I'm assuming that conflict has to do with the changes to the plasma-infused legendary effect. xEdit is your friend for either merging or removing that record.
Any chance that we could eventually see patches for suitable mod weapons? Not replacers but just straight up science muzzles for, for example, some of Dak's Commonwealth Weaponry stuff.
This is essentially the reason I made this mod in the first place. Unfortunately, there doesn't appear to be an economical way of making patches without, y'know, making an addon plugin for each and every modded weapon ever, which I'm not sure would be worth it for just infusers alone. But the process for individual mods was made to be simple, and I welcome anybody to use some of these assets for their own addons.
Understandable. Honestly, I'm tempted to just remove the shotgun and revolver attachments entirely, now that AttachPatch implements those addons anyway, but I'm doubtful simply removing stuff makes for a meaningful content update.
Hello do you have any plans to port this mod to xbox in the future, or let someone port it with your permission? This mod seems like such a fun idea and i would love to play it on my xbox, thanks for such a intriguing mod
This mod doesn't affect modcols so it is compatible with Attachment pack. If you get the distribution patch for this mod, then you'll also need the attachment pack patch from that mod page as well.
oooff, I really love this mod. But I see you changed the form ids from version one. Two problems with that, can't upgrade mid playthrough very easily and no longer compatible with other patches made for this. Which also makes this now incompatible with VR since VR can't load mods with form Ids below 800. I can get around this easily since I'm an xedit junkie so no worries, but I guess others who are not will just have to stick with version one and miss out on new updates. Maybe you could keep version one posted and relabel it as the "VR compatible version" Just an FYI, I'm not bitching :)
The first version of the mod is still available. Obviously I broke something, somewhere along the way, so I'm thinking I'm going to rebuild everything from the first version to address these issues.
Appreciate you reworking the updates Harmonica, you're under no obligation to do so obviously but it makes it much easier to maintain my Implementation Patch for your awesome mod.
Only if creative inspiration strikes. T6M's Missile Launcher Ammos is a pretty good take on this concept for the missile launcher, and I doubt I have any improvements to contribute to the implementation.
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Should have a version for 1.2 up soon™️