Fallout 4
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Ha_ru - asXas - kbiru

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kbiru

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About this mod

Yet another Bullet Counted Reload patch for the Sjogren Inertia mod by asXas. This time with Tactical Reload integration for implementation of cutoff animation. Features half reload which only loads through magazine loading port. Requires Bullet Counted Reload System (BCR) v2.00 or above AND Tactical Reload (TR) v1.2 or above.

Requirements
Permissions and credits
Changelogs
# Demo



# Requirements
- Bullet Counted Reload System (BCR) v2.00 or above by shavkacagarikia: hard requirement.
Tactical Reload v1.2 or above by Bwones: required for the animation cut-off by utilizing WPNReloadToIdle.hkx and WPNReloadReserve.hkx for the half reload. If you don't want to use TR, delete or disable the Sjogren_TR.esp.
- Sjogren Inertia by asXas: required for everything else.

# Installation
Use your favorite mod manager or just drag and drop to /Data folder.

# Incompabilities
- Anything that modifies the Sjogren Inertia's weapons and additive races records.
- Bullet in the Chamber (BitCh) or similar mod will require this gun to be excluded otherwise weird behaviour will happen.
- Anything that is incompatible with Tactical Reload v1.2 or above (e.g., Quick Draw, See Through Scopes, etc.)

# Known Issues
- Animation is not perfect. There's some glitch when transitioning to the cutoff animation, probably because each bullet injection position is different. Also sometimes glitches happen at bullet grab, this is probably caused by the right hand's rough keyframe. I have spent too much time than I'd like so I will ignore this indefinitely.
- 1st person only.

# Credits
shavkacagarikia, Bwones, Sebbo86, Ha_ru, and asXas. If you like this mod, please endorse their mods!