Preface:
My primary mod, the Weapons Overhaul Redux, provides alternative ammunition for the Missile Launchers, but not everyone uses that. This mod is designed to be used vanilla, providing the ability to switch between ammunition types and have a bit of lore behind it, without the added complexity.
Features:
> Minor performance adjustment
> Lighter Missile Launcher and Ammo - reduced weight from 20 + 7/ammo to 10 + 2/ammo
> Ammo-Switching - Able to switch between ammunition, switcher can be crafted in Chemistry or Cooking Workbench
> Basic ammo integration - custom missiles can be found
> Adjusted damage-scaling - Single-Barrel will deal most damage, and Quad-Missile will deal the least damage.
Ammunition:
> High-Explosive - Standard and basic missile
> Anti-Tank - Increased direct-impact damage, reduced splash damage
> Cryo - Reduced damage, slows targets and knocks them down
> Napalm - Deals energy damage overtime
> Pulse - Deals energy damage, and extra damage to robots
> Plasma - Deals both energy and physical damage
> Micro-Nuke - Fatman, but safer
> Nuka-Nuke - Micro-Nuke but blue
> HalluciGen - Applies Frenzy
Recommended Mods:
> Improvised 45mm Launcher - Pipe Grenade Rifle
> Salvaged Sentrybot Weapon: Microgun V3.0
> Standalone Missile Launcher: M84 Gustav
> Peppermill Crankgun
> Pump Shotgun
> Lurker Pistol
> Magnum Rifle
> Micro-Missile Launcher
> Tomislav
> Flame Rifle
> Thunder Gun
> Standalone Anti-Materiel Rifle
(I do not guarantee output, nor withhold content behind paywall. This is just for donation.)
Permissions
> Give Credits: Not all of these stuffs are mine alone, OpheliaNeoma's explosion recolors for one. Though it is something I asked of her, I do believe that proper credits are in order. Same applies to all authors that helped me.
> For Repackers: Yes, you can translate it, make a compressed-texture version, and/or upload it on another site. Note that I do update a lot, for fixes. I do not decry people for wanting an AIO package, but I would prefer that my mod be treated with respect and dignity, not just for me but for the sake of the Giants I stood over. There's a reason Dak USED to have open-perms with his mods -- do not take advantage of the community's good-will.
> For Borrowers: As in those who wants to bring the gun outside of Boston, if-you-know-what-i-mean. Don't asset flip.
I understand that this might be presumptuous of me, because I'm sure the quality of my weapon isn't up to par.
I don't judge you for borrowing mod guns, they are after all awesome, and I'm sure the monumental effort you have crafting a new land is something to aspire to -- lazily slapping mod weapons together however, isn't. I would prefer if the weapon is instead integrated with more thought and effort, than just a straight-up port and some tweaks that it looks more like an asset-flip than anything. I am well aware of the weakness of my mod, and as such I would prefer if some more polishing is applied for it to be put into your project, such as perhaps take out the ammo-switching system if the rest of the guns you're employing doesn't use that. Maybe give it better texture, or take out the unnecessary ones. But whatever you do, it shouldn't look lazy -- put more effort into it.