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by jack wester key aka me

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marthaserenasammich

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24 comments

  1. Zarandok501
    Zarandok501
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    Both weapons appear on NPCs with "Deliverer Ammo", which is 10mm by default.

    With vanilla settings it's not a problem with Nightfall (it was in my game, since Deliverer was modded to use .32 rounds).
    But King of the Wastes use Energy Cells. Which means if you add NPCs the wrong type of (Deliverer's 10mm) ammo, they won't be able to use the weapon. They just attack with their bare fists and get slaughtered.

    It's not a bug just a little oversight, so I reported it here.
    Edit Nightfall's NPC ammo to 10mm, and KofW's to Cells in a little update, for those who aren't familiar with FO4Edit (even though they should be) and all will be fine.
    1. marthaserenasammich
      marthaserenasammich
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      mmm i see thxs for letting me know
    2. Zarandok501
      Zarandok501
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      Also, in my game, the weapon(s) only had a range of 13. In FO4Edit, I set the min and max range to 2000. Now in the game I have a range of 163.
      I changed the Accuracy bonus from 1 to 20, to have better VATS accuracy in-game (74 I think). And halved the weight from 3 to 1.5.

      All these changes turned it into the perfect early game pistol (I'm using War of the Commonwealth, so Minutemen patrols are present from the moment I exit Vault 111, and I can find the weapon on their fallen fighters).
    3. marthaserenasammich
      marthaserenasammich
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      ahh sweet i haven't had much time to look at my mods due to work. my old plan was to open We Are The Minutemen  and You and What Army More Minutemen Patrols  in FO4Edit and put in there this gun on the low level Minutemen npcs.  but i am happy to know it a super quick thing to fix and add, and that there still people enjoying this mod and looking at how to improve the mod, im glad you told me.
  2. mikezorz13
    mikezorz13
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    The king of the wastes mk2 has some purple textures around the barrel & the grip.
    1. marthaserenasammich
      marthaserenasammich
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      thanks will fix that fast
    2. mikezorz13
      mikezorz13
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      Funny enough, now the purple textures for the mk2 appear on the parts that were normal before, like the whole grip (the previous ones are fixed).

      Btw there are 2 folders "old stuff", are they needed? Because i delete them for the sake of keeping folders clean of unnecessary files. 
    3. marthaserenasammich
      marthaserenasammich
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      yes they are needed to work i just named them old stuff because i didn't have a proper name for them 
    4. mikezorz13
      mikezorz13
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      Yap indeed they do, didn't touch them this time & everything looks nice!

      Sorry for the trouble, thought these files were leftovers or they were included just in case someone wanted to go back to the previous textures

      Great job!
  3. captinjar
    captinjar
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    This is level injected for the Minutemen right?
    1. marthaserenasammich
      marthaserenasammich
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      unfortunately no if i knew how to add to the level list i would do it no problem. but for now it will just be at the minutemen HQ
    2. captinjar
      captinjar
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      Gotcha thanks
    3. raymondhoney09
      raymondhoney09
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      dude your guns are lore friendly and this is what we are looking for. insert them to level list.
    4. marthaserenasammich
      marthaserenasammich
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      i will try to look in to how to get my mods level list no promise 
    5. captinjar
      captinjar
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      If you can that would be amazing if you can, no pressure tho.
    6. marthaserenasammich
      marthaserenasammich
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      done
  4. mikezorz13
    mikezorz13
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    Anything else changed with version 3 except the leveled list? I'm fine with both of them being unique, so i'll stick with version 2 

    Great job!
    1. marthaserenasammich
      marthaserenasammich
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      yeah it just the leveled list and thank you
  5. marthaserenasammich
    marthaserenasammich
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    update coming real quick for i cock up i did not think was there 
    update out now
  6. AlucardOSB
    AlucardOSB
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    I feel like the bos would approve this too although very fitting for minutemen when it comes to the idea of salvaging the wasteland. Your weapons are awesome! I look forward to your next creation
    1. marthaserenasammich
      marthaserenasammich
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      thank you for the kind words
  7. NoraCHUCHU
    NoraCHUCHU
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    I would like to learn how to create weapons, any tutorial that you recommend?
    1. marthaserenasammich
      marthaserenasammich
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      I would say DegenerateDak 
      Fallout 4 Weapon Mod Tutorial For Beginners Part 1 & Part 2
      this one for how To get weapons from blender into fallout and how weapons are set up in NifSkope.

      and F4StoryExpansionProject his Tutorial to making nifbashes in fallout 4 using outfit studio. when you want to make guns from Vanilla assets from the game files.

      and would say check MikeMoore How to make custom weapons for Fallout 4 from scratch [Tutorial].

      the rest i taught I'm Self. 

      and here's the tools i use so you can get going



      DavesMods - In Game ESP Explorer Maintenance
      Blender
      BodySlide and Outfit Studio



      Blender Niftools Addon - v0.0.14
      BSA Browser (with .BA2 support)
      PyNifly Blender Export-Import Add-On


      gimp for textures 
      and F4 Creation Kit Fixes. this will add some things and fix others one of which is the white light like discord light mode so it will be dark mode
      Material Editor
      NifSkope
      .

      AND FALLOUT NV NOT NEEDED FOR FALLOUT 4 
      GECK Extender
      Fallout: New Vegas GECK Vanilla Companion Tutorial INTRODUCTION
      .
       
       
      I hope this helps you. I wish you the best in your endeavors and the best of luck.
  8. marthaserenasammich
    marthaserenasammich
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