0 of 0

File information

Last updated

Original upload

Created by

Exoclyps

Uploaded by

Exoclyps

Virus scan

Safe to use

Tags for this mod

36 comments

  1. MaksIsaak
    MaksIsaak
    • member
    • 1 kudos
    Hi, thanks for the awesome work. But I still want to ask for help, I use Talon and CC Faction Paints, which duplicate vanilla armor, I made LL Patch, but I can't get the flashlight to work, it is on the workbench, but in fact it does not work correctly, although all the keywords are copied exactly. What could be the matter? I'm new to this.
    1. Exoclyps
      Exoclyps
      • premium
      • 742 kudos
      If it adds new meshes that would not work as the helmets' meshes need to support adding flashlights. It needs an unique attach point that does not exists for combat helmets in vanilla.
    2. MaksIsaak
      MaksIsaak
      • member
      • 1 kudos
      Okay, but your mod adds this feature to vanilla helmets, the flashlight works. It adds keywords, a mount point, and model data. And it worked for me, I overlooked the 0 to 1 changes in the model data, thanks
  2. mhawaro
    mhawaro
    • member
    • 2 kudos
    Any possible conflict with Boston Riot Armor?
    1. Exoclyps
      Exoclyps
      • premium
      • 742 kudos
      Well, no conflict per se, but don't think the gunners would end up using it.
  3. MarkusTay
    MarkusTay
    • premium
    • 8 kudos
    Thinking about using this, but that's a lot of requirements (if I want the storyteller elements).

    Is LO the order you have them listed in?
    1. Exoclyps
      Exoclyps
      • premium
      • 742 kudos
      Yeah, there's quite a few requirements. Goal in the end is to make all these work nicely together.
      There's no real loadorder in mind here actually. Any potential conflict is resolved in the patch.
  4. number1worsthuman
    number1worsthuman
    • member
    • 0 kudos
    Does it require all four distribution mods or just one of them?
    1. Exoclyps
      Exoclyps
      • premium
      • 742 kudos
      Not sure what you meant there, but all the "Main Requirement." marked mods are needed.
  5. zaldi
    zaldi
    • member
    • 6 kudos
    Hi Exo,

    Been finding many of your patches lately and it has been very helpful for me (and I'm sure many more players) in using many mods together, really appreciate the time and effort you spent doing this.

    And I also really appreciate the time and patience you have in responding to our questions and requests, not everyone has the time, capacity or ability to make and edit mods, and mod authors can be really touchy sometimes, which is understandable to a degree, but a little inconsiderate too at the same time.

    Will update you should I find any issues with your patches :) 
    1. Exoclyps
      Exoclyps
      • premium
      • 742 kudos
      Thanks for the kind words. I do try to accommodate where possible. Even if some optional patch here or there ^^,
  6. Hungryshark98
    Hungryshark98
    • premium
    • 8 kudos
    Hey Exo,
    Do you plan to integrate Tumba's new mod https://www.nexusmods.com/fallout4/mods/87501 as whole instead of just his gunner power armor?
    Cheers
    Hungryshark
    1. Exoclyps
      Exoclyps
      • premium
      • 742 kudos
      Possibly eventually, but plan to do the Minutemen first though.
    2. Hungryshark98
      Hungryshark98
      • premium
      • 8 kudos
      Okay thank you :)
      Looking forward to the Minutemen integration too!
    3. niepahoda
      niepahoda
      • supporter
      • 8 kudos
      Yeah, that would be complete set of mods
    4. niepahoda
      niepahoda
      • supporter
      • 8 kudos
      Tumbajamba's Gunner Armor Collection can replace Tumbajamba's Gunner Power Armor, since PA included in Collection 
    5. mhawaro
      mhawaro
      • member
      • 2 kudos
      I hope there will be with 4estgimp minutemen as well.
  7. 2Keen4DreamZ
    2Keen4DreamZ
    • member
    • 2 kudos
    Hi, 
    I Noticed Exofied Gunners -expanded and rebalanced requires both eXorter interface and The Story wealth Mod
    While the We are the Minutemen - exoPatch does not require eXorter and main Story Wealth Mod to play.
    Nor does  Forced Evolution- Exopatch. 

    Is there away to play Exofied Gunners without the eXorter interface and its required  A Storywealth Mod?
    Edit: Or at least use it without  A StoryWealth. 

    Cheers
    1. Exoclyps
      Exoclyps
      • premium
      • 742 kudos
      It only requires the main file for the eXoSorter Interface. This is so that the new tag icons I added would show up properly.
      Thats Gunner Life also requires FallUI for the tag sorting, hence why I figured it was fine to just double-down on that one.

      It won't require anything StoryWealth specific.
    2. 2Keen4DreamZ
      2Keen4DreamZ
      • member
      • 2 kudos
      Right I understand now,
      ExoSorter said its main off site requirement was A Storywealth.
      Decided to ask and find out to be sure it was needed for ExoSorter to work for Exofied Gunners - expanded and Rebalanced.

      Thank you very much for your clarification. 
    3. Exoclyps
      Exoclyps
      • premium
      • 742 kudos
      Ah. That's only for one of the optional patches.
    4. 2Keen4DreamZ
      2Keen4DreamZ
      • member
      • 2 kudos
      Ok So the eXoSorter interface will still work without the DLC sized off site requirement then?
    5. Exoclyps
      Exoclyps
      • premium
      • 742 kudos
      Yup. Wish they'd let us do file-specific requirement.
  8. ThisIsMe84
    ThisIsMe84
    • member
    • 6 kudos
    There are conflicts between this mod and Ad Pictoriam, mainly fighting for DLC03_Armor_Marine and various decals.

    This mod is basically the backbone of my Gunners faction. I'm investigating if I can make Ad Pictoriam work with Improved Brotherhood of Steel to be the BOS equivalent.

    I'm not sure why a Gunners faction mod would touch a BOS faction mod, but more importantly would a patch be possible ? At first glance it seems rather complex, with conditions. Would load order suffice ?

    I wouldn't mind getting your advice please, to avoid mishaps once I'm too deep in the the game.
    1. Exoclyps
      Exoclyps
      • premium
      • 742 kudos
      Okay, had a quick glance at that mod and honestly not a fan on how they apply the "brotherhood" material, even if I suppose it sort of makes sense (kinda followers the vanilla way of doing it, even if it's a sub-optimal approach xD)

      Also to add. Neither mod touch the other faction. Just that both touches the Marine Armor in an attempt to use them for theirs xD

      That said, just merging the Marine Armor edits would make them compatible I'd say.
    2. ThisIsMe84
      ThisIsMe84
      • member
      • 6 kudos
      Thank you very much for your reply and assistance.

      I don't mind looking into creating a patch for my personal use, but would load order not be another option ? Less subtle perhaps also more immediate in effect ? Or would that break stuff, like Gunners getting a Marine armor with BOS insignia (or vice-versa) ?

      I'm also using SS2 if that matters. I'm not sure yet how that mod handles its Gunners.
    3. Exoclyps
      Exoclyps
      • premium
      • 742 kudos
      Sadly load order won't help here. You'll lose out either Gunner spawning properly or the BoS spawning properly with marine armors. They'll spawn but only one of the "texture replacers" will work. Can't have both without a patch sadly.

      Shouldn't be too hard making a patch tbh, and I might, but just juggling one too few many things atm xD
    4. ThisIsMe84
      ThisIsMe84
      • member
      • 6 kudos
      No worries. What matters to me is to understand where I need to be going, and your assessment of the issue is helpful.

      The rest I (think I) can handle. I might or might not come back with a patch to be double-checked, but we'll see.

      Please have a nice day/evening.
    5. Exoclyps
      Exoclyps
      • premium
      • 742 kudos
      You too!
  9. DeckerKaine
    DeckerKaine
    • member
    • 0 kudos
    Really appreciate all your work to make these great mods work together smoothly. Should I use the Backpacks of the Commonwealth patch found on the ThatsGunnerLife page? Or will that conflict with/be made obsolete by this?
    1. Exoclyps
      Exoclyps
      • premium
      • 742 kudos
      Sorry about making it a bit confusing (downside of patching a lot of mods at once I suppose).

      If you use either "StoryWealth" patch or "backpacks" patch in this mod the patch from ThatsGunnerLife Page is not needed.
    2. DeckerKaine
      DeckerKaine
      • member
      • 0 kudos
      That's what I suspected, thanks for confirming!
    3. ThisIsMe84
      ThisIsMe84
      • member
      • 6 kudos
      Could you please also tell which patch you recommend between :

      ?

      I would go with the most recent patch (on this mod), but xEDIT shows a difference with a keyword ("FeaturedItem"), and a probably negligible difference in names. Does it matter for sorters or game-play ?

      Currently I'm :

      Your advice would be appreciated.
    4. Exoclyps
      Exoclyps
      • premium
      • 742 kudos
      So the reason one has the Featured while the other doesn't is because in this mod I re-add the option to craft the gunner outfits and "featured" on stuff that you can craft will often cause the game to crash so I had to remove it.

      Since the ThatsGunnersLife mod doesn't have them craftable by default, there is no need to remove the "Featured" tag in that patch.
      In other words, use the patch found here.
    5. ThisIsMe84
      ThisIsMe84
      • member
      • 6 kudos
      I'll follow your advice.
      Thank you very much for your assistance.

      PS: This overhaul is awesome looking, can't wait to meet the Gunners in my SS2 game, it's going to be bloody.
  10. AlexintheVerse
    AlexintheVerse
    • supporter
    • 5 kudos
    you have been a busy boy! thanks for these new additions!