Fallout 4
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Ha_ru - asXas - kbiru

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kbiru

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21 comments

  1. PachiRamaSama
    PachiRamaSama
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    Any ideas why my Sjogren is canceling the reload animation right after it starts? I have extra shotgun shells but it's just not loading
  2. Xanthos395
    Xanthos395
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    Can anyone explain to me why I get what is apparently a tactical reload incompatibility issue on a fresh install of the game with only this and its required mods and start me up with its requirement? I don't mean to be rude if this is somehow my fault but to me it seems like that video is a load of shit.
  3. Asselof
    Asselof
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    hey thanks for the awesome patch, i noticed it doesn't support the "shorty" version from 4estGimp - Sjogren Expanded, can you consider making one? i don't have the knowledge to do it myself, thanks again
  4. Spaghettor
    Spaghettor
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    Is anyone else having the weird sliding  animation when aiming down sights?
    1. oxman1
      oxman1
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      me... and i have no idea what is causing that
    2. 593175973
      593175973
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      Have you download battle rife reanimation (Vanilla Reanimation Projects - Combat Rifle(Shotgun) at Fallout 4 Nexus - Mods and community (nexusmods.com)) . i recovered after i changed another reanimation mod
    3. NotSoPerfect21
      NotSoPerfect21
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      Same here. So Ronald's Combat Rifle Reanimation causes this bug? Any work arounds?
  5. Shinjigami
    Shinjigami
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    Great Mod, i just have one issue, that is that after reloading, the gun (same happens with the SAA too) is, for a brief moment located on a top right position above the hand. Only for a brief moment, and it realigns afterwards. its not that much of a deal, but it is weird tough. I am not sure if it may be issues with position of the load order perhaps?
    1. BobLennart
      BobLennart
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      I fixed this by removing and applying TR keyword on the gun. I use TR 1.32 and TR ingame switch so it's literally as simple as pressing a key twice. Not sure why that helped but it did.
    2. kbiru
      kbiru
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      cutoff animation not working means conflicting files with TR, see incompabilities section to troubleshoot
    3. Guido500
      Guido500
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      I had the same issue. Turned out I had this old patch active: See Through Scopes - Tactical Reload. Removing it from my load order fixed the problem and these new animations look perfect now (just like in the video). (I still use See Through Scopes and its MCM setting add-on, and have the STS-TR patch option switched on in MCM.) I think the old conflicting patch was the 2021 patch from the Tactical Reload Misc Files section.

      Hope this helps someone.

      Btw: I am currently using TR 1.3 (just upgraded from 1.1)
  6. Guido500
    Guido500
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    Looks fantastic! It totally fixes the issue, which was the only reason why I stopped using this great weapon. It was just impossible to ignore. So, excellent job. However, I'm not entirely sure, but I believe Tactical Reload 1.2 and 1.3 are both incompatible with STS - is that correct? That's a real bummer, since I have STS installed at the moment and would rather not uninstall it mid-playthrough... 

    Again, great work!
  7. NewRoss
    NewRoss
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    Wow. It's awesome!)

    Do you have any plan to make a patch for the Winchester Model 1873 - Lever Action Rifle in the future?

    https://www.nexusmods.com/fallout4/mods/53927
    1. RonaldKray
      RonaldKray
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      would be awesome 
  8. TG75
    TG75
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    Damn man thats just fantastic could you do that for his lee enfield mod that one needs some of this love too
    1. boxerghtv17
      boxerghtv17
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      Or Mosin by Fx0x01.XD
    2. kbiru
      kbiru
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      I have both SMLE and Mosin Nagant in mind but probably not anytime soon.
  9. teddongers
    teddongers
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    Your mods are a godsend. Thank you!

    Would you do the Winchester 1897 next?  https://www.nexusmods.com/fallout4/mods/48658
    1. kbiru
      kbiru
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      That one shouldn't be too hard as it already has the files from the scripted reload. I will try this next.
  10. TrueMisanthropy
    TrueMisanthropy
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    Very nice. You are delivering the goods.