Fallout 4

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SoleVaultBoy

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SoleVaultBoy

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  1. SoleVaultBoy
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    Locked
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    Future plans:

    • None
  2. nunyahbiznes
    nunyahbiznes
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    Any chance of an Article on how to add additional options or how to resolve conflicts with other mods?

    It's a great framework with a lot of potential, but it overrides button prompts in other mods and it's a challenge to nail down using just the load order.

    I realise that's not your problem to solve, but if other mods could plugin to your mod it'd make life in the wasteland a bit easier.
    1. SoleVaultBoy
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      I may create one.
  3. LX6R
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    I love this.

    As a suggestion, could you maybe add a prompt to fill bottles/fill all bottles?
    1. SoleVaultBoy
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      I may take a look at this in the future.
    2. SoleVaultBoy
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      Added the prompts you have requested in version 2.3.0.
    3. LX6R
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      Installed, but I dont have a prompt on water at all anymore now (no consume, no fill bottle)

      Options are activated in the menu.
    4. SoleVaultBoy
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      This can only happen if you have mods which add prompts to the same objects.
      Be sure you don't have mods that add or alter prompts on water or fountains.
    5. LX6R
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      Any way I can check that in xEdit?
    6. SoleVaultBoy
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      Prompts are normally added via Perk entry points, so you have to look at mods which add those.
      Additionally, you can look if any mod overwrites the HC_FillWaterBottlePerk (00249F55) perk.
    7. LX6R
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      I use the "Give me that bottle" mod

      I guess this one is likely to cause incompatibilities?

      Could you maybe make a patch for it if so?
    8. LX6R
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      Edit:

      So I did some further testing.

      The prompt is still there for water pumps. But its completely gone for other water sources like lakes, rivers etc.

      Also if I use the "fill all bottles" prompt it fills everything as purified water (cans)

      Again, would a patch for GMTB possible?
    9. SoleVaultBoy
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      I tested the prompts with Give Me That Bottle and they seem to show on fountains and other water sources and they gave a bottle each time.
      Though it depends on which bottle you currently have in your inventory.

      Anyways, making a patch for Give Me That Bottle to account for every bottle type would be too much, that mod is too bloated anyways with all its edits to ingestibles and Quests.
  4. Did some testing after that semi bug report i posted, turns out when equipping weapons that adds a backpack using f4se (m2 flamethrower and the cw minigun) the power armor 3rd person skeleton breaks, dont know if this only happens to this mod or any other quick equip but just posting it here incase anyone else got the problem
    1. I managed to replicate this bug and it seems like it's an issue with one of the inventory functions from Garden of Eden Papyrus Script Extender.
      I'm going to fill a bug report on that page.
  5. Siegmayerr379
    Siegmayerr379
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    Hi, awesome mod, but could it be made to also work with space key equipping stuff directly from the inventory transfer menu instead of only the quickloot menu? Using the Jack disable quickloot mod.
    1. SoleVaultBoy
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      I don't think it's possible without conflicting with mods like FallUI, so I won't do it.
  6. SlimSlader
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    is there a way to change the use key from Space?
    1. SoleVaultBoy
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      No, it's hardcoded in the engine.
  7. elzee
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    Hello. Sometimes the game prompts me that I have obtained "<Missing Name>" after "Take all" from an NPC.
    I guess it's item with "Non-Playable" flag. Or something from a mod which the author forgot to mark it "Non-Playable"?
    1. SoleVaultBoy
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      Either that, or the item simply doesn't have a name to begin with.
      I initially wanted to hide the messages when taking all items, but there is no option for that.
  8. deelaek
    deelaek
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    Does this mod allow me to read notes and listen to holotapes from containers and corpses? If not, please suggest any other mod that does this. I can not find.
    1. SoleVaultBoy
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      Yes, you can listen to holotapes and read notes from containers, use the equip prompt for that.
  9. PurpleBat686
    PurpleBat686
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    Google Сhrome marks the downloaded archive of version 2.2.3 as an archive with a virus. There was no such problem with the previous version of the mod. I encounter this for the first time in hundreds of downloaded archives from Nexus. Usually it swears at unarchived .exe files, but there you can confirm the download. But here it just doesn't download the archive, but on the Nexus site the link is marked as used. I seriously don't know the reason for this. I'll try to download directly to MO2. 
    1. SoleVaultBoy
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      Usually you can ignore a virus flag within chrome as it likes to unreasonably mark 7z archives as a virus.
      The detection system is kinda busted anyways.
  10. RuyN21
    RuyN21
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    For some reason, your mods are not displayed as intended to be.

    https://imgur.com/a/oCY62oe
    1. SoleVaultBoy
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      Something like this can only happen if F4SE is not installed correctly or failed to initialize.
      Be sure it works property.

      I think the issue is because you're playing the game with a non-english version.
      I probably need to copy the english translation files to the other languages to display them properly.
    2. RuyN21
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      Yeah, me too think that is what cause the problem. I was trying to add a ru translation file, but nothing changed.
    3. SoleVaultBoy
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      Can you try to copy the "Alternative Activation Prompts_en.txt" file under "Data/Interface/Translations"
      and rename it to "Alternative Activation Prompts_ru.txt"?
    4. RuyN21
      RuyN21
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      I have already tried, nothing.
    5. SoleVaultBoy
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      Ok, I tested the game with the russian language and adding the "ru" suffix seemed to make the translation load.
      The only issue on your end that comes to my mind is if loose files are not getting loaded.

      Can you confirm that you have those settings in your INIs ("Fallout4Custom.ini")?
      Spoiler:  
      Show

      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
    6. RuyN21
      RuyN21
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      Yes, I can confirm.
    7. RuyN21
      RuyN21
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      It's alright. Get it to work after trying 2 attempts. Problem gone!
  11. FalloutFan71
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    I love this mod. But it seems to overide this one: Jack's disable quick loot

    Is there a way to make both work or do i have to choose only one?

    Thanks.
    1. SoleVaultBoy
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      It should work if you disable the prompts that interact with the loot menu, e. g.
      equip from containers and NPCs and take all from containers and NPCs.
    2. FalloutFan71
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      It worked! Thank you so much!