Please let me know if you see any issues. Good idea to wait 72 hours for new items to spawn. Once I have new sounds created for the other pack I will import those and add them in. :)
Wouldn't of been possible without https://www.nexusmods.com/fallout4/mods/48227 and https://www.nexusmods.com/fallout4/mods/37808.
Again, models are made by the great RyceKaeks, I just ported them in. :)
Update 1.2 Pushed - All items added, injected, workshop, and recipes created.
Ah superb, just a couple more questions if you don't mind : a) are there any recipes included to use some of the new items like sugar & salt? b) when you release your dungeon mod, is this mod (& the 2nd pack) going to be needed, is it going to be a requirement or the dungeon mod will include the injection script for these items too?
I have not made the recipes as of yet, just due to not having the time, but I should have the next update with all recipes and sounds out by tomorrow afternoon. Dungeon mod should not have any requirements besides itself, but that is subject to change. Thank you for the nice words! :)
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Wouldn't of been possible without https://www.nexusmods.com/fallout4/mods/48227 and https://www.nexusmods.com/fallout4/mods/37808.
Again, models are made by the great RyceKaeks, I just ported them in. :)
Update 1.2 Pushed - All items added, injected, workshop, and recipes created.
a) are there any recipes included to use some of the new items like sugar & salt?
b) when you release your dungeon mod, is this mod (& the 2nd pack) going to be needed, is it going to be a requirement or the dungeon mod will include the injection script for these items too?
Amazing job, looking forward for the next release
Estimated time for the dungeon mode?