This page was last updated on 17 February 2025, 3:55PM
Changelogs
Version 2.1.0
--- MINOR UPDATE ---
CHANGED: Updated to support v1.5.0+ of Papyrus Common Library.
OPTIMIZED: Multithreaded script processing thanks to updates to Papyrus Common Library's OnObjectHit events. Everything should feel much snappier.
FIXED: Resolved an issue where shotguns would generate large amounts of glass scrap. Shotguns no longer generate glass scrap, they completely destroy the object.
Version 2.0.2
--- MINOR UPDATE ---
FIXED: Resolved an issue where impact sounds were not played on objects.
Version 2.0.1
--- MINOR UPDATE ---
FIXED: Resolved an issue where glass scrap could infinitely duplicate from shots and explosions.
Version 2.0.0
--- MAJOR UPDATE ---
CHANGED: The mod is now last-gen exclusive, and requires Papyrus Common Library v1.4+
OPTIMIZED: Massively optimized scripts, so it only procs on valid targets instead of checking every impact.
REMOVED: Removed the ability to destroy radios. Radios can still be toggled on and off via laser weapons.
Version 1.2.0
--- MINOR UPDATE ---
ADDED: Radios now explode if shot with a non-laser weapon. The original reaction still happens if you are using a laser weapon.
ADDED: Support for the LAER and Disruptor Pistol. Support requires RobCo Patcher, but RobCo Patcher is not a hard requirement for the mod to function.
CHANGED: General code cleanup and further optimization.
Version 1.1.0
--- MINOR UPDATE ---
ADDED: Explosive objects such as gas canisters and Mr. Handy fuel now cause a firey gas explosion when hit.
ADDED: Medical liquid nitrogen dispensers now cause a small cryo explosion when hit.
NOTE: Still working on the skeletons, I can’t find an explosion that I like enough for it.