachments used by different variations of the Uru. It has the same fire rate as the vanilla submachine gun but packs a much harder punch with a smaller magazine. For historical info you can check out Forgotten Weapons' video on the Uru and this article by Ronaldo Olive.
The Uru uses .45 ammo, and you can find it on enemies, vendors, and faction members throughout the Commonwealth starting at level 15, though the starting levels are staggered - you'll find it more and more often after level 20, 25, and then 30. There's also one very special legendary variant you can find out in the world, all I'll say is that it's inside a boat in the northern part of the map. The gun uses the vanilla submachine gun animations, so I'd recommend using Grab the Damn Mag if you want to reduce reload clipping.
The different attachments include:
A carbine-model barrel and stock
An experimental suppressor with optional integrated iron sights
Iron sights, barrel, and folding stock used by the Uru II prototype
Sight, barrel, and collapsing stock used by the American-made SACO M683 (a copy of the Uru)