The MAIM 2 patch here is just for perks, so it can be used with MAIM Lite with no issues.
You still need the lite patch for S7 because it adds keywords to MAIM 2 consumables. Which reminds me, I need to add keywords to the consumables in MAIM 3, forgot to do that.
I'll consider it down the road. Right now I'm overhauling S7 to 0.8.0-BETA which includes many "under the hood" changes that effectively make S7 incredibly more compatible with other mods.
Explosions will no longer need to be patched, and Apply Combat Hit Spell perk entries are completely replaced, eliminating that perk entry conflict issue entirely.
Also many script optimizations.
I also need to fix Refractor, which I'm currently debugging.
I'm not sure if it might be something else causing this, but when using S7 as well as Locky Bastard (with the 'restore gated locking addon for it), and the S7 Locky Bastard patch, after taking the first rank for the Lockpicking perk, I was no longer able to pick Novice locks, saying my skill wasn't high enough, when before taking the perk I was able to.
I did take a look into xEdit and didn't see anything directly touching the Lockpicking perk outside of LB and the S7 mod/patches so I'm not sure of the exact cause, maybe a inverted variable somewhere? To my untrained eye, everything looked alright, but I figured it best to pop a comment here and see if anyone else has seen a similar thing happen.
So you're using S7, S7 VPO, Locky Bastard, S7 VPO Locky Bastard Patch, And another mod for Locky Bastard called "Restore Gated Locking Addon"?
To be frank, I didn't extensively test the Locky Bastard patch, I merely patched the perk records and descriptions as needed. If I had to guess, that last mod that "restores gated locking addon" may be overriding something?
Here's an image for Locksmith 1 in xEdit with my load order - the winning plugin for it is S7's VPO Locky Bastard Patch, so that's why it was my first guess as the possible culprit.
Thanks for creating this great skill upgrade system. I was going to ask about MAIM 3 compatibility, then noticed the comment at the end of the Description. I'll happily make do with the MAIM 2 patch.
Man I'd be in my element for a MAIM 3 patch with this, this p*sses all over every other perk/skill mod out there in my humble opinion.
EDIT: I think without a patch for MAIM 3, in Vault 111, the prompt that usually should come up for S7 after falling out of the Cryopod is swapped over into a crash so to speak. BUT! If you're quick enough. You *could* save the game, load in, move towards the cryo pod and all initialises as it should be. Least that's what just happened to me, going to do a bit more testinngggg! it's all I've done tonight, nothing new there!
Sorry to bug again, but would you consider creating a patch with Immersive Hunting Overhaul? It touches on a few perks and magazines to add things like being able to milk brahmin, additional meat when butchering critters, that kind of thing that I believe would conflict with S7.
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You still need the lite patch for S7 because it adds keywords to MAIM 2 consumables. Which reminds me, I need to add keywords to the consumables in MAIM 3, forgot to do that.
You Are Exceptional is a skill system.
Two different skill systems running at same time will conflict and they make zero sense to make work together.
Explosions will no longer need to be patched, and Apply Combat Hit Spell perk entries are completely replaced, eliminating that perk entry conflict issue entirely.
Also many script optimizations.
I also need to fix Refractor, which I'm currently debugging.
EDIT: Sorry you can disregard. Found a patch for it in the discord channel. Cheers!
I did take a look into xEdit and didn't see anything directly touching the Lockpicking perk outside of LB and the S7 mod/patches so I'm not sure of the exact cause, maybe a inverted variable somewhere? To my untrained eye, everything looked alright, but I figured it best to pop a comment here and see if anyone else has seen a similar thing happen.
S7,
S7 VPO,
Locky Bastard,
S7 VPO Locky Bastard Patch,
And another mod for Locky Bastard called "Restore Gated Locking Addon"?
To be frank, I didn't extensively test the Locky Bastard patch, I merely patched the perk records and descriptions as needed. If I had to guess, that last mod that "restores gated locking addon" may be overriding something?
EDIT: I think without a patch for MAIM 3, in Vault 111, the prompt that usually should come up for S7 after falling out of the Cryopod is swapped over into a crash so to speak. BUT! If you're quick enough. You *could* save the game, load in, move towards the cryo pod and all initialises as it should be. Least that's what just happened to me, going to do a bit more testinngggg!
There are a lot of known issues though with that mod, according to the readme.
If the Infiltrator mod ever adds the ability to blast open locks, I'll probably switch over to it - for now though, Locky just seems neater.
Thank you again!