Hello there! Enjoy the mod and suggest new features! If you spot any GVCM bugs or incompatibilities, please let me know about it. If you find mistakes in my language, I would be grateful if you could correct me. I'm not a native English speaker.
STATUS 💙 0.5 BETA with full OG and NG support finally released! 🔹 Waiting for your feedback about the new version. The way visual changes applies completely redone! 🔹 Developing new tweaks and features for next updates. 🔹 Doing my other mods.
FAQ ⭕ If you change the settings in MCM and see how new values are not applied, you are most likely missing one HARD Requirement: Papyrus Common Library 1.6.0 or Higher! Garden Of Eden is no longer required
⭕ X-Cell is OPTIONAL. Installation of X-Cell requires attention! GVCM uses it only for Textures Clarity feature. If you don't want to use X-Cell, you can use GVCM without it. The only feature that would be missing is Texture Clarity Tweak. However, If you afraid to use X-Cell only because of reported "missing heads", you can simply disable facegen patch in X-Cell's configuration file to avoid such phenomenon.
⭕ If you see message boxes from GVCM, they are telling you how to properly set up the requirements. They won't show if everything installed correctly. If you believe that you are seeing faulty displayed messages, please let me know!
⭕ Unfortunately, the problem of slow MCM opening applies to all mods with extended configurations. This is basically how MCM implemented and works. But there is a solution: to speed up the process you can use a very convenient mod MCM Booster!
⭕ To be continued...
Spoiler:
Show
OBSOLETE FAQs for older GVCM versions ⭕ Camera blur/DoF bug in GVCM 0.4 - fixed in 0.5b: This is vanilla game bug that was discovered by accident. It is not critical and does not affect your savegames. It fixes itself on game reload! How to fix it manually? Exit the interior > Wait till clear weather > Savegame > Quit the game > Open the game and reload the savegame! Stuck blurring effect is cleared from the camera as soon as the game restarts. Why this happens? GVCM 0.4 used vanilla game function to apply certain effects to the camera. The bug appears if this function performs while player is in some specific interior or exterior with blurry weather (e.g. rad storm, foggy, etc.). Such conditions makes fake Depth of Field effect stuck to the camera. GVCM applies camera effects each time a savegame loads. If you are loading a savegame made in described conditions, GVCM applies its effect as usual, but DoF effect from interior or weather gets stuck to the camera. How to avoid? If you use Distant Blur Remover (my choice!), Clarity or Lightweight Lighting Extended (LLE) - you should never encounter the bug. More info in this post.
IN NEXT UPDATES: 🔸 Translation files. 🔸 BA2 packed textures. 🔸 Some more useful tweaks for better visuals. 🔸 LITE version of GVCM for those who care about optimization too much. 🔸 More details on how this mod works. 🔸 Script source.
I DO NOT RECOMMEND PACKING TEXTURES INTO BA2 FOR THIS MOD! These textures should be packed in specific way, so I will release mod version with packed textures very soon.
Nice work! This mod is a clear improvement over vanilla. Gone are the days of having to manually find and edit the settings. I'm definitely keeping this in my loadorder.
PS: You can use the INI function in System:Game to change settings. It should be much faster and easier to write. ;)
Thank you very much for such wonderful resource as PCL! 💗 I am totally in love with it, it has so many much needed stuff. On next big update of GVCM I am planning to add more features and revise what was already done. I will definitely look into function you mentioned!
LUT Mods: Notes and Compatibility You can use any LUT mod with GVCM. You just have to select which mod wins the conflict and getting their LUTs in game. The only thing you have to keep in mind is that GVCM's provided LUTs made the way visual corrections applied through MCM are easier to control + are not over-done if tuned to reasonable values.
Why prefer using GVCM's LUTs? 🔹What is LUTs? LUTs are texture files which game uses to recognise how to manipulate colors of the displayed image. Game has roughly 50 of them. Each of them is different, to make different game scenes look different! 🔹Why LUT mods are not the best choise? I tried and tested around 8 popular different LUT mods and inspected their files. 90% of LUT mods for F4 completely replace all game LUTs with the same one LUT texture, making all game scenery look the same. That's how artistry gets lost. E.g. in some quests with colorful scenery, or weathers and interiors LUTs are used to manipulate colors to look like that! 🔹How GVCM is different? All GVCM's LUTs are edited separately to preserve the effects developers tried to create. It makes them better, simply reducing their correction power to appropriate values, because vanilla ones appear too harsh and contrasted sometimes. This makes game look nicer, but keeps the original feeling, since LUTs are still there and present. 🔹How LUTs can be simulated in GVCM? Some popular ones on Nexus can be almost reproduced by tweaking advanced GVCM's settings. Brightness, contast, saturation, tint and some settings from the bloom section can save your day. But still, LUTs can be very advanced and interesting, and for that reason I investigate the ways to add an option to swap LUTs in-game in future. At least, I will definitelly implement an option to select from 2-3 different LUT styles during the installation process (definitelly going include vanilla-like and ACES-like).
help after using the game quality textures of some objects disappear and flash, especially in Concord ? I would choose the soft quality and started problems especially Concord
This sounds like PRP incompatibilities between some mods that you are having. It is completely unrelated to this mod, since it don't touch this aspect of the game. This is usually due to mods that change or add something to the environment (e.g. new quests with locations or location overhauls, or sometimes simply small changes to existing furniture objects). You have to search for info or help somewhere else.
I've found that disabling bloom has a flaw (in my game), when I reload / load my game, bloom is still disabled in the MCM but not on the screen, then I have to enable and disable again, to make it work, all other setting are fine...
I have latest x-cell and PCL 1.61
Thanks for a great mod, please continue the development :) (removing eye adaption would be great)
Hello! Thank you for attention. There is no need in update :) They are completely compatible, since nothing changed in new X-Cell that affects any functionality that GVCM utilises. Have fun with the mod💗
Ahh, I understand the issue that you are most likely having. Well, this is unrelated to GVCM directly. I am aware that this happens for some users (e.g. link to AngelaMaria's post reply). In next GVCM version I made sure this won't happen to users, it is ready and will be released as soon as new PCL version arrives (not sure when). The solution:
Spoiler:
Show
In GVCM 0.5 the message you are receiving displayed if PCL checks if you have XCELL.pex script file (which is by default istalls with X-Cell), and it can't see it. If it can't see the file, this is most likely due to folder/files permissions on your PC. There is a simple solution: Try giving administrator rights to your mod manager, game and f4se_loader.exe. It should be enough. But in case you want to dig deeper and find out the root of the problem, you can check permissions on your disk and game related folders — tutorials on how to do this can be found on the internet (search for "how to take disk ownership and gain permissions").
Note: This is fixed in next GVCM version (0.6 > currently unpublished)
Hello there! Unfortunatelly, I had to remove Eye Adaptation settings because it was using specific vanilla function that turned out to be buggy after enough testing. Beth didn't provide any similar functions or some replacement for it, so it can't be used right now. I also liked these settings, but so far there is no way to implement them, with the exception of C++. I wanted to learn this programming language but it is quite difficult and I'm not sure if I'll still be making mods when that happens.
Long gone are days of endless tweaking ENB's and presets! With Reactor and all the accompanying mods, my VRAM was always around 8GB. With this mod I'm at 5-6GB and it looks JUST AS GOOD! Not to mention I'm able to use better creature texture mods with no performance hit.
Solid 75FPS running Fallout 4 HD Overhaul 2k + BNS Trees & Landscapes, Flaconoil 2K + all The HD enhancement mods.
I was never able to get all this stuff working together before this mod.
I think I had some sort of mod incompatibility with this. I was having a bug where when I start a new game, the character creation is covered in a dense white fog. It might be related to a vanilla bug, since every google search told me to disable wetness in the advanced game options. That didn't work for me though. Updating my graphics drivers didn't work. Verifying the game files didn't work. Finally I was just disabling my mods 1 by 1 until finally disabling this mod freed me from the fog.
I'm sure it's not your fault, just some unknown incompatibility with my mod loadout.
Hello! Sounds interesting - never had anyone complaining about something similar, but in the next update I will rework the script a little bit so the mod starts working only after exiting the vault. Doesn't look like some incompatibility (notes on possible incompatibilities can be found in the mod description), this might be something internal with how the game works, how fast it calculates different stuff and operates memory on differently configured machines. Hmm, maybe GVCM script calculated so fast that it showed you some messagebox that stopped the scene waiting for user input in responce, but since "fog" effect was rendered on top you didn't see it... This makes sence to me, so I will make sure stuff like this won't happen to anybody else with next GVCM's version. If that was the case, you can try simply press Enter for this messagebox to vanish and resume the scene, or just enable the mod right after exiting the vault, for example. The info on how the game behaves after these advices will be valuable for me 💗 Can you also tell me if the fog was fully white or maybe it was grey?
Spoiler:
Show
Funny thing is that I remember how I experienced this bug with frozen "fog" effect in my game. It was long ago, and I definitelly had no GVCM at that time. This info is kinda unrelated to the main theme of this post and GVCM, so I'm putting it inside the spoiler so as not to confuse those who might come here and read something out of context inattentively.
This happened simply because my game performed some script in some popular mod faster than the scene was started. Thats why I thought that maybe GVCM behaved the same because the script in it calculated VERY fast. When it happened to me I thought that the game was frozen, because the couple in front of the mirror wasn't talking and the fog effect was also frozen. What actually happened is that simply some mod showed me their messagebox which I wasn't able to see due to the effect on the screen being rendered on top. This messagebox most likely was simply waiting for me to press the OK button to continue the scene. So I pressed Enter and my game simply continued as I expected.
From my modding experience, I know one particular mod that can force similar bug - characters continue to talk in scene and something happens, but you can't see it because the bug visually looks the same, like frozen "fog" effect. This can happen if you start the game with Fallout 4 Upscaler mod while it is being configured as Disabled in its own ini file. This mod has some bugs related to ImagespaceModifiers, which is exctly what this "fog" effect is. In my observations, if I have this mod in my game, but I disable it in it's own UI settings, I experience any ImagespaceModifier effect frozen. It simply continiously shows my the last frame which was rendered by the game with this mod being enabled. If I enable the mod in its GUI, the game and any effects in it continues to be rendered as expected.
its giving me a translation json deleted error and none of my changes take effect as it spams back to 0 or off. and im getting white screen wtf is wrong with my game ive folllowed the install instructions i installed f4se and papryus before hand
Hello! The issue with MCM reverting back to 0 or Off is not new. It is the MCM's issue, not related to GVCM specifically. This might have hapened to you because MCM is unable to write ini files for you. To solve this issue I can only recommend giving administrator rights to your mod manager, game and f4se_loader.exe. Or you might be having some troubles with permissions on your disk — tutorials on how to gain full ownership and fix the permissions can be found on the internet.
Additional information:
Spoiler:
Show
The behavior you described means that: GVCM is built in a way it will stop itself if it checked the requirements and failed to find them (or something was outdated). But since you are saying the mod is working and it was even appliying some effects, that means that requirements and mod itself is fine. The problem was with MCM, that swapped your settings with 0 and Off - these were the settings GVCM directly applied since it received such.
Unfortunatelly, your message is quite uninformative for me, so I have to guess what was exactly happening for you. These are my guesses that might help understand the situation more: - If you have only Texture Clarity setting reverting back, that means you have outdated X-Cell with which GVCM can't interact with. If you are sure that your X-Cell is not outdated, than you might be having some troubles with permissions on your disk. GVCM uses functions from PCL to interact with files of other mods to check if they are present (this way GVCM checks if you have all the requirements installed to proceed working). - If you don't see any other messages but only related to translation files, that most likely mean that PCL can't interact with filesystem due to permissions configuration of your disk. - White screen... impossible to replicate, but! Fully Grey is possible - for this contrast needs to be set to 0. Looks like this is what you are having, since you said you have settings somehow snapping to zeroes. Try using [ Reset Custom Image Parameters ] button to reset Contrast, Brightness and Saturation back to 1.
Tips on how to solve it: You can try giving administrator rights to your mod manager, game and f4se_loader.exe. Tutorials on how to gain permissions and change disk ownership can be found on the internet (sometimes being an administrator doesn't mean being an owner - even I had the same problem a year and a half ago!)
Has anyone encountered this situation? I installed NAC X and NAC X Water LOD God Rays Fi, Godrays Performance Fix Redux Originally there were auras and godrays (the kind of sunlight rays that penetrate the leaves one by one) After installing this MOD, the ray-like sunlight disappeared, and the clouds in the sky had double shadows as if they were drunk...
有没有人遇到过我这种情况? 我安装了NAC X 和 NAC X Water LOD God Rays Fi、Godrays Performance Fix Redux 原先是有灵光上帝光的(那种阳光射线一条一条穿透树叶的光线) 装了这个MOD后射线一样的阳光消失了,天空中的云彩有喝醉了一样的重叠影子...
Hello! Thank you for using GVCM since it was released💗
I used the mod you are talking about for a long time few years ago. Fun fact it is probably the only one among the most popular LUT mods that preserves the authenticity of each LUT it replaces. You can use it with GVCM. You just have to select which mod wins the conflict and getting their LUTs in game. Also, I updated the stickied post about LUTs (the last one) if you wish to get more info.
You can try using it on top of GVCM and see if you like it this way. If you choose to try simulate it with GVCM, then you need to slightly reduce the saturation and work on contrast and bloom mixing until you satisfied with the result.
231 comments
Enjoy the mod and suggest new features!
If you spot any GVCM bugs or incompatibilities, please let me know about it.
If you find mistakes in my language, I would be grateful if you could correct me. I'm not a native English speaker.
STATUS
💙 0.5 BETA with full OG and NG support finally released!
🔹 Waiting for your feedback about the new version. The way visual changes applies completely redone!
🔹 Developing new tweaks and features for next updates.
🔹 Doing my other mods.
FAQ
⭕ If you change the settings in MCM and see how new values are not applied, you are most likely missing one HARD Requirement:
Papyrus Common Library 1.6.0 or Higher! Garden Of Eden is no longer required
⭕ X-Cell is OPTIONAL. Installation of X-Cell requires attention! GVCM uses it only for Textures Clarity feature. If you don't want to use X-Cell, you can use GVCM without it. The only feature that would be missing is Texture Clarity Tweak. However, If you afraid to use X-Cell only because of reported "missing heads", you can simply disable facegen patch in X-Cell's configuration file to avoid such phenomenon.
⭕ If you see message boxes from GVCM, they are telling you how to properly set up the requirements. They won't show if everything installed correctly. If you believe that you are seeing faulty displayed messages, please let me know!
⭕ Unfortunately, the problem of slow MCM opening applies to all mods with extended configurations. This is basically how MCM implemented and works. But there is a solution: to speed up the process you can use a very convenient mod MCM Booster!
⭕ To be continued...
⭕ Camera blur/DoF bug in GVCM 0.4 - fixed in 0.5b: This is vanilla game bug that was discovered by accident. It is not critical and does not affect your savegames. It fixes itself on game reload!
How to fix it manually? Exit the interior > Wait till clear weather > Savegame > Quit the game > Open the game and reload the savegame! Stuck blurring effect is cleared from the camera as soon as the game restarts.
Why this happens? GVCM 0.4 used vanilla game function to apply certain effects to the camera. The bug appears if this function performs while player is in some specific interior or exterior with blurry weather (e.g. rad storm, foggy, etc.). Such conditions makes fake Depth of Field effect stuck to the camera. GVCM applies camera effects each time a savegame loads. If you are loading a savegame made in described conditions, GVCM applies its effect as usual, but DoF effect from interior or weather gets stuck to the camera.
How to avoid? If you use Distant Blur Remover (my choice!), Clarity or Lightweight Lighting Extended (LLE) - you should never encounter the bug. More info in this post.
IN NEXT UPDATES:
🔸 Translation files.
🔸 BA2 packed textures.
🔸 Some more useful tweaks for better visuals.
🔸 LITE version of GVCM for those who care about optimization too much.
🔸 More details on how this mod works.
🔸 Script source.
I DO NOT RECOMMEND PACKING TEXTURES INTO BA2 FOR THIS MOD!
These textures should be packed in specific way, so I will release mod version with packed textures very soon.
This mod is a clear improvement over vanilla. Gone are the days of having to manually find and edit the settings.
I'm definitely keeping this in my loadorder.
PS: You can use the INI function in System:Game to change settings. It should be much faster and easier to write. ;)
You can use any LUT mod with GVCM. You just have to select which mod wins the conflict and getting their LUTs in game.
The only thing you have to keep in mind is that GVCM's provided LUTs made the way visual corrections applied through MCM are easier to control + are not over-done if tuned to reasonable values.
Why prefer using GVCM's LUTs?
🔹What is LUTs?
LUTs are texture files which game uses to recognise how to manipulate colors of the displayed image. Game has roughly 50 of them. Each of them is different, to make different game scenes look different!
🔹Why LUT mods are not the best choise?
I tried and tested around 8 popular different LUT mods and inspected their files.
90% of LUT mods for F4 completely replace all game LUTs with the same one LUT texture, making all game scenery look the same. That's how artistry gets lost. E.g. in some quests with colorful scenery, or weathers and interiors LUTs are used to manipulate colors to look like that!
🔹How GVCM is different?
All GVCM's LUTs are edited separately to preserve the effects developers tried to create. It makes them better, simply reducing their correction power to appropriate values, because vanilla ones appear too harsh and contrasted sometimes. This makes game look nicer, but keeps the original feeling, since LUTs are still there and present.
🔹How LUTs can be simulated in GVCM?
Some popular ones on Nexus can be almost reproduced by tweaking advanced GVCM's settings. Brightness, contast, saturation, tint and some settings from the bloom section can save your day. But still, LUTs can be very advanced and interesting, and for that reason I investigate the ways to add an option to swap LUTs in-game in future. At least, I will definitelly implement an option to select from 2-3 different LUT styles during the installation process (definitelly going include vanilla-like and ACES-like).
I have latest x-cell and PCL 1.61
Thanks for a great mod, please continue the development :)
(removing eye adaption would be great)
Kudos & Endorsements.
The solution:
There is a simple solution: Try giving administrator rights to your mod manager, game and f4se_loader.exe.
It should be enough. But in case you want to dig deeper and find out the root of the problem, you can check permissions on your disk and game related folders — tutorials on how to do this can be found on the internet (search for "how to take disk ownership and gain permissions").
Note: This is fixed in next GVCM version (0.6 > currently unpublished)
I love this mod, but I have to ask, why the removal of the eye adapt setting? It was very usefull (I hate eye adapt by the way xD)
Long gone are days of endless tweaking ENB's and presets! With Reactor and all the accompanying mods, my VRAM was always around 8GB. With this mod I'm at 5-6GB and it looks JUST AS GOOD! Not to mention I'm able to use better creature texture mods with no performance hit.
Solid 75FPS running Fallout 4 HD Overhaul 2k + BNS Trees & Landscapes, Flaconoil 2K + all The HD enhancement mods.
I was never able to get all this stuff working together before this mod.
Thank you for all your hard work.
I'm sure it's not your fault, just some unknown incompatibility with my mod loadout.
This happened simply because my game performed some script in some popular mod faster than the scene was started. Thats why I thought that maybe GVCM behaved the same because the script in it calculated VERY fast. When it happened to me I thought that the game was frozen, because the couple in front of the mirror wasn't talking and the fog effect was also frozen. What actually happened is that simply some mod showed me their messagebox which I wasn't able to see due to the effect on the screen being rendered on top. This messagebox most likely was simply waiting for me to press the OK button to continue the scene. So I pressed Enter and my game simply continued as I expected.
From my modding experience, I know one particular mod that can force similar bug - characters continue to talk in scene and something happens, but you can't see it because the bug visually looks the same, like frozen "fog" effect. This can happen if you start the game with Fallout 4 Upscaler mod while it is being configured as Disabled in its own ini file. This mod has some bugs related to ImagespaceModifiers, which is exctly what this "fog" effect is. In my observations, if I have this mod in my game, but I disable it in it's own UI settings, I experience any ImagespaceModifier effect frozen. It simply continiously shows my the last frame which was rendered by the game with this mod being enabled. If I enable the mod in its GUI, the game and any effects in it continues to be rendered as expected.
This might have hapened to you because MCM is unable to write ini files for you. To solve this issue I can only recommend giving administrator rights to your mod manager, game and f4se_loader.exe. Or you might be having some troubles with permissions on your disk — tutorials on how to gain full ownership and fix the permissions can be found on the internet.
Additional information:
GVCM is built in a way it will stop itself if it checked the requirements and failed to find them (or something was outdated). But since you are saying the mod is working and it was even appliying some effects, that means that requirements and mod itself is fine. The problem was with MCM, that swapped your settings with 0 and Off - these were the settings GVCM directly applied since it received such.
Unfortunatelly, your message is quite uninformative for me, so I have to guess what was exactly happening for you. These are my guesses that might help understand the situation more:
- If you have only Texture Clarity setting reverting back, that means you have outdated X-Cell with which GVCM can't interact with. If you are sure that your X-Cell is not outdated, than you might be having some troubles with permissions on your disk. GVCM uses functions from PCL to interact with files of other mods to check if they are present (this way GVCM checks if you have all the requirements installed to proceed working).
- If you don't see any other messages but only related to translation files, that most likely mean that PCL can't interact with filesystem due to permissions configuration of your disk.
- White screen... impossible to replicate, but! Fully Grey is possible - for this contrast needs to be set to 0. Looks like this is what you are having, since you said you have settings somehow snapping to zeroes. Try using [ Reset Custom Image Parameters ] button to reset Contrast, Brightness and Saturation back to 1.
Tips on how to solve it:
You can try giving administrator rights to your mod manager, game and f4se_loader.exe. Tutorials on how to gain permissions and change disk ownership can be found on the internet (sometimes being an administrator doesn't mean being an owner - even I had the same problem a year and a half ago!)
I installed NAC X and NAC X Water LOD God Rays Fi, Godrays Performance Fix Redux
Originally there were auras and godrays (the kind of sunlight rays that penetrate the leaves one by one)
After installing this MOD, the ray-like sunlight disappeared, and the clouds in the sky had double shadows as if they were drunk...
有没有人遇到过我这种情况?
我安装了NAC X 和 NAC X Water LOD God Rays Fi、Godrays Performance Fix Redux
原先是有灵光上帝光的(那种阳光射线一条一条穿透树叶的光线)
装了这个MOD后射线一样的阳光消失了,天空中的云彩有喝醉了一样的重叠影子...
It's my favorite, but since it's loose files, it overwrites GVCM's files entirely. Dx
I used the mod you are talking about for a long time few years ago. Fun fact it is probably the only one among the most popular LUT mods that preserves the authenticity of each LUT it replaces. You can use it with GVCM. You just have to select which mod wins the conflict and getting their LUTs in game. Also, I updated the stickied post about LUTs (the last one) if you wish to get more info.
You can try using it on top of GVCM and see if you like it this way. If you choose to try simulate it with GVCM, then you need to slightly reduce the saturation and work on contrast and bloom mixing until you satisfied with the result.
And thank you so much for this game changer of a mod!