The Saw Blade Launcher spawns way too frequently for how powerful it is. It'd be better if the were restricted to high rank boss enemies. I ran into a group of Rust Devils and instantly died because they all had one.
I haven't seen your mod in action yet, but it's looking good from what I can tell.
Congrats, and thank you very much for your hard work.
EDIT : I haven't ever used Dank's scripts yet, so please tell me if I'm wrong, but shouldn't your mod made dependent on LIF, to get the scripts it needs to work ?
Dank_AmmoLLInject Dank_GunLLInject2 etc.
Most players probably have a version or another of these scripts by now (everyone should be using LIF if you asked me), but better be safe than sorry. It's perfectly possible that I may also be missing something, but I don't see any script in your mod.
Either dependency or provide a copy of the scripts with your mod.
- load both your mod and the master (LIF here) in xEDIT - right click on your mod - click Add Masters - select "LIF" - exit xEDIT to save your plugin
if that's the option you want to chose for your mod. It's the cleaner/easier one for you if you don't want to have to update the scripts in the future whenever LIF itself updates.
God do these weapons look ugly. Their design more than their textures, but even their textures look eeh.
And Bethesda's laziness not providing levelled lists just doesn't surprise me anymore at this point. I was looking for ways to get rid of the CC content, but unfortunately there aren't any disabler mods that aren't bugged or incompatible with the UFO4P/other major mods.
This at least makes the enforced CC in my mod list actually work properly (and it has compatibility with LIF to boot, nice!).
Thank you for sharing the mod with us. Endorsed.
EDIT: 1/ Could we get an ESL flagged version of the ESP please ? This is pretty easy to do with an xEDIT script. 2/ also just noted that your ESP has a version number in it. This could potentially break the game of your users if you update your ESP in the future. Probably best to just call it : MakeshiftDistribution.esp, or whatever you like, without the version number in its name.
Please don't ever be sorry for learning. Most people here wouldn't dare to touch LLists with a ten-foot pole.
There are also some rogue NAVMESH records inside your ESP that should be removed. The CK tends to add them without warning if you select anything unneeded even for a split second.
EDIT : if you haven't already, I'd recommend to install these fixes to the CK. They won't prevent the CK from going haywire, but that should help. And also always inspect your result through xEDIT after, and clean it if necessary.
I love this mod, but I ran into a problem running this alongside Grizzled Security - Lightweight DC Security Overhaul.
All the Diamond City Guards use the Baseball Launcher, but I was under the assumption that Script Injectors would work alongside a mod that directly edits the LL list, or am I bieng a dumb @sshole that doesn't know whats up?
Grizzled Security - Lightweight DC Security Overhaul directly edits the same level list my mod does and will cause a conflict. if it was script base like my mod it could be safer to use together. If you're looking for a safer option, I recommend Diamond City Guard Armor Overhaul at Fallout 4 Nexus - Mods and community by molerats.
36 comments
Congrats, and thank you very much for your hard work.
EDIT : I haven't ever used Dank's scripts yet, so please tell me if I'm wrong, but shouldn't your mod made dependent on LIF, to get the scripts it needs to work ?
Dank_AmmoLLInject
Dank_GunLLInject2
etc.
Most players probably have a version or another of these scripts by now (everyone should be using LIF if you asked me), but better be safe than sorry. It's perfectly possible that I may also be missing something, but I don't see any script in your mod.
Either dependency or provide a copy of the scripts with your mod.
- load both your mod and the master (LIF here) in xEDIT
- right click on your mod
- click Add Masters
- select "LIF"
- exit xEDIT to save your plugin
if that's the option you want to chose for your mod.
It's the cleaner/easier one for you if you don't want to have to update the scripts in the future whenever LIF itself updates.
And Bethesda's laziness not providing levelled lists just doesn't surprise me anymore at this point. I was looking for ways to get rid of the CC content, but unfortunately there aren't any disabler mods that aren't bugged or incompatible with the UFO4P/other major mods.
This at least makes the enforced CC in my mod list actually work properly (and it has compatibility with LIF to boot, nice!).
Thank you for sharing the mod with us. Endorsed.
EDIT:
1/ Could we get an ESL flagged version of the ESP please ? This is pretty easy to do with an xEDIT script.
2/ also just noted that your ESP has a version number in it. This could potentially break the game of your users if you update your ESP in the future. Probably best to just call it : MakeshiftDistribution.esp, or whatever you like, without the version number in its name.
There are also some rogue NAVMESH records inside your ESP that should be removed. The CK tends to add them without warning if you select anything unneeded even for a split second.
EDIT : if you haven't already, I'd recommend to install these fixes to the CK. They won't prevent the CK from going haywire, but that should help. And also always inspect your result through xEDIT after, and clean it if necessary.
I love this mod, but I ran into a problem running this alongside Grizzled Security - Lightweight DC Security Overhaul.
All the Diamond City Guards use the Baseball Launcher, but I was under the assumption that Script Injectors would work alongside a mod that directly edits the LL list, or am I bieng a dumb @sshole that doesn't know whats up?
Kind Regards,
Shadowtwili.