File information
Last updated
Original upload
Created by
SoleVaultBoyUploaded by
SoleVaultBoyVirus scan
Activity logs
This page was last updated on 10 May 2024, 10:03AM
- Changelogs
-
-
Version 2.6.0
- Added FormLists to better condition consumable chems and dog pet idles
- Fixed taking all items also transferring non-playable ones
-
Version 2.5.0
- Switched to a slower but non-crashing method for taking all items
- Removed most corner messages, to be more consistent with vanilla ones
- Adjusted the volume of UI sounds, to be in line with vanilla ones
- Fixed activating a mirelurk hatchling egg not doing anything
- Code cleanup and optimization
-
Version 2.4.0
- Added an equip prompt for mines placed in the game world, integrated with the equip weapons prompt
- Added the consume prompt to mirelurk hatchling eggs, which will just hatch them
- Made the fill bottle prompts and the consume flora prompt enabled by default
- The consume flora prompt will now hide itself if the target got harvested
- Consuming flora will now take the drop rate into account
- Added "BlockPlayerActivation" keyword checks across the board
- Player owned brahmins should no longer have an inventory prompt attached
- Fixed consuming player owned settlement crops being treated as stealing
-
Version 2.3.0
- Added a prompt to fill one or all empty bottles at water sources and fountains
- Added a prompt to consume mirelurk eggs, integrated with the consume flora prompt
- Added appropriate sounds when equipping and taking all items from containers
- Made the notification messages appear more consistently
- Attempt at fixing the issue where the container menu would sometimes appear when equipping or taking all
- Disabled the pet prompt while sitting
-
Version 2.2.4
- Fixed items with sorting tags not being equipped from containers
-
Version 2.2.3
- Added a distance limit to NPC prompts on companions for balance reasons
- Added the remaining translation files needed to make the mod's translations appear on non-english versions of the game
-
Version 2.2.2
- Small spelling fix for the MCM descriptions of the lock owned doors/containers prompts
-
Version 2.2.1
- Locking owned targets are now marked as "Requires Key" instead of "Expert", so you no longer get XP from unlocking them
-
Version 2.2.0
- Added a prompt to lock/unlock owned containers and doors in settlement
- Made the unlock and consume flora prompts visible by default
-
Version 2.1.0
- Added a prompt to pet dogs
- Added a prompt to push/tip brahmins, like in previous titles
- Added a visual indicator to some prompts to indicate that the current one can be toggled
- Made most prompts visible by default which should be more user-friendly
- Inventory prompt are now working for ash piles
- Disabled the unlock and consume flora prompts by default
- Disabled trade prompts for NPCs in scenes and combat
- Sneaking will now show the trade and inventory prompts if the target is a teammate
- The consume flora prompt will no longer show if the plant got destroyed
- The item count is now determined by the amount of visible items in the target's inventory and not the total amount
- Improved responsiveness of taking all items from NPCs
- Too many conditions - My head hurts
-
Version 2.0.2
- Switched to a safer but slower approach when transferring all items from NPCs
-
Version 2.0.1
- Fixed initial dead actors disappearing if one would take all items from them
-
Version 2.0.0
- Rebuild of the entire mod
- Should be safe to update mid-game, though you may need to re-assign some setting
- Updated for version 1.3.0 of Dynamic Activation Key
- Added a prompt to doors and terminals to unlock them without entering
- Added a prompt to equip items from a container using the quick loot menu
- Added a prompt to consume flora
- All prompts will no longer appear if the player is aiming, like in vanilla
- The trade and inventory prompts now appear simultaneously where applicable instead of just one
- They also no longer appear if the target is getting commanded
- Domestic animals, like brahmins, will no longer have trade and inventory prompts attached, though you can still trade with dogs, unlike in vanilla
- Taking all items from containers now plays appropriate sounds and opening/closing animations
- Syringer ammo, the Stealth Boy and the normal and glowing blood pack are now consumable
- Greatly simplified the conditioning of the trade and inventory prompts
- Fixed a duplication glitch where dropped weapons from NPCs would not be removed when taking all items from them - Vanilla issue
-
Version 1.1.2
- Taking all from NPCs should no longer mark the items as owned, like in vanilla
- Also fixed its prompt setting not being applied
-
Version 1.1.1
- Updated for version 1.2.0 of Dynamic Activation Key
-
Version 1.1.0
- Added an option to take all items from dead NPCs
-
Version 1.0.1
- Fixed the FormID of the Quest starting at an error-causing index
- Save to update mid-game
-
Version 1.0.0
- Initial release
-
- Author's activity
-
May 2024
-
10 May 2024, 6:01PM | Action by: SoleVaultBoy
Permission change
'Users can modify this file.'
-
10 May 2024, 10:03AM | Action by: SoleVaultBoy
Mod article added
'Detecting and Solving Conflicts with Different Prompts'
-
09 May 2024, 7:51PM | Action by: SoleVaultBoy
Changelog added
'Change log added for version 2.6.0'
-
09 May 2024, 7:50PM | Action by: SoleVaultBoy
File added
'Alternative Activation Prompts [version 2.6.0]'
-
09 May 2024, 11:36AM | Action by: SoleVaultBoy
Attribute change
'Description changed.'
-
07 May 2024, 9:05PM | Action by: SoleVaultBoy
Attribute change
'Description changed.'
-
07 May 2024, 9:04PM | Action by: SoleVaultBoy
Changelog added
'Change log added for version 2.5.0'
-
07 May 2024, 9:03PM | Action by: SoleVaultBoy
File added
'Alternative Activation Prompts [version 2.5.0]'
April 2024
-
27 Apr 2024, 1:16PM | Action by: SoleVaultBoy
Attribute change
'Description changed.'
-
20 Apr 2024, 8:53PM | Action by: SoleVaultBoy
Attribute change
'Description changed.'
-
20 Apr 2024, 8:53PM | Action by: SoleVaultBoy
Changelog added
'Change log added for version 2.4.0'
-
20 Apr 2024, 8:51PM | Action by: SoleVaultBoy
File added
'Alternative Activation Prompts [version 2.4.0]'
-
14 Apr 2024, 9:53PM | Action by: SoleVaultBoy
Attribute change
'File \'You Are Exceptional Patch\' description changed.'
-
07 Apr 2024, 11:05PM | Action by: SoleVaultBoy
Attribute change
'Description changed.'
-
07 Apr 2024, 11:04PM | Action by: SoleVaultBoy
Changelog added
'Change log added for version 2.3.0'
-
07 Apr 2024, 11:03PM | Action by: SoleVaultBoy
File added
'Alternative Activation Prompts [version 2.3.0]'
March 2024
-
31 Mar 2024, 6:39PM | Action by: SoleVaultBoy
Changelog added
'Change log added for version 2.2.4'
-
31 Mar 2024, 6:38PM | Action by: SoleVaultBoy
File added
'Alternative Activation Prompts [version 2.2.4]'
-
29 Mar 2024, 10:04PM | Action by: SoleVaultBoy
Attribute change
'Description changed.'
-
27 Mar 2024, 8:29PM | Action by: SoleVaultBoy
Attribute change
'File \'You Are Exceptional Patch\' description changed.'
-
- Mod page activity
-
May 2024
-
15 May 2024, 8:05PM | Action by: C0L0NELMUSTARD
Tracked
'Alternative Activation Prompts'
-
15 May 2024, 8:05PM | Action by: C0L0NELMUSTARD
Untracked
'Alternative Activation Prompts'
-
15 May 2024, 8:04PM | Action by: C0L0NELMUSTARD
Tracked
'Alternative Activation Prompts'
-
15 May 2024, 9:36AM | Action by: FranZGMD
Tracked
'Alternative Activation Prompts'
-
14 May 2024, 3:25PM | Action by: SekonSanyt
Tracked
'Alternative Activation Prompts'
-
13 May 2024, 12:06AM | Action by: SzaryHare
Tracked
'Alternative Activation Prompts'
-
12 May 2024, 7:26AM | Action by: ModderModsv1
Tracked
'Alternative Activation Prompts'
-
12 May 2024, 7:26AM | Action by: ModderModsv1
Endorsed
'Alternative Activation Prompts'
-
12 May 2024, 3:07AM | Action by: noticeablyf8t
Untracked
'Alternative Activation Prompts'
-
11 May 2024, 11:33PM | Action by: noticeablyf8t
Tracked
'Alternative Activation Prompts'
-
11 May 2024, 11:04PM | Action by: LilSpoonle
Tracked
'Alternative Activation Prompts'
-
11 May 2024, 6:25AM | Action by: leah2242
Endorsed
'Alternative Activation Prompts'
-
11 May 2024, 12:44AM | Action by: jarredj
Tracked
'Alternative Activation Prompts'
-
10 May 2024, 1:31PM | Action by: edcrfv901
Endorsed
'Alternative Activation Prompts'
-
10 May 2024, 8:40AM | Action by: ChaseyKleyn
Tracked
'Alternative Activation Prompts'
-
10 May 2024, 7:32AM | Action by: sudodski
Tracked
'Alternative Activation Prompts'
-
10 May 2024, 4:37AM | Action by: bodvar
Endorsed
'Alternative Activation Prompts'
-
09 May 2024, 8:40PM | Action by: Clubby23
Tracked
'Alternative Activation Prompts'
-
08 May 2024, 11:54PM | Action by: GoneWithTheSun
Tracked
'Alternative Activation Prompts'
-
08 May 2024, 11:09AM | Action by: kettleworks
Untracked
'Alternative Activation Prompts'
-