It's a lovely collection of mods you have provided. Visually pleasing and lore-friendly, adds new fun to a playthrough, files supplied in two clearly labled formats for convenience, the way it's implemented it only adds more to the game and doesn't bother anything with problems, it's really perfect. :)
Turnt, while I haven't started my new playthrough yet, all of these collectable book mods of yours look pretty amazing and authentic. Looking forward to digging them all up
Could you have encountered the indoor burrowing bug? On PC you can use console command tdetect and see if your game still locks. If it doesn't lock anymore, it's most likely that bug. It happens indoors with burrowing creatures like molerats, radscorpions and bloodworms.
just discovered your magazine mods recently after looking for a mod to store the nuka recipe books. another banger, thanks for releasing these on both pc and xbox (xbox is the platform i use). if i could make a future suggestion, is there any chance you could make a magazine for the "red menace" holotape found in vault 111? its weird that its the only one of the robco fun tapes to not have a magazine to go with it. either way, keep doing what you do best
That's my bad, I completely overlooked that you're on Xbox. But I might do a mod in the future that re-adds those cut magazines, I just don't know when.
I have some bad news. The number 1 issue is missing due to another mod which converts Everett into a settlement. I had removed the table it was supposed to be on.
Ever thought about making something like a patch or a complimentary mod for those using Random Valuables Redux? Instead of a static magazine placement, it can be where other nearby burned magazines are. Or each one replaces each other's spots, since this mag just gives an increasing bonus, I suppose.
I don't use that mod personally, so probably not. But I saw patches for other collectible mods there, so maybe the original author would be willing to make a patch.
I'm also working on a dungeon mod that will expand the Civil Defense/ NCRA presence. It looks like it will go well with those two mods. You can see some WIP screenshots here if you're interested.
31 comments
Visually pleasing and lore-friendly, adds new fun to a playthrough, files supplied in two clearly labled formats for convenience, the way it's implemented it only adds more to the game and doesn't bother anything with problems, it's really perfect. :)
I use All Settlements Extended, and it seems that the mod may have issues with yours at the Red Rocket magazine location.(See Replies)My game completely locked up when going into the cave and killing the molerats. :/
On PC you can use console command tdetect and see if your game still locks. If it doesn't lock anymore, it's most likely that bug. It happens indoors with burrowing creatures like molerats, radscorpions and bloodworms.
That is EXACTLY what it was, but I never came back here and updated this.
Once I installed No BloodWorm MoleRats Scorpions Teleport-BugFix everything worked as intended.
Would like to second a request for the Minutemen, should the spirit move you. I love making in-game libraries that feel appropriate to the world.
But I saw patches for other collectible mods there, so maybe the original author would be willing to make a patch.
You can see some WIP screenshots here if you're interested.