About this mod
Implements The Infuser Pack muzzles on NPC weapons. Infused with Fire, Radiation, Electricity, Plasma, Cryo, Acid, or accelerated with Gauss.
- Requirements
- Permissions and credits
Latest v1.0
- Plugin(s) flagged as ESL
- Igniter Infuser spawns rebalanced, start appearing from level 5
- Irradiator Infuser spawns rebalanced, start appearing from level 10
- Optional downloads with integrated support for The Attachment Pack
Update v0.9
- Duplicated vanilla muzzle pool for padding. Infusers now tuned around 50/50 spawn chance, depending on player level.
Update 0.8
- Nuka and Far Harbor DLC weapons now also included.
Initial v0.7
- Added Infuser attachments to random Vanilla weapon spawns.
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All Infusers are implemented on the mods supported weapons. This includes the 10mm, Hunting Rifle, Combat Rifle, Assault Rifle, Submachine gun, along with Handmade Rifle from Nuka DLC, and Lever Action from Far Harbor. Old Vanilla-only download remains in optional files for what it's worth.. maybe useful for balance™️ purposes.
Note these are only Muzzles, so it's technically compatible with anything that adds new weapon attachments, just load later and this will just replace the Muzzle modifications with Infuser modifications, for weapons that spawn in the game world. Crafting should work as normal with all options.
For level distribution i've roughly followed the perks required from the original mod for crafting the Infusers, that being:
Igniter (Science 1) - Lights your bullets on fire, to put it simply, setting the target on fire and dealing a small touch of Fire Damage as a bonus. Burns out quickly, reducing your weapon's performance at range.
Irradiator (Science 1) - Irradiates your bullets in a violent gamma ray flash, allowing them to irradiate targets for 50 points of rad damage; now any gun can be a Radium one.
Shock Coil (Science 2) - Energizes your bullets with an electric shock, giving them a bit of energy damage over time. Critical hits can briefly paralyze enemies, but will be half as damaging.
Plasma Infuser (Science 3) - Boosts your bullets with plasma infusion, giving them a healthy dose of energy damage. Critical hits turn enemies into puddles of goo—perfect for harvesting nuclear material from.
Endothermic Nozzle (Science 4) - Cryolates your bullets, allowing them to steadily slow and freeze enemies—or flash-freeze them with critical hits. Adds a touch of cryo damage as well. The frost can gum up the performance of your gun, however, slightly slowing firing speed and reducing accuracy.
Electromagnetic Accelerator (Science 4, Gun Nut 2) - A gauss-based accelerator array that speeds up your bullets, increasing their damage and range, and adding a touch of energy damage as well. The slow recharge rate, however, demands the significant tuning down of your gun's firing speed. And with every boosted force comes an equally boosted opposing force—expect heavy recoil.
Acid Sprayer (Chemist 2) - This ingeniously cruel device coats your bullets in a layer of acid, inflicting poison damage over time and reducing the target's damage resistance by 20% (less than the Acid Soaker's 50%). The corrosion dealt to your bullets, however, reduces their own ballistic damage effectiveness.
So >>
- From level 5, you might encounter Igniter Infusers on weapons in the game.
- From level 10, Irradiator Infusers start spawning.
- From level 16, Acid Sprayers will spawn.
- From level 17, Shock Coils will spawn.
- From level 28, Plasma Infusers will spawn
- From Level 41 and onwards Endothermic and Electromagnetic Infusers will begin spawning in level lists.
I'm pretty happy with how the balance feels but please comment if you run into any really dumb spawns.
I play with a lot of modded weapons so absolutely love how this makes vanilla guns more viable in mid to late game, but sometimes things get wild in the hands of NPCs.
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Created in xEdit. Plugin is ESL flagged ESP version 0.95. All forms numbered above 800. Built on Fallout 4 VR. Should be forward compatible with all game versions.
Credits
I mean, obviously massive props to Harmonica for making The Infuser Pack this patch distributes into the game world.
Absolutely love mods that bring out that weird wacky fallout science vibe, but i don't wanna give myself an advantage, always just want to see it change up the game world as a whole. So here we are.
Cap for your thoughts blue?