Fallout 4
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Dog_C418

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DogC418

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Patches PEACEKEEPER mod to play audio correctly. NPCs will no longer fire the gun a mile away, and it will sound like it's right next to your ear, now it actually plays the sound far away like intended!

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Will make Tactical Reload Leveled List patch if requested, but right now it only includes non Tactical Reload Level List patch.

I noticed a bug that almost NOBODY has ever mentioned for the Peacekeeper Mod, and since the original mod has its posts and bug section closed, I could not go out and try to ask the source of the problem. So I launched the mod open in XEdit and manually scrolled through the entire audio code and weapon code, and luckily just guessed right and somehow found the problems first try. And then patched them out. 

There were two other people who listed having this problem in a bug forum (Bugs) titled "NPC firing sound close" who were RollingDonut & JafeMythriil
This bug report was opened ALL the way back on November 13, 2022, and there has been (to my knowledge) no action taken to address this issue.

Apparently in the code all the firing sounds were set as "Mono" audios AND did not have certain audio sub category groupings, so the game could not address how they should play and just played them in the players head.

I did change the audio levels from loud to normal, which does make the gun sound noticeably quieter in game, but I can add it back to Loud if people request, which will make it noticeable. But personal preference, I did not mind it, so I left it turned down, since realistically it shouldn't be as loud as a fully automatic .50 cal, but the audio balancing is pretty sh1t in this game anyways, so I probably shouldn't be worrying about consistency like that, lol.

I assume changing the "Mono" tag is what made it compatible with True 3D Sounds For Headphones But to be honest, when I get this thing right first try, I don't really have any chances to test this out, so maybe it always works regardless. But either way, it is compatible with True 3D Sounds For Headphones 

As of right now this patch's optional LL injector patch is not compatible with the TR option. Though if requested I will add. I simply don't use TR unless I absolutely have to, because I find it rather buggy and often incompatible with many mods, like BCR, but I understand why some would like that, so I can add one.

The Leveled List Injector addon(s) are from Weapons Level List Patches Please go download this mod, it is a must have in any playthrough!







If the mod author(s) of either Weapons Level List Patches or Peacekeeper Mod ask me to take this mod down, or something along those lines, I will have to do so. But I can release a guide on Youtube, helping guide you all to understanding how to patch this on your own, though it won't be as widespread or as popular. If such a thing happens, I will feel sorry for those in the future who have to deal with the original audio problems of this great mod, but I must comply and take them down if asked. Thank you all for your understanding. 

Technical code speak, I just replaced a few attributes under the "Sound Descriptor" tab for the weapon, changing its GNAM category, ONAM Output Model, and then the "Sound Level" attribute from loud to Normal under the DNAM - Data tab in the weapon itself.