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  1. PanConKes0
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    Changelogs

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    Version 1.1.3

    • [Changes] The follower's damage based on the level of the Bloody Mess perk has been reduced. The damage has been adjusted to 50%, 100%, 150%, 200%, and 250%.
    • [Changes] The Bloody Mess perk of your follower will no longer affect you. If you are hit by an attack or explosion generated by your follower, it will only cause the normal damage of the weapon.
    • [Changes] A quest marker has been added to obtain Piper's Synth component.
    • [Changes] The objective description "Kill the Behemoth" has been changed to "Kill the Behemoth using Piper's grenades".
    • [Changes] More beds have been added to the locations added by the mod. This change is to provide more saving points in survival mode.
    • [Changes] The HP and ballistic and energy damage resistance of Chose of Kramer, some ghouls and the First Prototype have been reduced.
    • [BugFix] A bug has been fixed where Sekfaw would only spawn level 3 super mutants. Now, the level of the super mutants will be randomly calculated between 0 and 3.

    Version 1.1.2

    • [Changes] Compatibility change for Amazing Follower Tweaks. From now on, your companion is no longer removed from your followers list. This behavior was causing issues with re-recruitment if you had Amazing Follower Tweaks active, which in turn was causing the progression of your companion's quests to be blocked.
    • [Changes] Some obstacles have been removed from the metro station to prevent Cannonball from getting stuck while walking.
    • [BugFix] The functioning of blood stains after your companion eats a creature or human has been fixed.

    Version 1.1.1

    Version 1.1.0

    • [Changes] New voices for both male and female characters added in this separate mod Mysteries of the Commonwealth - Alternative Voices. For now, they will be in separate files to avoid overwriting the original ones in case you prefer them. The new voices sound more natural, especially for the male character, and the volume level of the voices is in line with the voices of other characters in the game. I have found some voices that sound a bit strange or very low. When I finish fixing all the buggy voices I find, I will merge those voices into the main mod file and then leave the old ones as an optional file.
    • [Bug Fix] Fixed a bug that caused Brotherhood of Steel soldiers to infinitely respawn after completing the Out Of Time mission. If you already have the bug in your savegame, approaching the area will start clearing the duplicated NPCs.
    • [Bug Fix] Fixed a bug that could cause Nick Valentine to not enter the Bioengineering facility.
    • [Changes] The initial 5 raiders have been balanced to have less HP and less damage resistance. This change is an attempt to address the scaling issue when you have a very high-level character.
    • [Changes] The amount of HP and damage resistance of some ghouls and mutated hounds inside the Institute facility has been reduced.
    • [Changes] The damage received by the super mutants summoned by Sekwaf has been increased by 50%.
    • [Changes] A quest marker has been added to show the last unexplored area in the Institute facility when you have to search for "The Source".
    • [Changes] If you want to install the mod at a low level (below level 50) to unlock your companion, now you can tell the Messenger EyeBot to stop following you.
    • [Changes] The lock level of the safe in Stuart's Basement has been changed from Master to Novice.
    • [Changes] At the end of the combat against the robotic doll, now instead of dying, it will remain standing but deactivated.
    • [Changes] Mission markers have been added for the reactor room, making it easier to locate the control panels and missing Institute members. To unlock the mission markers, you'll have to find the information on the terminals.
    • [Changes] The radiation damage has been reduced each time you detonate an explosive charge in the reactor. This change is intended for you not to die instantly if you are a high level but haven't invested perk points in increasing your Endurance.
    • [Changes] Now the main quest will be completed upon collecting the reward; you won't have a permanent objective saying "waiting for the next note". This change is mainly because a second chapter will be made as a separate mod and not as a continuation of this one. The main reason is that being my first mod, I did many things wrong, almost without following any standards, so continuing to build a new chapter on a poorly designed foundation would be quite painful.

    Version 1.0.9

    • [Changes] The volume of the old AI-generated voices has been reduced.

    Version  1.0.8

    • [Bug Fix] Fixed a bug where not all raiders were appearing inside the bunker in the "Raiders" quest.
    • [Changes] You can no longer extract the Synth component from Piper during dialogues. This could cause the mission to become blocked if any of the dialogues were not completed.

    Version 1.0.7

    • [Changes] Now Diamond and her followers can't follow you when playing in interior areas, Diamond City, or Goodneighbor.
    • [Changes] Orthographic corrections in some dialogues.
    • [Bug Fix] Non-blocking bug fixes.

    Version 1.0.6

    • [Bug Fix] A bug that prevented the Stuart's Legacy mission from starting on some occasions has been fixed.
    • [Bug Fix] A bug that prevented loading all the Raiders in the mission "Raiders" has been fixed.
    • [Changes] Added a warning message at the beginning of the mission "Out Of Time II" that explains how to fix the appearance of your synthetic clone when it doesn't load correctly.
  2. MarinaKha
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    You now have a PRP compatibility patch, whether you use branch #69 or branch #74. It fixes a few compatibility issues between the two mods, including the Bunker access that wasn't possible unless you put luximod.esp after prp.esp. And the statue near the Sanctuary bridge is no longer flickering ;)

    Mysteries of the Commonwealth - Chapter I Luxi - PRP Patch
  3. PanConKes0
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    Mods that could have compatibility issues and potential solutions.


    • Mistress and Master of Mystery Costume
    • [Bug] This mod modifies the same area as my mod in The Hubris Comics Store. This prevents access to a secret room. 
    • [Possible fix] You can use the TCL command, pass through the obstacle blocking the entrance and then deactivate TCL it before entering the basement.

    • M8r98a4f2's Complex Item Sorter
    • [Bug] This mod interrupts a scene in the mission Stuart's Legacy. 
    • [Possible fix] As a solution, you can shoot the raiders and proceed with the mission aggressively.

    Regards!
  4. Totalwarfare1
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    The amount of bullet sponge health on these no armored humans is insane. First guy who tries to ambush you at the cabin does not even wear a helmet and can take over 40 headshots from the most powerful (modded) weapon I have at point blank. Were talking like 5000+ hp minimum or plot armor. either way that's not difficulty. That's just plain tedious and annoying. It would be one thing if he was a behemoth but just some guy from a vault who is NOT the mc is insane.
  5. LordGMLP
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    For some reasons all female characters exclusively in this mod have pink eyes, indicating texture issues. Anyone encountered the same issue? I don't have this problem on any of my female followers and vanilla or modded female NPCs.
  6. para cuando la siguiente parte de este increíble mod tan completo carajo que gran trabajo y mas con tener nuestro doble pero siendo un synth me encantaría que le agregaras mas misiones y dialogo explorar aun mas toda la Commonwealth y sus dlc y que de tambien su opinión de todo los lugares a lo que vamos se que pido mucho pero me encanta 
  7. tsudemoman
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    I am level 200 and already wait for 2 days but no eye bot appear
    1. PanConKes0
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      Hi.

      If you are in an interior location, it won't find you. Try moving to an exterior location, either by fast travel or walking.

      Regards!
    2. tsudemoman
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      Now I can play it but in the quest find Shy in reactor room, I don't see any corpse in that marker and can't interactive with the marker. I have to use command to spawn her
    3. PanConKes0
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      That’s the reason it says "find" :D.

      Spoiler:  
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    4. tsudemoman
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      Oh... That's really explain all... another problem (SPOILER) I think this mod still break the lore because I play this mod after... destroying BOS with Minutemen so you know... I'm confuse when I meet 'him' after the horde fight. btw, so far this mod is really good
  8. hang50
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    Thanks for facegen. only issue so far was the gang members ho come to get you at sanctuary have missing textures looks like. there eyebrows are purple. Thats as far as i got so far. 
  9. charles2077
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    Tiene sentido jugarlo incluso siendo el líder del Instituto?
    1. CyBorgRassel
      CyBorgRassel
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      Да.Основной институт там не затрагивается.Хотя будут небольшие сюжетные не стыковки.
  10. CyBorgRassel
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    Когда вторая часть? Полгода прошло.
  11. 2gtandknives
    2gtandknives
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    This is the first time I heard of this mod. I think because I saw a translation or something on the front page.

    Questions:

    1. About how long is it?
    2. Does this mod make hard and persistent assumptions about player identity (ie. I am the father of Shaun or not, alt start redux / SKK Fast Start mods)
    1. PanConKes0
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      Hi

      1 - Not sure to be honest (1 or 2 hours depending on your character level (Recomended at least 50))
      2 - It sticks to the game's original idea where you are Shaun's father or mother, although Shaun is not the main focus of the mod. The story is separate from the game and does not affect the factions in any way.

      Regards!
  12. DeanKuck
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    Hi,

    I added a German translation of this Mod to Nexus. Look at
    Mysteries of the Commonwealth - Chapter One Luxi - Deutsche Texte

    to work properly it needs a MOD like
    "Full Dialogue Interface"
    1. PanConKes0
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      Hi!

      Thanks for the translation!

      Regards!
  13. hang50
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    Face Gen YES YES Yes . Thank you.