Fallout 4
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MisterNumbers3k

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MisterNumbers3k

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About this mod

This includes Femsheppings Revived Settlements and Rocky Pond Settlement mod merged into one (excluding the Tenpiness Bluff overhaul mod).

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Permissions and credits
I merged Femshepping's settlement mods together, then reworked them to improve on a number of techincal details (not neccessarily any of the design choices - their settlements remain in tact and aesthetically true to the originals), as I only wanted to improve the performance and compatibility of the mods, while providing users with a single esp. This is permitted, as Femshepping stated on October 26th, 2021 that their works [mods] can be considered a modder's resource and are thus open to the community (posted in the description tab of Rocky Pond).

What mods/assets are included in this merge AND what do I need to download:

Inocompatibilites
  • GeekRage's "Away from it all." Occupies the same exact location as Rocky Pond. 
What did I change?
  • Fixed all deleted navmesh and general navmesh issues. In fact, I deleted all of the navmeshing from the original mods and completely renavmeshed everything by hand. So there are no deleted navmesh records, everything is properly finalized, the npc pathing is SIGNIFICANTLY improved, and navcuts are provided as well.
  • I added items to the scrap list so that users can actually scrap some of the items in settlements that they do not like. Most were done via stacked scrapping (scrap one item and 30 others are gone), which I mostly linked to tires. So if you see tires laying around, scrap those. But save before doing so. I honestly cannot remember which tires I linked to which scrappables. Maybe you scrap a tree, maybe its a bush. Play and find out. PS: For Rocky Pond, check inside the pond. It is also sometimes the case that if there are 10 bushes, plants and foliage in a tight space, 9 of those are linked to 1. So hover your cursor there until you find something to remove.
  • I removed some edits to base vanilla STAT and SCOL records that edited the properties of the base records. I replaced these with duplicated versions, which I then placed in the references the previous STAT records occupied.
  • I removed edits to Far Harbor and provided corrections for some additional unintentional edits
  • For Rocky Pond, I did A LOT to try and improve the settler functionality and buildability of the settlement (this version does include Settlement functionality). I properly resized both the sandbox and the build space to match with the green barrier, increased the height, adjusted cell-naming and the XLCN data for (iirc) 2 cells (this mod has been sitting, mostly finished, in my folder for some time now so I may misremember a detail or two), and made the location clearable (almost everything can now be scrapped)

Misc:
  • I created a spreadsheet map that tracked the Previs clusters impacted by this mod, then cross-referenced the data with about a dozen or so other popular mods and made patches when/if needed. However, it is possible that I missed something here or there, so if you have any mods that you *know* conflict with this, please let me know and I will consider making a patch.

Patches Provided:
Load Order:

  • Aur_SpecactleIsleBridges (if applicable)
  • Hunkered Down or Hunkered Down - No Atom Cats Garage (if applicable)
  • FemsAIO_HunkeredDown Patch - place whichever variation you use here (yes, load this ABOVE FemsAIO - I only removed things from Hunkered Down)
  • FemsheppingsAIO.esp
  • Any other navmeshing patches I provide.
  • Any mods altering Spectacle Island
  • Open Commonwealth
  • SouthOfTheSea[Previs]
  • FemsheppingsAIORevivedPRP[Previs] or FemsheppingsAIORevived[Previs]
  • Other previs patches - these are idenfified with a [Previs] on the end