Fallout 4
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Created by

MihaiL

Uploaded by

Rantanplan76

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About this mod

All affected NPC should level now with the player, so if you are lvl 150 => the new spawned NPCs should also be lvl 150
Also activates the stats-recalculation!

Requirements
Permissions and credits
Changelogs
RobCo Patcher .ini file
Idea and creation by Mikael !! (He was too lazy to upload this... => he gets the points!)

Factions affected:
Gunners /  Raiders / The forged / Triggermen / Bug / Creature / Ghoul / Yao guai / Radroach / Bloodbug / Bloatfly / Stingwing / Eyebot / Deathclaw / SuperMutant / Rust Devils
& now also:
BOS / Institute / RailRoad / Minutemen / DC-Security / Atom / Settlers



All affected NPC should level now with the player, so if you are lvl 150 => the new spawned NPCs should also be lvl 150
Also activates the stats-recalculation!


NEEDED:
"Encounter Zone Recalculation" is required for it to actually recalculate enemies.


He wrote:
After downloading the code from ZZxyzz GitHub and taking a closer look on it and using debugger for generating logs about what's happening in-game, I've understood that Races have priority over Factions which have priority over NPCs when the scaling operation gets applied.
So, I've reviewed every plugin, vanilla or mod, that adds Races and used their FormIDs.
For those who don't have Races (or inherit from vanilla), I've used Factions for the scaling works for them if the Race from vanilla isn't defined in their body.
Same for NPCs, where not even Factions were defined.
Most of the entries remain filtered by Race, they solely cover more than 90% of total content.
I've covered every possible Actors from both vanilla and a lot of extra-mods .
If, by chance, I've missed something it has to be something very particular with low to no impact on the game whatsoever.