If you need a specific combined patch, feel free to ask and I can probably make and upload it in short order. The same goes for asking about other mods not already listed here.
The entire mod is obsolete now, yes. The other patches are for PRP-adjacent projects that will need to update to include the new data from the unofficial patch.
That raider is the location's intended boss, and is an instance of LvlRaiderBossPowerArmor. As a leveled actor they pull from their base data (including their respawn setting) from the LCharRaiderBoss leveled list. That list includes the base actors EncRaider02, EncRaider02b, EncRaider03, EncRaider04, EncRaider05, and EncRaider06, all of whom are set to respawn.
So if that raider is respawning, the behavior is intended. If they are not respawning, something has edited them in some fashion to prevent it. If they are respawning too frequently, that is because they are in a Commonwealth cell with a high reset frequency rather than part of the clearable location they're meant to be in. This fixes the overly frequent respawning for new games, but data can be cached in existing saves and may allow them to continue with their frequent respawns.
The Raider boss seems to almost never respawn for me, even when the rest of the Raiders at the Riptide do. I have managed to get the boss to respawn once, but they spawned off the barge and underwater, eventually dying to either drowning or radiation poisoning.
Well that's a new one. I used to abuse the short respawn time that raider had (from being in a Commonwealth cell rather than a clearable location) in order to farm cheap power armor.
But that was also back in, like, 2016. So things may have changed a bit since then.
Honestly, it might just be that my save file is borked. I was pretty ignorant to modding in the past and would uninstall mods mid-game, a huge no-no that I wasn't aware of at the time, so many of the issues I've run into over the years are likely my fault. I'm planning on starting a new game soon, anyways.
Also, with you back to fixing bugs, do you think you could take a look at Diamond City bounty boards? Or more specifically the quest that handles them? They seem to stop updating with new bounties after two or three have been completed. I initially thought that that was my fault, too, but after reading some forum posts of other people encountering a similar problem, I'm thinking now that it's a wider, long-standing issue.
More likely the raider boss is in the water at the bottom. Just standing down there, yelling at you, but you can't hear him. Cuz he's under the water. Like a dumbass.
That might explain the long respawn time, actually. If I recall correctly, NPCs are not subject to suffocation. That means that with power armor nullifying the radiation damage from being in water, that raider may well be able to stay under the barge indefinitely.
Yeah, I've actually seem the boss just walk off the barge and go straight down to the bottom. Standing there looking up at you, with their head lamp on. It's hilarious. You can kill the boss sometimes from up top. Then dive down and loot the body.
To the person having issues with the boss spawning: I find they have a pathfinding issue when crossing the boards from the barge to the tug where they very frequently end up on the bottom of the river and because power armor, they can't get back up.
In general, thanks for fixing the bug, I'll miss the easy material grinding from that cell though.
Does the same issue and solution exist for the Rust Devils in Fort Hagen satellite array and the base at the top of the hill? It also is never marked as cleared whenever I wipe them all out.
Huh, I figured something was up with that place. I thought it was weird how quickly it refreshed compared to other locations with non-random raider encounters. Thanks for fixing that. It's such an inconvenient spot for that kind of problem.
34 comments
I'll list mods that people ask about here, along with their compatibility and resolution status.
Compatible Mods:
- Commonwealth Reclamation Project: Overgrowth: Use the patch in optional files for CRPO.
- Desperados Overhaul: Use the patch in optional files for Desperados Overhaul version 0.3.
- FROST Cell Fixes (FCF): Use the patch in optional files.
- Previsibines Repair Pack (PRP): Use the patch in optional files.
If you need a specific combined patch, feel free to ask and I can probably make and upload it in short order. The same goes for asking about other mods not already listed here.
Thank you, Glitchfinder, for having created and supported this mod while UFO4P added your fix!
So if that raider is respawning, the behavior is intended. If they are not respawning, something has edited them in some fashion to prevent it. If they are respawning too frequently, that is because they are in a Commonwealth cell with a high reset frequency rather than part of the clearable location they're meant to be in. This fixes the overly frequent respawning for new games, but data can be cached in existing saves and may allow them to continue with their frequent respawns.
But that was also back in, like, 2016. So things may have changed a bit since then.
Also, with you back to fixing bugs, do you think you could take a look at Diamond City bounty boards? Or more specifically the quest that handles them? They seem to stop updating with new bounties after two or three have been completed. I initially thought that that was my fault, too, but after reading some forum posts of other people encountering a similar problem, I'm thinking now that it's a wider, long-standing issue.
I find they have a pathfinding issue when crossing the boards from the barge to the tug where they very frequently end up on the bottom of the river and because power armor, they can't get back up.
In general, thanks for fixing the bug, I'll miss the easy material grinding from that cell though.
Edit: The satellite array is funny. It can be cleared, but only one time. I know how to fix that.