Works with every door, vanilla mod or DLC, I've tested with. Except the "mini" vault door added by - I think? - Vault-Tec Workshop DLC. Nor is this mod alone in this oversight; none of the automatic door mods I've tried want to work with that particular door.
If you're still interested in updating this mod, including that functionality would be a boon and greatly appreciated.
Woohoo, still working as advertised, with the new Next-Gen Update (Steam, Manual installs)!! \o/
Hella nice work, Mutrey! THANK YOU for this! Endorsed! ♥
EDIT: I have discovered a minor conflict with another mod: Snappable Junk Fences So if you are using (or plan to use) that other mod while using this mod, be aware of the following:
'Auto Close Doors v1.0.1' compatibility with 'Snappable Junk Fences v1.3'~ Mods conflict: Yes Severity: Minor Conflict Details: Both mods seem to function as advertised, with a minor conflict occurring specifically with the Junk Fence Gate's functionalities (listed below).
Load Orders Tested~ Load Order (A): Auto Door Close.esp BetterJunkFences.esp
Junk Fence Gate snapping functionality WORKS.
Junk Fence Gate auto-closing functionality does NOT work.
Junk Fence Gate can no longer be picked up and moved after placement (becomes scrappable only).
All other doors' auto-closing functionalities effected by the 'Auto Close Doors' mod WORKS.
All other junk fence pieces' snapping functionalities effected by the 'Snappable Junk Fences' mod WORKS.
Load Order (B): BetterJunkFences.esp Auto Door Close.esp
Junk Fence Gate snapping functionality does NOT work.
Junk Fence Gate auto-closing functionality WORKS.
Junk Fence Gate can be picked up and moved again after placement.
All other doors' auto-closing functionalities effected by the 'Auto Close Doors' mod WORKS.
All other junk fence pieces' snapping functionalities effected by the 'Snappable Junk Fences' mod WORKS.
So in hindsight, both mods work as intended, however, with that minor hiccup, you will need to decide which is the lesser evil for you, if you wish to use both mods at the same time.
For me personally, since I DO want to use both mods at the same time, I went with Load Order (B), for the following reasons:
I don't mind the junk fence gate to not be snappable (not a big deal if you know the building tricks).
Having the junk fence gate's auto-close functionality is more important for me.
Avec le mod Auto Doors qui fonctionne très bien et qui s'occupe de n'importe quelle porte, de n'importe quel mod, via un patch pouvant être fabriqué avec FO4, je ne vois pas l'intérêt de ce mod ?
Sorry but imho I have had no issues whatso ever using https://www.nexusmods.com/fallout4/mods/8457 which again imho is better because as far to my knowledge goes works with all doors even vanilla... and I don't need to scrap those for the mod to work but this does look like a good secondary option if that mod ever gets deleted.
Transferr Settlments just copies assets from other mods on the fly, and then puts them where you placed them initally, on import.
I would suggest replacing any fancy doors you have with vanillia, and then re-exporting the build in question. I'm uncertian if this will be of any overall benifit if you already have autoclosing doors - there's several mods with this functionaliy - but YMMV.
17 comments
If you're still interested in updating this mod, including that functionality would be a boon and greatly appreciated.
Tracked and endorsed.
Hella nice work, Mutrey! THANK YOU for this! Endorsed! ♥
EDIT:
I have discovered a minor conflict with another mod: Snappable Junk Fences
So if you are using (or plan to use) that other mod while using this mod, be aware of the following:
'Auto Close Doors v1.0.1' compatibility with 'Snappable Junk Fences v1.3'~
Mods conflict: Yes
Severity: Minor
Conflict Details: Both mods seem to function as advertised, with a minor conflict occurring specifically with the Junk Fence Gate's functionalities (listed below).
Load Orders Tested~
Load Order (A):
Auto Door Close.esp
BetterJunkFences.esp
- Junk Fence Gate snapping functionality WORKS.
- Junk Fence Gate auto-closing functionality does NOT work.
- Junk Fence Gate can no longer be picked up and moved after placement (becomes scrappable only).
- All other doors' auto-closing functionalities effected by the 'Auto Close Doors' mod WORKS.
- All other junk fence pieces' snapping functionalities effected by the 'Snappable Junk Fences' mod WORKS.
Load Order (B):BetterJunkFences.esp
Auto Door Close.esp
So in hindsight, both mods work as intended, however, with that minor hiccup, you will need to decide which is the lesser evil for you, if you wish to use both mods at the same time.
For me personally, since I DO want to use both mods at the same time, I went with Load Order (B), for the following reasons:
Okey-dokey! o7
when i start a new game work the doors with this mod https://www.nexusmods.com/fallout4/mods/22442?
must i reabuild the doors again?
I would suggest replacing any fancy doors you have with vanillia, and then re-exporting the build in question. I'm uncertian if this will be of any overall benifit if you already have autoclosing doors - there's several mods with this functionaliy - but YMMV.