Outstanding, also pairs perfectly with Vines01 with Ivy at Fallout 4 Nexus - Mods and community with no issues as long as those textures overwrite the ones here. Kudos to an overgrown green world outside and a grungy dirty world inside.
I will make such vines someday, I recently took pictures of very nice and dried vines in front of my house. How does this look? Institute I'd like your opinion.
As a matter of fact, it's almost shocking how reasonable most of the areas are. Obviously, I was thinking of human-sized vegetation and the fact that centuries of natural proliferation provide an actual environment instead of a bare world. However... if a plant has a thin stem, it will "lie down" sooner or later and this is not just a side effect of the wind or a minor storm. The green environment is definitely enjoyable. But there is also a huge deficiency. I tend to imagine that the large undergrowth "hides or hides" as is the actual and default situation in other games... The world here is as if it were bare from the start. Even from an unfathomable distance, the NPC knows exactly where the player is... And this is a quality problem of the game, which is a pretty serious flaw. I think.
*** Ami azt illeti szinte ledöbbenőt mennyire ésszerű a ... legtöbb terület. Nyilván az ember nagyságú növényzetre gondoltam és arra, hogy az évszázados természeti burjánzás tényleges környezetet ad a kopasz világ helyett. Azonban... ha egy növénynek vékony a szára az előbb vagy utóbb "lefekszik" és ez nem csak a szél vagy egy kisebb vihar mellékhatása. A zöld környezet kimondottan élvezhető. De van egy hatalmas hiányosság is. Rendre hajlamos vagyok azt képzelni, hogy a nagy aljnövényzet "elrejt illetve elbújtat" ahogyan ez másik játékokban tényleges és alapértelmezés szerinti helyzet... Az itteni világ meg nekifutásból olyan, minthogyha kopasz lenne. Beláthatatlan távolságból is pontosan tudja az NPC hol a játékos... Ez pedig a játék minőségi problémája ami eléggé súlyos hiba. Szerintem.
First of all, I would like to welcome the hungarian-speaking lady who probably wrote me the longest comment in the history of my modding . Helló, szia, üdvözlet. Igen, tudok magyarul, apu magyar, tehát én amolyan félvér vagyok. Nos... I would also like the grass to hide the player, like it does in STALKER, but unfortunately the FO4 engine probably won't allow it, at least not in a way that would allow it to be played without problems. Currently, the player can only pretend to hide in the grass. The sneak skill allows this, the player can pretend that NPCs have sniffed him out or spotted him because he was hiding in the grass clumsily. The whole of FO4 is like let's pretend. It could have been done differently, but unfortunately it isn't. And as for the vanilla wasteland, I think they made the Commonwealth desolate because of consoles and performance. Smart move
Ebből azt is láthatjuk, hogy minden attól függ, hogy milyen szemszögből nézzük a dolgokat Ez a beszélgetés a kemény filozófia felé tart, még egy-két ilyen gondolat és megfájdul az agyam ... főleg a magyar helyesírásból, mert nem ez az erős oldalam
I am a little confused by the alternate Flora and Fungi files in this mod, so I'm just going to keep your Flora and Fungi mod installed and move it below this if need be. That way I won't lose the extra Flora textures. I am also happy to be able to preview the file contents so I now know I can keep your tree mod installed as well. I am setting up to play Fallout: London, and will be using about seventy-five percent of your mods. I like them. Although they may seem simple by some standards, I can tell that you put a lot of work into making them, and that you care about making mods that are of good quality. Thank you very much. 😊
Thank you for your trust, I'm glad you like my work and I'm not writing this just to please someone, I mean it. These days, compliments and kind words are rare, so I'm glad that something like this exists on my site. ZP's Flora - GW Alternative Inactive Fungi file: it's actually written next to the file, if you want to know what alternative fungi look like, check out the screenshots on the ZP's Flora - Inactive Flora and Fungi page. ZP's Flora - Green Worlds contains mushroom textures that are colorful and more or less resemble real existing mushrooms. The alternative textures show mutated uglier mushrooms.
Thank you so much for the kind reply. If I am understanding correctly, The Alternative Fungi file for this mod has some of the same textures as the Inactive Flora and Fungi mod, which I had already downloaded. Therefore, if I want all the changes from that mod in my game, I should just load it below this one, without downloading the Alternative Fungi file. That way, I will still see the Alternative Fungi in my game, but also the Inactive Flora that is not included in the Alternative Fungi file. Is that correct, or am I more confused than I thought?
ZP's Flora - Inactive Flora and Fungi contains all non-interactive flora, fungi, bushes, and similar things, but in a vanilla "dead" style. That mod also contains mutated fungi, which I selected and uploaded here as an optional file ZP's Flora - GW Alternative Inactive Fungi. Those are all the fungi you see on the ground and on the trees. ZP's Flora - Green Worlds contains only green living remade flora in the whole game + DLCs - grass, bushes, vines, fungi + contains an esp file, which thickens the world with grass and gives the illusion of overgrowth. The mod also contains colored fungi, which some may not like, that's why I uploaded an alternative here. In short, one mod is a rewrite of the other, but this mod also includes green grass and green vines. Even I'm confused by the names, which I could have named a little differently I hope you understand this chaos I wrote
The Alternative Fungi file for this mod has some of the same textures as the Inactive Flora and Fungi mod
Yes, those are the fungi.
Therefore, if I want all the changes from that mod in my game, I should just load it below this one, without downloading the Alternative Fungi file.
Yes, but you have to remember that both mods treat the same thing, so one will overwrite the other, which means you will see dead bushes.
1. Try the BethINI program. You can set up a lot of things with the program, you just have to learn to work with it, it's not difficult. The program also optimizes those settings for you with one click. Bethini Pie install guide 2. On the description page you will find my ini settings for grass. Try it.
After I use your ini, one of the bush has become very dark. There must be some value that you put too much. So I took out all of them and use only 3 lines below:
ini settings are only for grass, they have nothing to do with the color, shade, shader, or other similar things of bushes, or there is some other strange unknown alchemy going on that I don't know about. Personally, I don't have problems with very dark bushes in the game. Shorter grass - the plugin contains data about the height of the grass. In xEdit it is "Height Range". You will see the vanilla data on the left and also my data on the right, you have to change that. Deactivation of the plugin is possible, the data will return to the vanilla state, but ONLY with the loose version. If you want vanilla grass everywhere in the ba2 version and ONLY the textures, you have to delete the data from the plugin ZP's Flora - Green Worlds.esp in xEdit. I hope I explained it well. Despite everything, I highly recommend the already mentioned BethINI program.
The extra shadow density might come from HBAO shadow if a model is contracted. IMO.
Your suggestion is great, I will install the loose version; I like to turn the plugin off from time to time to have old style visual. Deactivating a mod for a while is totally safe , I hope.
Yes, it is safe. There are only numbers, changed grass data. I'm glad it got resolved in the end. We all have a problem with the pesky grass, it's not thick enough, it's low, it's high, it's where I don't want it to be
I have added a second image as this one represents a clean build of the NG game and using just your mods to make visual changes to the environment. I understand that you do a tree type mod, but I think that is more the texture of the bark.
Looking at the screenshot I posted do you not think that it seems somewhat out of place to have all the greenery depicted, looks great, and yet all the trees are so desolated and barren, dead almost..? The trees seem to belong to a typical bleak and barren Fallout world whilst the rest look properly developed, in terms of being green and colourful vegetation.
On the screens that you show there are reds and greens within the trees, am I missing something..?
I added ZP's BNS Textures and uploaded another screen, some leaf improvements etc.
Perhaps I'll need to add the trees only version of this one "Fallout Coniferous Revival (FCR)"
I'm thankful for your hard work on this creative mod, I'm using my work laptop and needed a light environmental mod, this is perfect, no need for all that extra dependencies, to make my world beautiful.
Thank you. I'm glad I could help. My rig is: AMD Ryzen 5 2600 Six-Core Processor, 3400 Mhz Nvidia GeForce GTX 1060 6GB 16GB DDR4 RAM SSD If you have a similar one, you won't have performance problems and yes, it's de facto vanilla++, nothing added, nothing taken away. I'm working on new vines to fit this concept and right now I'm releasing Fire and Smoke. Vines are interesting because they thickened the environment even more in testing and that too is of course vanilla+.
Hi... Thanx for the positive comment. My mod is something like vanilla++. Nothing is added, nothing is taken away. It's just remade vanilla textures and some grass data. As far as I can see, More Vines just adds vines, it doesn't change anything on the textures, so I think you can keep it. This mod of mine as well as ZP's Flora - Vines just changes the textures of the vines. If you have ZP's Vines Green version installed, you can safely uninstall it.
You actually gave me an idea that I will try to implement. Thanks again for the comment.
I did not have your vine mod at the time as I was unclear regarding the other vine one I used.
I do understand why some prefer a more bleak and dystopian barren world, but I feel that an abundance of flora and grass etc would be more apt, at least in my tastes :)
This is why I added the tree only version, with 3D LOD's, of this....
To be honest, I won't be using my "green" mod, I prefer the more desolate, weathered look, but I'm currently working on green vine textures that will be a combination of ZP's Flora - Vines and some of the photos I have (legally). When I release it, the mod will be here and on ZP's Flora - Vines. If you like it, you just overwrite the textures.
Interesting, always is how we can enjoy the same game from very different visual perspectives..!
Too much of the desolate and barren seems to be quite depressive, perhaps that is how it would be. Perhaps not possible but a combination of certain radiated sites being more desolate and others quite the opposite....
In the meantime I'll rejoice with grass and flowers, lol.
Does Ada often get lost in the tall grass? Have you been to the swamps with her? I was looking at the seabed and waters of Far Harbor yesterday and they are covered in thick grass in many places. If anyone has a mod for aggressive sea creatures, it will be a nightmare underwater
I kinda have a soft spot for Ada, then again I do for Dogmeat, with harness for extra carrying capacity. Since the NG <> OG situation this is one of my play throughs that seemed to have worked where I have not compromised it due to various reasons. I'm only at level 20 on this one, somewhat enjoying building around settlements.
Don't need the long grass of the wilderness, there is enough of that growing through the floorboards of some housing, lol...!
About the grass growing from the floor, I also tried this with the Better Landscape Grass mod, it didn't help. Better Landscape Grass sometimes doesn't help even with vanilla grass, it will probably forever be the bane of Fallout 4 . On the other hand, I've only seen it very rarely in my game.
I had one gam where I had built a container next to the large building at Red Rocket. I dropped some mattresses on the floor and sent settlers there to work. All good, except for the amount of grass, long as well, growing through the floor..! Eventually I scrapped the container and rebuilt it elevated, at least reducing the growth.
It is what it is, a quirk of Fallout 4. Not a big deal, unless you focus on it..!
I don't know that mod, but as I see it, it has its own textures, probably also meshes and grass data, so logic dictates that my mod will not be compatible. On the other hand, my mod doesn't add anything or take anything away from the physical world of FO4, it's just remade vanilla textures and grass data, so there's no harm in trying it out. You can try playing with the load order. If nothing happens, feel free to uninstall my mod, it won't damage the save.
70 comments
Kudos to an overgrown green world outside and a grungy dirty world inside.
How does this look?
Institute
I'd like your opinion.
The green environment is definitely enjoyable.
But there is also a huge deficiency.
I tend to imagine that the large undergrowth "hides or hides" as is the actual and default situation in other games...
The world here is as if it were bare from the start. Even from an unfathomable distance, the NPC knows exactly where the player is... And this is a quality problem of the game, which is a pretty serious flaw. I think.
***
Ami azt illeti szinte ledöbbenőt mennyire ésszerű a ... legtöbb terület. Nyilván az ember nagyságú növényzetre gondoltam és arra, hogy az évszázados természeti burjánzás tényleges környezetet ad a kopasz világ helyett. Azonban... ha egy növénynek vékony a szára az előbb vagy utóbb "lefekszik" és ez nem csak a szél vagy egy kisebb vihar mellékhatása.
A zöld környezet kimondottan élvezhető.
De van egy hatalmas hiányosság is.
Rendre hajlamos vagyok azt képzelni, hogy a nagy aljnövényzet "elrejt illetve elbújtat" ahogyan ez másik játékokban tényleges és alapértelmezés szerinti helyzet...
Az itteni világ meg nekifutásból olyan, minthogyha kopasz lenne. Beláthatatlan távolságból is pontosan tudja az NPC hol a játékos... Ez pedig a játék minőségi problémája ami eléggé súlyos hiba. Szerintem.
Helló, szia, üdvözlet. Igen, tudok magyarul, apu magyar, tehát én amolyan félvér vagyok. Nos...
I would also like the grass to hide the player, like it does in STALKER, but unfortunately the FO4 engine probably won't allow it, at least not in a way that would allow it to be played without problems. Currently, the player can only pretend to hide in the grass. The sneak skill allows this, the player can pretend that NPCs have sniffed him out or spotted him because he was hiding in the grass clumsily. The whole of FO4 is like let's pretend. It could have been done differently, but unfortunately it isn't. And as for the vanilla wasteland, I think they made the Commonwealth desolate because of consoles and performance. Smart move
Ezért megosztottam egy régi képemet...
Én a fa másik oldalán vagyok... LOL
Ez a beszélgetés a kemény filozófia felé tart, még egy-két ilyen gondolat és megfájdul az agyam
I am also happy to be able to preview the file contents so I now know I can keep your tree mod installed as well.
I am setting up to play Fallout: London, and will be using about seventy-five percent of your mods. I like them.
Although they may seem simple by some standards, I can tell that you put a lot of work into making them, and that you care about making mods that are of good quality.
Thank you very much. 😊
ZP's Flora - GW Alternative Inactive Fungi file:
it's actually written next to the file, if you want to know what alternative fungi look like, check out the screenshots on the ZP's Flora - Inactive Flora and Fungi page. ZP's Flora - Green Worlds contains mushroom textures that are colorful and more or less resemble real existing mushrooms. The alternative textures show mutated uglier mushrooms.
If I am understanding correctly, The Alternative Fungi file for this mod has some of the same textures as the Inactive Flora and Fungi mod, which I had already downloaded.
Therefore, if I want all the changes from that mod in my game, I should just load it below this one, without downloading the Alternative Fungi file.
That way, I will still see the Alternative Fungi in my game, but also the Inactive Flora that is not included in the Alternative Fungi file.
Is that correct, or am I more confused than I thought?
ZP's Flora - Green Worlds contains only green living remade flora in the whole game + DLCs - grass, bushes, vines, fungi + contains an esp file, which thickens the world with grass and gives the illusion of overgrowth. The mod also contains colored fungi, which some may not like, that's why I uploaded an alternative here.
In short, one mod is a rewrite of the other, but this mod also includes green grass and green vines.
Even I'm confused by the names, which I could have named a little differently
I hope you understand this chaos I wrote
Thank you so much for your patience and detailed explanation.
Cheers! 😃
Great color , natural tone and tint and shadow.
My settlements feels virtual now.
Bethini Pie install guide
2. On the description page you will find my ini settings for grass. Try it.
[Grass]
bAllowCreateGrass=1
iMinGrassSize=20
fGrassFadeRange=10000
Now it looks perfect again.
I have one last problem . What can I change to make grasses a bit shorter. They goes thru the floor of all my houses.
Shorter grass - the plugin contains data about the height of the grass. In xEdit it is "Height Range". You will see the vanilla data on the left and also my data on the right, you have to change that.
Deactivation of the plugin is possible, the data will return to the vanilla state, but ONLY with the loose version. If you want vanilla grass everywhere in the ba2 version and ONLY the textures, you have to delete the data from the plugin ZP's Flora - Green Worlds.esp in xEdit.
I hope I explained it well.
Despite everything, I highly recommend the already mentioned BethINI program.
Your suggestion is great, I will install the loose version; I like to turn the plugin off from time to time to have old style visual. Deactivating a mod for a while is totally safe , I hope.
I'm glad it got resolved in the end. We all have a problem with the pesky grass, it's not thick enough, it's low, it's high, it's where I don't want it to be
But I am mostly playing cityplan from SS2 which needs some cleanliness in architecture layout.
Looking at the screenshot I posted do you not think that it seems somewhat out of place to have all the greenery depicted, looks great, and yet all the trees are so desolated and barren, dead almost..? The trees seem to belong to a typical bleak and barren Fallout world whilst the rest look properly developed, in terms of being green and colourful vegetation.
On the screens that you show there are reds and greens within the trees, am I missing something..?
I added ZP's BNS Textures and uploaded another screen, some leaf improvements etc.
Perhaps I'll need to add the trees only version of this one "Fallout Coniferous Revival (FCR)"
Thanks
Textures for BNS are in the optional section.
ZP's Flora - Vanilla Trees
Almost approaching Skyrim in appearance :)
For me, so far, I removed the Boston Mod and readded the FCR I noted before. Along with your wonderful greenery and tree mods, that's "just right".
Thanks :)
AMD Ryzen 5 2600 Six-Core Processor, 3400 Mhz
Nvidia GeForce GTX 1060 6GB
16GB DDR4 RAM
SSD
If you have a similar one, you won't have performance problems and yes, it's de facto vanilla++, nothing added, nothing taken away. I'm working on new vines to fit this concept and right now I'm releasing Fire and Smoke. Vines are interesting because they thickened the environment even more in testing and that too is of course vanilla+.
My specs
HP Dell Laptop, 11th Gen Intel Core i7-1165G7 @ 2.80GHz, 2701Mhz, 4 Core(s), 8 Logical Processors
x64-based Pc
BIos AMI f.33
I have removed this mod...
Green Commonwealth - Performance Friendly Grass Mod at Fallout 4 Nexus - Mods and community (nexusmods.com)
But noting that this one also includes your Vine mod would it be best to also remove this one...
More Vines at Fallout 4 Nexus - Mods and community (nexusmods.com)
altho I could keep that one and just ensure that this mod loads towards the end.
Thanks again.
Thanx for the positive comment.
My mod is something like vanilla++. Nothing is added, nothing is taken away. It's just remade vanilla textures and some grass data.
As far as I can see, More Vines just adds vines, it doesn't change anything on the textures, so I think you can keep it.
This mod of mine as well as ZP's Flora - Vines just changes the textures of the vines.
If you have ZP's Vines Green version installed, you can safely uninstall it.
You actually gave me an idea that I will try to implement. Thanks again for the comment.
I did not have your vine mod at the time as I was unclear regarding the other vine one I used.
I do understand why some prefer a more bleak and dystopian barren world, but I feel that an abundance of flora and grass etc would be more apt, at least in my tastes :)
This is why I added the tree only version, with 3D LOD's, of this....
Fallout Coniferous Revival (FCR) at Fallout 4 Nexus - Mods and community (nexusmods.com)
Many thanks again for your most detailed and beautiful work.
Too much of the desolate and barren seems to be quite depressive, perhaps that is how it would be. Perhaps not possible but a combination of certain radiated sites being more desolate and others quite the opposite....
In the meantime I'll rejoice with grass and flowers, lol.
Thanks
I was looking at the seabed and waters of Far Harbor yesterday and they are covered in thick grass in many places. If anyone has a mod for aggressive sea creatures, it will be a nightmare underwater
Since the NG <> OG situation this is one of my play throughs that seemed to have worked where I have not compromised it due to various reasons. I'm only at level 20 on this one, somewhat enjoying building around settlements.
Don't need the long grass of the wilderness, there is enough of that growing through the floorboards of some housing, lol...!
The vines do look very nice...!
Eventually I scrapped the container and rebuilt it elevated, at least reducing the growth.
It is what it is, a quirk of Fallout 4. Not a big deal, unless you focus on it..!