101 comments

  1. bp42s
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    Feel free to suggest further hit reactions for objects, if I like the suggestion I can add it to the mod. Just remember that precombines exist.
  2. SoleVaultBoy
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    Excellent work.
    1. bp42s
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      Excellent work.
  3. Seallv
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    Thanks for the mod! Works on NG.
  4. Mimicry
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     Would it be feasible to expand the mod to allow NPCs to hear sounds resulting from the player bumping into items (such as abandoned shopping carts for instance) or dropping/throwing items (such as glass bottles for example)? Basically, whenever the game determines that the player has interacted with an item and a sound needs to be played, have that sound be detectable by NPCs as well?
  5. Kilo64
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    Any chance this can be recompiled to use Papyrus Common Library v1.6+ for next-gen?
    1. bp42s
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      Yes, I can update it tomorrow. It only takes a few seconds, but i’m not at my PC right now
  6. OlecramRemmos
    OlecramRemmos
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    The mod is not working for me, I followed The Midnight Ride, but this is the only mod that is not working, any help?

    EDIT: It seems the issue was with the Papyrus Common Library mod version 1.5.0. I downloaded version 1.4.3, added it as a separate mod in MO2, and let the older version overwrite the new one, and it worked. I don't know anything about scripts, but something in the new version of the Papyrus Common Library made this mod not work for me. It might be worth investigating.
    1. bp42s
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      known, i already have an update ready for the newest version of PCL. will probably be out tomorrow 
    2. bp42s
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      updated to support v1.5.0+
    3. APD1
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      The new version is only for last gen and not old gen?
    4. bp42s
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      last-gen and old-gen are different terms for the same thing
  7. AP84
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    Thanks for the mod !
  8. Darvete
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    I was getting some crazy stuttering while I was playing and felt like something was up so I turned off my game to check my save file. The size of the save was 77MB and when I finally got resaver to open it there were 75000 active scripts referencing HTO:Program. Not sure if this was just a coincidence or not, but it started happening when the ghouls from SKK Feral Nights started spawning. Any idea what might be causing this?

    Resaver Image
    1. SoleVaultBoy
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      Can you reproduce this issue again, or is this some kind of rare bug? Maybe SKK's mod is somehow firing tons of hit events recursively.
      In the meantime, try restarting/resaving your current save. Any unused scripts should be cleanup up.
      If it's not helping, revert to an earlier save.
    2. Darvete
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      This happened very early on in my playthrough so I decided to just play it safe and remove HTO + HTE and start a new game. I tried to reproduce the issue on a new save before I removed it, but it seemed fine so maybe it was just a freak accident.

      I'm still not 100% sure feral nights had anything to do with the issue because I noticed a previous save before feral nights triggered had a suspended stack. There aren't any source files so I can't verify, but I doubt feral nights is triggering any on hit events. Theoretically all that mod should do is just spawn a bunch of ghouls, right? 
  9. Norrrrrr
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    Does it means the enemy will ignore your shooting sound and just notice the broken bottles or something? Or the will notice both of them and search those two sound resources? 
    1. bp42s
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      they'll investigate both noises
    2. Norrrrrr
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      Thanks!
  10. SuperDaddyD
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    By saying "last-gen exclusive" what does it mean?
    1. bp42s
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      v2.0.0 does not work on next-gen. you must be on last-gen or downgraded.

      v1.2.0 is still available in old files, but it's not optimized well due to how garden of eden's hit event is implemented.
    2. Rawr40k
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      Meaning 1.10.163 only. The update pc players should be only using anyway.
    3. SoleVaultBoy
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      The old versions didn't work for Next Gen anyways, due to Garden of Eden's hit event not supporting it.
    4. ZeroXwish
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      Instruction unclear
    5. bp42s
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      this mod only works for people who haven’t updated, or people who used the simple downgrader to downgrade their game.
    6. MannyCAM
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      I agree "Last Gen" is confusing. Just say "Old Gen" it's what everyone knows. Please make life easier. Less people having to ask you.
  11. DatOneBo
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    the mod works and is great. one thing though, is that if you break an item it gives you a misc item like HTO_glassshard which you cant use but it clutters your inventory, would be nice if it would either drop nothing or just drop vanilla materials like glass or ceramics
    1. bp42s
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      thanks, fixed + changed in v2.0.0
  12. aristidetorchia717
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    it's very strange but this one among a small handful of others does not work for me. I'm on the next gen version of papyrus.
    1. bp42s
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      what version is your game on?
    2. aristidetorchia717
      aristidetorchia717
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      1.10.984, according to the exe. 

      Steam looks all updated.
    3. bp42s
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      do you have the NG version of F4SE and the NG version of garden of eden?
    4. aristidetorchia717
      aristidetorchia717
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      only this mod and two dismemberment mods - one that reduces dismemberments by type of weapon and another that gives a chance for a 2 secon slo-mo on explosion - do not seem to want to work. Other than that I also noticed that sprinheeljohn's lightweight perk up mod works but one or two of its perk descriptions don't seem to match his screenshots.

      All's well otherwise. About 120 mods all in all, very carefully curated.

      Not sure what to make of it. 
    5. aristidetorchia717
      aristidetorchia717
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      Aaaa...

      I do have the NG version of garden of eden indeed, but I'm not wandering about F4SE. Let me check.
    6. bp42s
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      check your f4se version and install microsoft VC++ redistributables
    7. aristidetorchia717
      aristidetorchia717
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      I'm using the correct F4SE also. Version checks out. 

      All installed via vortex, but never had issues with it before so assuming it must be fine now also - all other mods are working.
    8. aristidetorchia717
      aristidetorchia717
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      Pardon, which VC redistributables? Not sure about that requirement - simply don't know where to go with this I mean.

      EDIT: also I do not assume that having F4SE installed via vortex is an issue in itself, right?
    9. bp42s
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      you do not install F4SE in your mod manager. you install it by unzipping it and dragging it into your game’s folder. there are instructions on f4se’s modpage.

      i highly recommend following The Midnight Ride guide for a proper setup
    10. aristidetorchia717
      aristidetorchia717
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      Well, that's what I seem to vaguely remember from few years back, but then... if you look at the official F4SE installation instructions they do actually list vortex installation as a fully legit thing.
      I'm familiar with midnight ride too.

      Also, at this point it seems that reinstalling the two dismemberment mods got them working. The only mod out of 126 installed that does not seem to budge is this one. No idea what's up with that, but thanks for help. I'll let you know if it get unstuck.
    11. Jack9999
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      I don't have this mod working either, although Enhanced Movement works on the NG version.