310 comments

  1. micalov
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    REQUIRES THE ORIGINAL ATTACHMENT PACK AS THIS IS AN unofficial EXPANSION
  2. micalov
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    Thanks for all the kind words and endorsements every one, apreciate them :)
  3. abstergemods
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    Now available on Xbox after Bethesda fixed their uploading issues!

    Xbox Download
    1. micalov
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      Much apreciated and glad bethnet finaly fixed the issue!
  4. maquangvinh1999
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    Hi guys

    Can I use the mod The Attachment Pack (https://www.nexusmods.com/fallout4/mods/76924) alongside this mod?

    Thank in advance
    1. micalov
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      The mod requires the attachmen pack, just dont bother with the intergration patch on the age as its incorperated
  5. WeedersDog97
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    Damn, I was hoping this would make the magnetron on the Laser musket useable, but it didn't. What's happening for me is even when I use a scope the projectile isn't accurate; it seems like it is still using the hip fire accuracy. This makes it completely useless because it's already hard enough to land that slow moving bullet at any sort of range. I'd really love a fix, the magnetron makes the laser musket feel really cool. Thank you!
  6. AvidBandageEnjoyer
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    Is this safe to remove mid-save? I messed up the install lol
    1. micalov
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      it should be for the most part, some weapons might need rebuilt in the worknech like chinese sword
    2. AvidBandageEnjoyer
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      Cool thank you
  7. TmaxInSkyrim
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    The Kiloton Radium Rifle is now the most OP rifle in the whole game. Explosive + radiation. Kills everything at least twice faster than other weapons. You can have 200 to 300 radiation damage per bullet + explosive damage scaling with perks.
    Is that intended? Or that should be nerfed in the future?
    1. micalov
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      Thats nothing to do with this mod, this mod does not touch the radium rifle just adds a laser scope, but that is how ever how it is in the vanilla also with maxed stuff like nuclear physisist etc.
    2. TmaxInSkyrim
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      Yeah, just thinking maybe both Beth and the original attachment pack gave this it too much buff.  It would be great if at some point this mod also corrects some of the balance.
  8. eeeeh
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    I'm kind of lost in the options and their descriptions, which option do I choose if I want everything EXCEPT the new UV mapped textures, cuz I don't have cc skins so I don't need that 
    1. micalov
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      first page select the full install, second page has the option to disable CC part parts
    2. eeeeh
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      Alright, thanks!
  9. Oozhv1
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    Forgive my ignorance, but by "modcol patches" do you mean the patch to add attachments into the world?
    1. micalov
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      yes
    2. Oozhv1
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      Awesome thanks you! awesome work man.
    3. Hammerhead96
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      Thank you so much! I seen this post before I installed this mod, I had that (implementation patch) and also did not know what "modcol patches" were!
    4. stormrider778
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      Te EC shotgun reminds me of cyberpunk but it feels way too strong IMO.

      my favorite part are the melee mods since they make some previously undewhelming weapons more interesting
  10. Taolan13
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    So I use Legendary Effect Overhaul, and for the most part it does not appear to conflict with this mod or the base Attachment Pack, but while moving my unique weapons into display racks I discovered I could no longer see the Legendary attachment points on the Tesla Rifle.

    I had previously broke it out to check out the attachments added do it, then put it away and hadn't looked at it until just earlier tonight.

    I don't know why this would happen as your recent updates do not appear to affect the Tesla Rifle, it may also be that my specific install is bugged for some reason, but this is the only mod in my load order that has been updated since the last time I used the weapon, and without this mod installed I can see the legendary attachment points on the weapon again.
    1. micalov
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      ill check it out see if it directly edits the weapon, if so that could be the issue since the tesla rifle adds new attachment points to utilise stocks which requires directly editing the tesla gun weapon entry.


      edit:

      Hmm can not see it directly editing any weapons so no clue what could be the issue.
    2. Richwizard
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      Good to know about the direct edits. I use a mod that lets me craft extra legendary effects for gear, which also required direct edits. I can make a patch for myself.
    3. Nuggethunter
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      I also have Legendary Effect Overhaul and its lower in the load order than this mod and i can change legendary effect on the tesla riffle but no longer have the stock option
  11. Nuggethunter
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    First of all the double barrel shotgun EC was love at first sight.
    But i was wondering if you could add the Expanded Ammo Stock (the one with the fusion cells) from your Laser Rifle Remesh Redux to this one?
    it looks amazing and would love to use it in game
  12. BungVulchungo
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    If I could make a suggestion for the minigun, maybe a drill barrel attachment that uses flamer fuel as ammo and inflicts a teeny bit of bleed? Functions basically the same as the shredder otherwise (and as such, disables muzzle attachments), but no ap drain and affected by heavy gunner instead of basher
  13. AlexintheVerse
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    Just an FYI, CFM archived Weapon mod fixes CFM patch to "Vish's Patch Hub" as its seems to be up in the air going forward. youd have to talk with Mod Author to know more.  
    1. abstergemods
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      When it was uploaded to Vish's Patch Hub, the esp was renamed which will prevent you from loading micalov's Midnight Ride patch. I believe the WMF CFM patch is still identical though. I'm sure micalov will be able to tell more.
    2. AlexintheVerse
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      yeah your right, when i posted they were editing the TMR guide website and weapon fixes at the time was removed. but its back up on thier site now. giggles.