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Changelogs
Version 1.1
Updated the crafting in both files to make more sense. Attachment Pack now has a conversion category in the PAC Bench to keep it organized. Makeshift Shotgun crafting and break down is now more in line with PAC.
Version 1.0
First upload.
Dak's The Attachment Pack is a great addition to the game and I experimented for a while with Gmoi 's excelent Makeshift Shotgun and Improvised Grenade Launcher before deciding not to include it in my current playthrough. Both packs add a few new types of ammo to the game and include ammo crafting recipes that can be made at the Chems station. But, I'm also using Edmond's Professional Ammo Crafting (P.A.C) and I didn't want ammo crafting spread across multiple work benches, so I made these two simple patches that move the crafting. I was asked on Reddit by Edmond to make my patches public.
The Attachment Pack adds 4 new ammo types for Fat Man variants. These are largely groups of other weapon taped together.
Makeshift Shotgun and Improvised Grenade Launcher adds explosive grenades and tiny nukes.
I also updated the perk requirements for the Makeshift Shotgun and Improvised Grenade Launcher ammo so the Littlefella nukes required some reasonable perks to build.
I briefly experimented with making disassembly recipes for the weapons as well, but that got a little weird so I removed those.
These are standard ESP mods because I play in Fallout 4 VR, which doesn't support ESL files.