This page was last updated on 13 June 2024, 1:42AM
Changelogs
Version v1.1
- Created functioning interior workbenches for players to create custom homes without use of additional mods. This includes the apartments and utility building.
- Fixed visual glitch with police station main door showing bricks upon entering.
- Added objects/decor into subway.
- Repositioned the Doctor in the infirmary to eliminate unintended use of the radiation room.
- Fixed visual glitch of all infirmary doors.
- Added missing ceiling to the bunker and removed excessed wall seams.
- Updated lore logs and repositioned for easier location and ease of activation.
Version Version v1.2
-Added exterior settlement creation to town. (Full town coverage).
-Replacement of NPC's for quest preparations.
-Added power connection points to utility poles for settlement.
-Added anti-theft recognition for NPC's in desired interiors.
-Adjusted objects to be settlement compatible.
-New fully functioning Dog companion "Moose" added to Shamrock Pub.
-Random exterior settlement attacks created.
-Add various lighting and effects in town.
Version V1.4
- Reinstalled base game and updated to investigate and correct multiple reports of performance loss.
- Replaced 90% of all lights in mod with non-specular as excessive dynamic lighting was causing FPS drop on post updated game.
- Changed color and adjusted multiple lights to increase performance while keeping mod looking good.
- Corrected multiple flooring issues and replaced multiple interior floors.
- Adjustments to both interior settlements to increase performance and added objects for lore and decoration.
- Increased size of utility building settlement with additional area added.
- Added new interior settlement with buildability options of exterior settlement. (Can be found in bunker).
- Attempted to repair dog companion post Bethesda update.
- Added Pharmacy.
- Added Drumlin Diner.
- Multiple additions to interior cells involving terminals, decor, and protectron bays.
- Replaced and removed multiple sound markers.
Version V1.3
- Dog companion interaction completion.
- Added functioning terminals.
- Additional lore added.
- Fixes to police station.
- Added findable easter eggs.
- Added laundromat.
- Fixed town exterior lighting and signage.
- Added street decor.
- Made adjustments and fixes to bank interior.
- Made adjustments and fixes to bunker.
- Generated pre combine visibility.
- Revamped national guards armor.
- Nav meshed interior swimming pool. (NPC's can swim now).