In V1.1 updated - There are now two fully customizable player home locations in the town. Inside the apartments and inside the utility building. The workbenches have been made easy to locate.
So, sorry to ask, is there like any way the city itself can be a settlement, after a quest? I think the city looks great and kinda wanna expand upon stuff in my own playthrough
No need to be sorry, and yes that is doable and not out of my capability. Im working on multiple additions in the next update i can add that too. In the meantime you may want to get a custom settlement creation mod while im working on it. 👍
I have done it. The town still has its two interior workbenches and now as requested; the ENTIRE town is an active exterior settlement. Thank you for your input as I am pleased how it turned out.
I'm afraid the town exterior doesn't work as a fully fledged settlement (i activated it and I don't see it under my Workshops tab in pipboy) maybe you could ask Tenhats or Pra for help into making the town exterior as a fully functional settlement? or i don't know if it counts as an extension of the Covenant settlement
Noted, I am currently trying to find a tutorial that isnt about modifying an already existing settlement which seems easier. The fact that i made supplied power and a buildable location and changed objects to be compatible was a chore. Im working on it. Thanks.
I just got back on the pc after dealing with a back injury. Looking forward to some updates and fixes! I believe my first goal is getting back to work on the companions.
Just as an FYI< this conflicts with the Mystic Pines Settlement mod. Massive ground tears, etc. Otherwise a good mod, but I have Mystic Pines as a permanent part of my load order so I have to pass on this one.
Does this mod work for non-next gen versions of the game? Also is there any mods this is compatible or incompatible with it? Is it compatible with Sims Settlements 2? Does this town have any quests for it?
Since there will be nod's or references to other things, I think it would be neat if their was 3 companions, and they were a reference to the Fallout show. Like one is a male gunslinger ghoul with a explosive rounds western revolver/molotovs, one is a male BoS star paladin with full power armor/gauss rifle/pulse grenades (star paladin just for stat's sake, lol), and one is a female who uses a sniper rifle (basically representing a main character usually taking out most enemies without a sweat; basically a NCR vet without being a NCR vet, lol). Also, any perks that would make sense to the characters/weapons their representing or using would be neat. Outside of that, I'm interested to see what will further become of the town, I like the idea of it.
Thats a good idea. Because the show takes place in the future of FO4 unfortunately I won't be recreating the trio but I like the idea of creating a main quest with a new trio. Thanks!
As long as you are entertaining request: There really is only one "normal" female companion in the game: Piper Curie is robot Cait is a fighter which is a male role so i imgaine her body cannot be too attractive if she is like a prize fighter.
What about a female, "normal" human companion. preferably one thats Unique coded so we could change appearance and one who background story does not imply, they are a synth, or butch, or real old. Maybe the pub could have a pretty waitress one could chat up?
Thanks for the update! I am currently learning how to make NPC voices and speech along with working companions. I had someone request to make it a builadble settlement too so thats in the works also.
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There really is only one "normal" female companion in the game: Piper
Curie is robot
Cait is a fighter which is a male role so i imgaine her body cannot be too attractive if she is like a prize fighter.
What about a female, "normal" human companion. preferably one thats Unique coded so we could change appearance and one who background story does not imply, they are a synth, or butch, or real old. Maybe the pub could have a pretty waitress one could chat up?
(I am running unupdated)
only issue you may run into is pre-combines but thats got nothing to do with update or not
:(
I had suspected it was a mod conflict all along, so no shade on your mod.
Cheers.