Fallout 4
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keyzen97

Uploaded by

Cheems97

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About this mod

Uncaps all encounter zone & NPC levels with level scaling.

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Recommended with: Encounter Zone Recalculation

  • No enemy damage multipliers, resistance, extra perks, and more/less exps
  • Keeps vanilla level multipliers and minimum levels
  • Removes level caps from all encounter zones

Gameplay considered exceptions
  • Sentries and Indexers in DiMA's memory: to prevent long auto-fights
  • Bull & Gouger: cause you should beat them up with your fist
  • NPCs with a unique level multiplier: only removed level cap (e.g. Ghoulrilla King x1.25, Travis x0.75)
  • Weak and small creatures: mirelurk hatchling, normal radroaches, rad chicken, rad rabbit, cats (※ Glowing and Legendary radroaches will scale level normally)
  • Most of the noncombatants in towns
  • Children

Vanilla, UFO4P, and Community Fixes Merged versions are available
For minimum conflict, put this mod highest possible on your load order. (right below bug fixes are preferable)

※ If installed/uninstalled mid-playthrough, wait 72 hours in an interior cell.


P. S.  Just because enemies have the same level, doesn't mean they are equally strong. For example, Raider Scum is still weaker than Raider Survivalist even on the same level.