This has not been updated for the next gen update. I currently don't have the time or energy to do so. I will update the mod in the coming months or so as more information becomes available and I have time to issue the needed corrections, but until then please keep in mind that any bugs encountered on the next gen update will be ignored for the time being.
Currently only PRP 69 is supported. I will patch PRP 74 soon and release it under Optional Files. However this will not extend to SOTS or Open Commonwealth until such a point where someone else has made a patch for these 2 mods against PRP 74. When that time comes, I will update those patches as well.
J'avoue que cela a l'air tentant, même si ce genre de bâtiment préconstruits posent souvent problèmes. Car ils ont été construits sur une machine qui a sa propre personnalité. Qui est donc un peu différente de nos machines. Je pense aux PC bien sûr. Chaque PC à sa propre empreinte, d'où la difficulté du partage.
Je suis confus. Pourriez vous m'aider svp ? Je ne vois aucun changement des colonies. Je pensais que tout était dans votre mod. C'est juste un correctif ? Faut-il les mods originaux ?
Yes, everything here is included. You will not see my corrections as they were improvements to the performance of the mod itself and not visual changes. I improved NPC pathfinding from the ground up, rebuild precombines for the area (which improves performance), added items to the scrap lists (so you can scrap more items in these settlements), and removed some edits that broke other parts of the map. The visual aspect of the mod (i.e. the aesthetics) remain unchanged. The work Femshepping did was absolutely amazing and I have zero interests in changing anything that was done there.
Le problème pour moi, c'est que je ne voit pas les changements de Femshepping. Quand je visite les colonies, tout a l'air d'être vanille de base. Quelque chose m'échappe, mais je ne vois pas.
Vous aller rire, je n'avais pas installé votre mod. Je fais plusieurs choses en même temps et du coup je m'embrouille. Maintenant, cela va beaucoup mieux en effet. A Somerville place, il reste des morceaux de l'ancienne maison, mais rien d'insurmontable. Apparemment, il n'y a aucun problème avec ce mod ----> ( Yet Another Spectacle Island Bridge - Wide Tho ). Tout va bien. Avec le mod ----> (Mutant Menagerie - Life Finds A Way ) c'est super car on voit des baleines passées sous le pond. Désolé pour le dérangement et merci de votre aide. Vous êtes bien aimable .
No worries. We all do silly things from time to time. If you load my mod at the bottom of the load order (meaning last), then you should not see any issues with the house in Sommerville. And feel free to ask questions any time. It is not a problem!
Je vais faire ce que vous dites, le charger plus bas, car Loot la monté assez haut dans l'ordre de chargement et ma confiance en lui est limité, même si pourtant il m'a résolu des problèmes d'ordre de chargement. Merci encore Monsieur.
I already have other mods that cover most of these locations except Warwick. For that one I do indeed have Femshepping's version, because it is the best I can find. Now you have me worried what else in the CW it is touching and affecting negatively, and really no way to fix unless I change over all to Femshepping locations in order to use your fix.
I mean, you do not have to use this mod. If warwick is the only one you have, then you should be fine. If I recall correctly, it was mostly clean. The "problems" were with Sommerville, County Crossing, and Taffington.
There are also other mods that cover Warwick only. And if you know what you are doing in fo4edit, you can just delete all of the locations except for Warwick - but if you do this, do not use the accompanying previs/precombine patches - or the navmesh patches.
I gotta give it to you, man... what you're doing is very impressive and everything I've tried so far works flawlessly. Wish I had the same mastery of the CK.
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2) Is the ESP active?
There are also other mods that cover Warwick only. And if you know what you are doing in fo4edit, you can just delete all of the locations except for Warwick - but if you do this, do not use the accompanying previs/precombine patches - or the navmesh patches.
Wish I had the same mastery of the CK.