Like All NPC Level Scaling Mods, This Changes The Base Form's Values And Won't May Not Affect NPCs Spawned Before Installing This Mod. Some Spawned NPCs(Like Those In Settlements & Towns) Seem To Rescale Their Level But I May Have Imagined It. Both v1.0 & v1.0-2 are identical. I only uploaded the v1.0-2 because the original wasn't uploading, but now it is verified so I made it the main file.
Let me know if there are any enemies that should scale but don't, and I'll add them when I get a chance.
This is great! I actually wanted to make the RobCo patcher version back then but I couldn't figure out how to get PClevelmult to work. Nowadays I don't care much about enemies' levels and health and stuff, but I'd definitely use this one over mine if the game starts to feel too easy again. Glad people don't have to patch through MASSIVE npc records anymore. IMO any 'tweak' mod is better with RobCo Patcher.
I'd mark mine obsolete and redirect any potential downloads to this mod but RobCo patcher still doesn't support NG, so I guess I'll suck in some more DP for a while 🤭
It looks like the Improved Series already has these changes made to the highest level spawns in each spawn pool, so this mod shouldn't need to scale them. This mod only covers the base game, DLC, & the free CC content for now. I might cover some other mods later if needed.
Looking at the comments for "Encounter Zone Recalculation (Continuous Level Scaling)" people getting CTD's apparently. Wonder if it's just a nextgen thing?
This mod doesn't rely on Encounter Zone Recalculation (Continuous Level Scaling). If there's another mod that does what it does, you can use it. Otherwise, encounter zones will stay whatever level you first visited them at, like normal.
Helo. Vortex see this v1.0-2 like a new update , when you check mods updates because of version number. You can just delete this archive file from your nexus side. Is not bug or something but is annoing ;). Stay save.
You can download and install v1.0-2 if you want the update notification/symbol to go away. As it says in the sticky post, both v1.0 & 1.0-2 are identical.
20 comments
Won'tMay Not Affect NPCs Spawned Before Installing This Mod. Some Spawned NPCs(Like Those In Settlements & Towns) Seem To Rescale Their Level But I May Have Imagined It.Both v1.0 & v1.0-2 are identical. I only uploaded the v1.0-2 because the original wasn't uploading, but now it is verified so I made it the main file.
Let me know if there are any enemies that should scale but don't, and I'll add them when I get a chance.
It may be an interaction with other mods on my list, there's hundreds, so I didn't report this as a bug. But it may be worth looking into.
It actually breaks all the Bunker Hill merchants as far as I can tell.
The trigger seems to be starting a new game with this installed (assuming this IS the reason)
Nowadays I don't care much about enemies' levels and health and stuff, but I'd definitely use this one over mine if the game starts to feel too easy again. Glad people don't have to patch through MASSIVE npc records anymore. IMO any 'tweak' mod is better with RobCo Patcher.
I'd mark mine obsolete and redirect any potential downloads to this mod but RobCo patcher still doesn't support NG, so I guess I'll suck in some more DP for a while 🤭
Before, i used to go into FO4edit and edit each NPC record manually to add "level multiplier" And remove the "max level".
Did i understand well i no longer need to do that, even for mods?