About this mod
Lightweight plugin that only fixes the built-in patch for Caliber Complex by Eclix, and is mainly intended for those who don't use xEdit (inspired by Arma, Dayz, etc).
- Requirements
- Permissions and credits
It basically increases the damage of firearms, making them the most (un)realistic and balances them between different calibers.
For the most part the damage has been changed according to human's health with default SCOURGE settings (80-120HP). Now any of your enemies without good armor will die in 2-3 shots by 5.56x45mm and 7.62x39mm, but this also applies to you! In the initial game, a few low-caliber shots will be enough for you to kill enemies in light armor (also recommended to play with balanced armor mods, even without this patch)
All of INTERMEDIATE CALIBERS revamped
Most of HANDGUNS CALIBERS revamped
Most of COWBOY CALIBRES revamped
Some of FULL-SIZE CALIBERS revamped
All of BIG BORE and SHOTGUN BORE remained at the same values (except 4 GAUGE)
Breathed life into calibers such as:
.45ACP - lots of damage now, but still short range and bad velocity
9x21mm Gyurza - increased damage, its an armor-piercing round after all
FN 5.7x28mm - increased damage, its still an armor-piercing round
7.62x25mm Tokarev - used to do ridiculous damage, not so much now
.357 Magnum - unlocked one-shot in the chest (only if target is unarmored)
.44 Magnum - unlocked one-shot in the chest (only if target is unarmored)
.50 Action Express - unlocked one-shot in the chest (only if target is unarmored)
9x39mm - used to be weaker than 10mm (WHY????), now it's a true rifle caliber
4 GAUGE - used to be worse than 12 gauge LOL, but not now
AND MORE, MORE AND MORE!
(this is just a very small part of the list of things that have been rebalanced)
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It will work just by having Caliber Complex and TRUE DAMAGE, but my plugin doesn't have good potential on its own without the following mods:
(If you are familiar with all the mods below, just download and play, If you are a new player - READ the description of the mods that are required on their page)
MAIM - You need to reduce the local damage and bleeding in MCM settings to their minimum values (SUPER DUPER MUST HAVE)
Real Time Cover Penetration Framework - LOL, are you still playing without it?
Fatigue - Enhanced Combat Realism - Even if you have a very good aim, this mod will not allow the player to be overpowered (an absolute must have, personally I can't play without this mod)
Looted World - Fewer weapons and ammunition OUT of crates, containers, etc.
Loot Logic And Reduction - The most important thing for my plugin is to deprive the player of a lot of ammunition, load it after Looted World
OR
Damn Apocalypse - Core and Loot Module, load it after Looted World (my personal choice, a must have)
BRAWL - Broken Armor Weapon Loot - Dont ask, just download it, fits very nice with TD
Combat AI Empowored - A brand new combat experience, but really you can choose any mod that changes the combat AI, that's just my choice
and
Search and Destroy - Extended Combat Range - I was always annoyed that in vanilla game all enemies are blind kittens that can only see you from 10 meters away. Load it after Combat AI Empowered. (an absolute must-have, personally I can't play without this mod)
All CREDITS TO:
GELUXRUM for SCOURGE mod
eclix for TRUE DAMAGE and MAIM mods
robbythekidd for Caliber Complex mod
payl0ad and BabyBearington for Damn Apocalypse mod
moonracer for Loot Logic and Reduction With optional Harvest Restrictions mod
yoyoma3010 for BRAWL - Broken Armor Weapon Loot
Zzyxzz for Enhanced Combat Realism mod
jojosmo for Real Time Cover Penetration Framework mod
Rantanplan76 for Combat AI Empowered mod
mm137 for Search And Destroy - Extended Combat Range and Stealth Searches mod