Fallout 4

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Mod articles

  • Adding a new currency or payment method

    Since version 1.1, RobCo Teleshopping supports the injection of "Currency Providers". A Currency Provider will be displayed in the settings under "Currency", but it can also be used to implement different payment methods alltogether.


    Preparation
    For the basic setup, see the other article. You need to setup a quest and a version global the same way.

    Adding a simple Item Currency
    "Item Currency" here means: there is an item which serves the role of a currency, like Pre-War Money. These do not need scripting.

    Let's say you want to use Gold Bars (c_Gold_scrap) as a currency.

    To start, create two Messages, one for the short and one for the long currency name. For Dollar, these are "$" and "Dollar", The short name is going to be ...

  • Adding new products or categories

    RobCo Teleshopping supports addon mods which inject new products or product categories into the shop. Here's how to create such a mod:


    The Basics


    Product Categories are FormLists, and are stored in the FormList "praTS_TeleshoppingList_Root". They must have a name, and at least one product.
    Sub-Categories are not possible.
    Injected entries will always appear below the default entries.
    A Product Category must contain either item baseforms (Weapon, Armor, Potion, MiscItem, Key, Book, Holotape, Ammunition), or a Product Helper.
    A Product Helper is an Activator with the script "praTS:ProductHelper" attached. In can be used for advanced product configuration, like Product Bundles.
    A Product Bundle is several items packed into one...