37 comments

  1. gadinel
    gadinel
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    Really nicely done! I enjoyed your mod and had no problems at all. Thanks a lot for sharing and your efforts!
  2. RandomPeanut
    RandomPeanut
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    The mod keeps flickering, how do I fix it?
    1. xTMSGxFaust
      xTMSGxFaust
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      My guess is you may have a bad lighting mod. Everything I used to make this is with vanilla assets. What is flickering for you.
    2. branmakmuffin
      branmakmuffin
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      I'm not an expert in these matters, but in my experience, some mods don't work well with PRP. So if you have PRP installed, that might be the issue.
    3. Waxwork
      Waxwork
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      put it very low in your load order
  3. RandomPeanut
    RandomPeanut
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    Is this a settlement?
    1. xTMSGxFaust
      xTMSGxFaust
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      In V1.1 updated - There are now two fully customizable player home locations in the town. Inside the apartments and inside the utility building. The workbenches have been made easy to locate.
    2. RandomPeanut
      RandomPeanut
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      So, sorry to ask, is there like any way the city itself can be a settlement, after a quest? I think the city looks great and kinda wanna expand upon stuff in my own playthrough
    3. xTMSGxFaust
      xTMSGxFaust
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      No need to be sorry, and yes that is doable and not out of my capability. Im working on multiple additions in the next update i can add that too. In the meantime you may want to get a custom settlement creation mod while im working on it. 👍
    4. xTMSGxFaust
      xTMSGxFaust
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      I have done it. The town still has its two interior workbenches and now as requested; the ENTIRE town is an active exterior settlement. Thank you for your input as I am pleased how it turned out.
    5. RandomPeanut
      RandomPeanut
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      Thats awesome! I've been kinda tyrying to make a New Reno type build, and now I can kind of outfit the other buildings, thank you so much
    6. regularrigby64
      regularrigby64
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      I'm afraid the town exterior doesn't work as a fully fledged settlement (i activated it and I don't see it under my Workshops tab in pipboy) maybe you could ask Tenhats or Pra for help into making the town exterior as a fully functional settlement? or i don't know if it counts as an extension of the Covenant settlement
    7. xTMSGxFaust
      xTMSGxFaust
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      Noted, I am currently trying to find a tutorial that isnt about modifying an already existing settlement which seems easier. The fact that i made supplied power and a buildable location and changed objects to be compatible was a chore. Im working on it. Thanks. 
    8. jazzylg
      jazzylg
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      Just installed it, and it works great! Awesome work!
  4. RiceFarmerDaimyo
    RiceFarmerDaimyo
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    Any chance you could add a patch for X Cell. All the npc heads are invisible.
  5. solid67
    solid67
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    Any ETA on the next update?
    1. xTMSGxFaust
      xTMSGxFaust
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      I just got back on the pc after dealing with a back injury. Looking forward to some updates and fixes! I believe my first goal is getting back to work on the companions.
  6. DreamandPlay
    DreamandPlay
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    Thank you this is a really nice settlement the irish pub is my favourite Location keep up the good work :)
    1. xTMSGxFaust
      xTMSGxFaust
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      Thank you friend! I just got back on the pc after dealing with a back injury. Looking forward to some updates and fixes!
  7. Greywalker711
    Greywalker711
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    Just as an FYI< this conflicts with the Mystic Pines Settlement mod.  Massive ground tears, etc.  Otherwise a good mod, but I have Mystic Pines as a permanent part of my load order so I have to pass on this one.  
    1. xTMSGxFaust
      xTMSGxFaust
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      Thank you for the info. I can now start an incompatible mods list.
  8. SummersetBanjo12
    SummersetBanjo12
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    Does this mod work for non-next gen versions of the game? Also is there any mods this is compatible or incompatible with it? Is it compatible with Sims Settlements 2? Does this town have any quests for it?
    1. xTMSGxFaust
      xTMSGxFaust
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      It works on both versions. It runs flawless for the pre update. It runs fine with post update but you may see mild FPS drops.
  9. WastelandDrifter1
    WastelandDrifter1
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    Since there will be nod's or references to other things, I think it would be neat if their was 3 companions, and they were a reference to the Fallout show. Like one is a male gunslinger ghoul with a explosive rounds western revolver/molotovs, one is a male BoS star paladin with full power armor/gauss rifle/pulse grenades (star paladin just for stat's sake, lol), and one is a female who uses a sniper rifle (basically representing a main character usually taking out most enemies without a sweat; basically a NCR vet without being a NCR vet, lol). Also, any perks that would make sense to the characters/weapons their representing or using would be neat. Outside of that, I'm interested to see what will further become of the town, I like the idea of it.
    1. xTMSGxFaust
      xTMSGxFaust
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      Thats a good idea. Because the show takes place in the future of FO4 unfortunately I won't be recreating the trio but I like the idea of creating a main quest with a new trio. Thanks!
    2. 363rdChemicalCompany
      363rdChemicalCompany
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      As long as you are entertaining request:
      There really is only one "normal" female companion in the game: Piper
      Curie is robot
      Cait is a fighter which is a male role  so i imgaine her body cannot be too attractive if she is like a prize fighter.

      What about a female, "normal" human companion. preferably one thats Unique coded so we could change appearance and one who background story does not imply, they are a synth, or butch, or real old. Maybe the pub could have a pretty waitress one could chat up?
    3. xTMSGxFaust
      xTMSGxFaust
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      That is a good request. I think that may be seen soon.
  10. 363rdChemicalCompany
    363rdChemicalCompany
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    Is this compatible with old or new version of FO4?
    (I am running unupdated)
    1. RavenVonSharkeh
      RavenVonSharkeh
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      Don't see why it wouldn't work on either

      only issue you may run into is pre-combines but thats got nothing to do with update or not
    2. xTMSGxFaust
      xTMSGxFaust
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      As far as I currently know it works on both. No major script modifications here. Let me know if you have any issues, Thanks!
    3. YTMH1989
      YTMH1989
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      on the tags it says that it works with the next gen update
    4. 363rdChemicalCompany
      363rdChemicalCompany
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      i have tons of clickering and floating trees.
      :(
    5. xTMSGxFaust
      xTMSGxFaust
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      Could you message me screenshots so I can see them and fix it please. Thank you. 
    6. 363rdChemicalCompany
      363rdChemicalCompany
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      I took out A Forest on a New Playthrough and the issue disappeared.
      I had suspected it was  a mod conflict all along, so no shade on your mod.
      Cheers.
    7. xTMSGxFaust
      xTMSGxFaust
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      Thanks for the update! I am currently learning how to make NPC voices and speech along with working companions. I had someone request to make it a builadble settlement too so thats in the works also.