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Author notes
This may not be merged into “Community Tweaks Merged”
File credits
This author has not credited anyone else in this file
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Changelogs
Version 1.2.0
--- MINOR UPDATE ---
ADDED: Radios now explode if shot with a non-laser weapon. The original reaction still happens if you are using a laser weapon.
ADDED: Support for the LAER and Disruptor Pistol. Support requires RobCo Patcher, but RobCo Patcher is not a hard requirement for the mod to function.
CHANGED: General code cleanup and further optimization.
Version 1.1.0
--- MINOR UPDATE ---
ADDED: Explosive objects such as gas canisters and Mr. Handy fuel now cause a firey gas explosion when hit.
ADDED: Medical liquid nitrogen dispensers now cause a small cryo explosion when hit.
NOTE: Still working on the skeletons, I can’t find an explosion that I like enough for it.
Version 1.0.0
--- INITIAL RELEASE ---
Donations
No donations accepted
OVERVIEW Adds contextual hit reactivity to various objects and items in the world. You can now use the environment and junk items to your advantage in stealth and in normal combat! | Simply shoot glass bottles, coffee cups, and other fragile junk items to distract enemies so you can sneak by, or ambush them! | - Glass objects create a loud sound and a glass shard explosion - - Ceramic objects create a slightly less sound, and a ceramic chunk explosion - - Radios can be turned on and off, and emit a loud static sound when toggled with two detection events - | All of these interactions can distract enemies and make them investigate the object. | ESL-FLAGGED ESM | NO VANILLA EDITS | INSTALL AT ANY TIME | COMPATIBLE WITH EVERYTHING
BREAKDOWN Glass and ceramic items can be hit with any weapon. Radios must be hit with a laser weapon. | Have fun!
NOTES This mod has been tested on both versions and works on next-gen AND on last-gen. Ensure that you install the correct version of Garden of Eden Papyrus Script Extender for your game.