0 of 0

File information

Last updated

Original upload

Created by

TatolArmature

Uploaded by

TotalArmature

Virus scan

Safe to use

36 comments

  1. Gadosen
    Gadosen
    • member
    • 0 kudos
    Can we have same implementation for other CC Weapons?
  2. nonocon
    nonocon
    • premium
    • 1 kudos
    The Saw Blade Launcher spawns way too frequently for how powerful it is. It'd be better if the were restricted to high rank boss enemies. I ran into a group of Rust Devils and instantly died because they all had one. 
  3. SadBoiKeith
    SadBoiKeith
    • member
    • 4 kudos
    Could I have your permission to port this mod to Xbox?
    1. TotalArmature
      TotalArmature
      • member
      • 4 kudos
      Yes, you have my permission to post it on Xbox.
    2. SadBoiKeith
      SadBoiKeith
      • member
      • 4 kudos
      Xbox port thanks to TotalArmature!
  4. softbanker
    softbanker
    • member
    • 2 kudos
    Thank you for the fix. Does this mean I need to load a previous save from which before I go to Nuka World for the first time?
    1. TotalArmature
      TotalArmature
      • member
      • 4 kudos
      Yes, otherwise they'll still have the grenade launchers.
  5. BlazingWolf1941
    BlazingWolf1941
    • member
    • 1 kudos
    Oh, the new updates makes the grenade launcher rarer? Yeah, I will keep the old one, thank you very much.
  6. nukagobbler
    nukagobbler
    • member
    • 4 kudos
    v3.2 (esp named v3.1?) still has rogue navmesh records and covers only the nailgun btw.
    1. TotalArmature
      TotalArmature
      • member
      • 4 kudos
      ESL version is up. Hopefully everything is good now.
    2. ThisIsMe84
      ThisIsMe84
      • member
      • 6 kudos
      I haven't seen your mod in action yet, but it's looking good from what I can tell.

      Congrats, and thank you very much for your hard work.

      EDIT : I haven't ever used Dank's scripts yet, so please tell me if I'm wrong, but shouldn't your mod made dependent on LIF, to get the scripts it needs to work ?

      Dank_AmmoLLInject
      Dank_GunLLInject2
      etc.

      Most players probably have a version or another of these scripts by now (everyone should be using LIF if you asked me), but better be safe than sorry. It's perfectly possible that I may also be missing something, but I don't see any script in your mod.

      Either dependency or provide a copy of the scripts with your mod.
    3. ThisIsMe84
      ThisIsMe84
      • member
      • 6 kudos
      To add a master through xEDIT :

      - load both your mod and the master (LIF here) in xEDIT
      - right click on your mod
      - click Add Masters
      - select "LIF"
      - exit xEDIT to save your plugin

      if that's the option you want to chose for your mod.
      It's the cleaner/easier one for you if you don't want to have to update the scripts in the future whenever LIF itself updates.
  7. ThisIsMe84
    ThisIsMe84
    • member
    • 6 kudos
    God do these weapons look ugly. Their design more than their textures, but even their textures look eeh.

    And Bethesda's laziness not providing levelled lists just doesn't surprise me anymore at this point. I was looking for ways to get rid of the CC content, but unfortunately there aren't any disabler mods that aren't bugged or incompatible with the UFO4P/other major mods.

    This at least makes the enforced CC in my mod list actually work properly (and it has compatibility with LIF to boot, nice!).

    Thank you for sharing the mod with us. Endorsed.

    EDIT:
    1/ Could we get an ESL flagged version of the ESP please ? This is pretty easy to do with an xEDIT script.
    2/ also just noted that your ESP has a version number in it. This could potentially break the game of your users if you update your ESP in the future. Probably best to just call it : MakeshiftDistribution.esp, or whatever you like, without the version number in its name.
    1. TotalArmature
      TotalArmature
      • member
      • 4 kudos
      Sorry, still learning. Did not know that something so benign could cause such big problem. ESL version incoming. 
    2. ThisIsMe84
      ThisIsMe84
      • member
      • 6 kudos
      Please don't ever be sorry for learning. Most people here wouldn't dare to touch LLists with a ten-foot pole.

      There are also some rogue NAVMESH records inside your ESP that should be removed. The CK tends to add them without warning if you select anything unneeded even for a split second.

      EDIT : if you haven't already, I'd recommend to install these fixes to the CK. They won't prevent the CK from going haywire, but that should help. And also always inspect your result through xEDIT after, and clean it if necessary.
    3. TotalArmature
      TotalArmature
      • member
      • 4 kudos
      OK, this should be good. Sorry for the wait. ESL is up. Thanks for the help. Let me know if there's any problems.
  8. softbanker
    softbanker
    • member
    • 2 kudos
    Would this conflict with Warsaw2135's latest patch on Improved Guards? 
    1. TotalArmature
      TotalArmature
      • member
      • 4 kudos
       Warsaw2135's mod uses robcopatcher. It should be fine.
  9. BlazingWolf1941
    BlazingWolf1941
    • member
    • 1 kudos
    Yeah, this is great. It buffs up enemies while also giving you more ammo for new guns. Honestly, this should have been base game.
  10. Shadowtwili
    Shadowtwili
    • member
    • 2 kudos
    Hey TotalArmature,

    I love this mod, but I ran into a problem running this alongside Grizzled Security - Lightweight DC Security Overhaul.

    All the Diamond City Guards use the Baseball Launcher, but I was under the assumption that Script Injectors would work alongside a mod that directly edits the LL list, or am I bieng a dumb @sshole that doesn't know whats up?

    Kind Regards,

    Shadowtwili.
    1. TotalArmature
      TotalArmature
      • member
      • 4 kudos
      Grizzled Security - Lightweight DC Security Overhaul directly edits the same level list my mod does and will cause a conflict. if it was script base like my mod it could be safer to use together. If you're looking for a safer option, I recommend Diamond City Guard Armor Overhaul at Fallout 4 Nexus - Mods and community by molerats.
    2. Shadowtwili
      Shadowtwili
      • member
      • 2 kudos
      Thanks for the reply, I will try that one on my next playthrough!