If you have an issue where saving the game after scrapping a settlement takes a long time, you can install this F4SE plugin: Long Save Bugfix to fix it.
F4SE v0.6.23 is the pre-NG update version. You should have no issues.
If you mean make it work for a newer version of F4SE, I can do nothing about it until SUP F4SE has been updated for the latest version of F4SE. In a perfect world, this mod should work without issue once SUP F4SE is updated.
Until the NG updates are finished and F4SE and SUP F4SE are updated, I would recommend playing FO4 pre-NG (v1.10.163) with F4SE v0.6.23. You can use the FO4 Downgrader to do this.
Edit 12/02/2024: SUP F4SE has not been updated for FO4 NG yet.
Same. Others having this problem also. I'm on GOG version 1.10.163. I think I'm just going to go back to the original. This is more hassle than it's worth.
I have the same issue. Using old-gen Steam version, aka 1.10.163. Hopefully the developer can look into this because the inclusion of MCM and the extra QoL improvements are really nice.
IIRC, CMS gives 1 fertilizer for every CMS item (leaves, vines, etc) scrapped manually. You would need to create a mod to change this. Open CMS with xEdit and expand ConstructibleObject. Multi-select 80D, 80E, 80F, 810 & 811. Right-click -> Copy as override into... Select <new file>.esp flagged esl. Edit the component count to 0. No more fertilizer from scrapping CMS items.
I installed this with SS2 patch and it doesn't seem to be ignoring my plots. Is it supposed to ignore the plots themselves or just elements created by them? Either way, seems the patch isn't being applied properly
With the SS2 patch a plot option is added to the settings. IIRC, it should default to ignore. I'm preparing a new SS2 run so I'll be able to test this.
Hi, I have an error message in MCM that states the the MS RazeSettlement .esp is missing! And the holotape doesn't show up in the Ineventory Is there any way I can get the esp file? It shows in the preview before dowloading, but nowhere in the files in Game I've looked for. I am using GoG version 1.10.163.0
I am using The Rebuild Collection. Would it be possible to create a compatibility patch that puts the various objects that you use to trigger the rebuild scripts on the list of objects to not be scrapped? This way, you could raze the settlement and get the materials you need for your rebuilds, without removing the items needed to trigger the rebuilds. Thank you.
Yes its possible. I recommend using the CK. You would have to create a formlist and add the forms you do not want to be scrapped. The create a copy of ms_rs_InjectionTemplate from this mod. Rename it and make sure its flagged "new game start" Then add your formlist to the quest script properties. (the document strings should explain what the different properties are for) Patch made.
Any chance you created the patch? I much prefer this version of the Raze mod but it auto completing repairs removes the decision. Tried using the Special Item and hotkey version on the activator barriers but didn't work either.
Not sure if you would use it, but Garden of Eden Papyrus Script Extender adds 2 global functions which you might find useful, IsScrapRecipe which returns a bool on which I assume is if the ConstructibleObject given is a scrap recipe, and GetRecipeFilterKeywords takes a ConstructibleObject and returns an array of keywords which is in the "Recipe Filter" part of that constructible object (which could be an alternate check for a scrap recipe)
Keeps telling me that the "SUP F4SE plugin is not present. MS Raze My Settlement is disabled and may be enabled upon next load" this not allowing me to us your mod at all. I was hoping it would work and have done multiple uninstalls {very complete uninstalls of the entire game and all mods}. I have removed both this mod and SUP F4se and things have returned to normal. Oh well it was hopefully gonna take care of some of those pesky bushes , but I guess I will just have live with them or use some dirt blocks to cover them up.
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If you mean make it work for a newer version of F4SE, I can do nothing about it until SUP F4SE has been updated for the latest version of F4SE. In a perfect world, this mod should work without issue once SUP F4SE is updated.
Until the NG updates are finished and F4SE and SUP F4SE are updated, I would recommend playing FO4 pre-NG (v1.10.163) with F4SE v0.6.23.
You can use the FO4 Downgrader to do this.
Edit 12/02/2024: SUP F4SE has not been updated for FO4 NG yet.
SUP F4SE ver 11.70 is installed and active.
what's wrong?
All else fails, use the non F4SE version: Raze my Settlement
Hopefully the developer can look into this because the inclusion of MCM and the extra QoL improvements are really nice.
Is there any way I can get the esp file? It shows in the preview before dowloading, but nowhere in the files in Game I've looked for. I am using GoG version 1.10.163.0
I am using The Rebuild Collection. Would it be possible to create a compatibility patch that puts the various objects that you use to trigger the rebuild scripts on the list of objects to not be scrapped? This way, you could raze the settlement and get the materials you need for your rebuilds, without removing the items needed to trigger the rebuilds. Thank you.
Not sure if it would help or not.