I'm not sure what's wrong. Choose an item to buy in the terminal. Add it to the cart. Everything is connected to power. I have a lot of pre-war money in my inventory. But the checkout cash register won't do anything after I click the button.
And also the "+10" and "+100" didn't increase the items. But "+1" & "-1" in fact work.
And there are no options to change the currency to caps like the video showcasing.
Could it conflict with other mods? At least, there is no conflict to be found in FO4Edit.
Not sure what the problem is for me. I can't deposit money into the register. Also the terminal says: To place order, please deposit <Token.Name=praTS_CurerncySHort>1 in stead of pre war money . I have zero mods that affect junk items. I use the Teddies 76 mod which includes a new coin tender but I dont see how that would conflict with this.
such an amazing mod and very immersive of it to use the pre-war money as currency. a couple of suggestion though.
1. add a 10s 100s and 1000s increment in ordering
2. put the raw materials as shipments. its not so bad on small scales but on survival with your reduced carryw eight, lugging around your haul can be a pain.
3. discounts and shoppers card. implement a sort of a loyalty discount and point card system to make it more worth using.
4. CCM(Commonwealth Capital Management) integration of a debit card payment. so you dont haul pre-war money around.
all in all, its bloody brilliant. i love the eyebot touch of youre items being delivered. kinda reminds of me a subnautica mod that allows you to order stuff as well.
Not going to do 3 (sounds too hard rn), but I'm going to do the rest, in a way. Won't do the 1000 increment (for now at least). The terminal is rather full with 1/10/100 already. CCM I might do later, unless you want to do it yourself: I'm currently adding a system to inject payment methods and currencies, in theory, it should be possible to add a CCM "currency". Papyrus coding will be required, however.
For the shipments, I even made a custom texture lol.
Pra thanks for the mod. Any chance your planning to add normal workbench support? I personally prefer the workbench interface and it would be godsent to swap the terminal menu with the workbench menu.
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And also the "+10" and "+100" didn't increase the items. But "+1" & "-1" in fact work.
And there are no options to change the currency to caps like the video showcasing.
Could it conflict with other mods? At least, there is no conflict to be found in FO4Edit.
Does your save have massive script lag by any chance?
1. add a 10s 100s and 1000s increment in ordering
2. put the raw materials as shipments. its not so bad on small scales but on survival with your reduced carryw eight, lugging around your haul can be a pain.
3. discounts and shoppers card. implement a sort of a loyalty discount and point card system to make it more worth using.
4. CCM(Commonwealth Capital Management) integration of a debit card payment. so you dont haul pre-war money around.
all in all, its bloody brilliant. i love the eyebot touch of youre items being delivered. kinda reminds of me a subnautica mod that allows you to order stuff as well.
3. and especially 4. sound rather complicated. I never even heard of CCM before. I might consider it, but no guarantee.
For the shipments, I even made a custom texture lol.
that was amazing. im really waiting for the update man.
Downloaded the update. ima enjoy this on my new save. thank preston garveyThx a lot :)
Question: Can we use this mod on a current playthrough or has to be a new game?
Thank you
Any chance your planning to add normal workbench support? I personally prefer the workbench interface and it would be godsent to swap the terminal menu with the workbench menu.