Today's update to v0.2 has been flagged by Nexus' automated quarantine system. I have reached out to the support team via email and am waiting for a response.
:)
Edit: I reuploaded the update file again and it seems to have uploaded properly. Am still waiting on a response from the Support team regarding the previous uploads, but everything seems to be in order now except for the "Has not been scanned" flag on the main file download.
i found the helmet in the robot disposal place, no quest ever started, and the armor disappeared when i tried to get it. the spawn commands for the commando armor that starts with XX all dont work and typing help does not show any helmets, just the armor parts. is there only two available in the world? i want to outfit all my settlers. you should make this craft able at the chem bench.
also, only the uniform appeared in hubris comics. the helmet was no where to be seen
I haven't touched this in awhile, I will have to get back into it. But from memory, the spawn commands worked the last time I tested it out.
The current version of the mod does have a broken quest, it's true. The issue is that the quest files weren't uploaded with the mod so the triggers are there, but the game doesn't know what to do without the quest files.
I planned, at the time, to upload a fix but was waiting until I finished the higher fidelity armor pieces to upload it all together. Then life got in the way. I apologize for the lack of updates since then.
the spawn codes for the commando that start with XX does not work. and the help command does not show helmets in the list. you recall the code for the regular helmet? not the commando one. i want to give a few followers a kit. the bucket looks great, i would def work on the rest on the kit itself, the legs look like a piece of sheet metal rolled round the leg. lol. the bucket is the important part tho. mandos are known for piecemeal armor, so using vanilla in game combinations of armor still look good with your helmet
The helmet is in the Robotics Disposal Grounds, in one of the old car chassis near the border fence.
The quest is just to drive the function that gives you the armor when you pick it up from the mannequin. It should start when you enter the concrete structure at the Disposal Grounds.
I'll need to look into that. Not sure why that would be. I'll try to fix that by the next update. In the meantime, the reference IDs can be found with the command:
help "mandalorian" 4 armo
In the console.
Edit: I found the issue. The quest and terminal that goes with it was not packaged into the mod for 0.2.1. I'll upload with 0.3, which will come with new meshes for the armor for light, medium, and heavy sizes.
I had a problem with the armor, whenever I try and pick it up from the mannequin it doesn't go into my inventory, just leaves. the helmet works just fine. Can I get the ID for the items as a backup? and a great mod with some initially pretty good utility mods on the helmet.
Sure, no problem. Thanks for letting me know about the issue with the armor pickup from the mannequin. When you picked it up, was the quest "Mandalorian Armor" running? I might have to increase the size of the trigger area if you were able to activate the mannequin without the quest running.
The IDs are going to be dependent on the load order, but should be:
XX000F9A - Helmet XX001EE8 - Chest XX001EE6 - Left Leg XX001EE5 - Right Leg XX001EE4 - Left Arm XX001EE3 - Right Arm
You can also find the IDs for all the armor if you enter the command: help "Mandalorian" 4 Armo
This will also show the IDs for the white/blue commando variant, which isn't yet in the gameworld.
The helmet can be found in two locations: 1. Hubris comics on the top floor, in the lockers near where the Grognak costume is. 2. Robotics Disposal Ground, in the junkyard. There is also a holotape in the concrete shack with some explanation to why it exists in the game.
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I have reached out to the support team via email and am waiting for a response.
:)
Edit: I reuploaded the update file again and it seems to have uploaded properly.
Am still waiting on a response from the Support team regarding the previous uploads, but everything seems to be in order now except for the "Has not been scanned" flag on the main file download.Seems everything is green now.
also, only the uniform appeared in hubris comics. the helmet was no where to be seen
The current version of the mod does have a broken quest, it's true. The issue is that the quest files weren't uploaded with the mod so the triggers are there, but the game doesn't know what to do without the quest files.
I planned, at the time, to upload a fix but was waiting until I finished the higher fidelity armor pieces to upload it all together. Then life got in the way. I apologize for the lack of updates since then.
the bucket is the important part tho. mandos are known for piecemeal armor, so using vanilla in game combinations of armor still look good with your helmet
The quest is just to drive the function that gives you the armor when you pick it up from the mannequin. It should start when you enter the concrete structure at the Disposal Grounds.
Not sure why that would be.I'll try to fix that by the next update. In the meantime, the reference IDs can be found with the command:
help "mandalorian" 4 armo
In the console.
Edit: I found the issue. The quest and terminal that goes with it was not packaged into the mod for 0.2.1. I'll upload with 0.3, which will come with new meshes for the armor for light, medium, and heavy sizes.
the helmet works just fine.
Can I get the ID for the items as a backup? and a great mod with some initially pretty good utility mods on the helmet.
Sure, no problem. Thanks for letting me know about the issue with the armor pickup from the mannequin. When you picked it up, was the quest "Mandalorian Armor" running? I might have to increase the size of the trigger area if you were able to activate the mannequin without the quest running.
The IDs are going to be dependent on the load order, but should be:
XX000F9A - Helmet
XX001EE8 - Chest
XX001EE6 - Left Leg
XX001EE5 - Right Leg
XX001EE4 - Left Arm
XX001EE3 - Right Arm
You can also find the IDs for all the armor if you enter the command: help "Mandalorian" 4 Armo
This will also show the IDs for the white/blue commando variant, which isn't yet in the gameworld.
This will be my only project for a while. I don't plan on doing any direct ports or recreations at this time.
1. Hubris comics on the top floor, in the lockers near where the Grognak costume is.
2. Robotics Disposal Ground, in the junkyard. There is also a holotape
in the concrete shack with some explanation to why it exists in the
game.