Fallout 4

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Cyan49

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cyan49

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Mod articles

  • About Dodge Anim Fix

    (Version 0.61)
    Default is enabled. This is listed under experimental just in case, but it works fine. - "Fixed an issue where the animation was buggy when inputting in the order of "direction, neutral, direction" during firearms dodge animation." 
    (Version 0.70)
    Removed the "Dodge Anim Fix" listed under "Experimental" and made it always enabled.
    (Version 0.85)
    For those having issues with sprints starting after dodge roll, the "Dodge Anim Fix" option has been re-implemented (mainly for debugging). You can enable animation event debugging.
    Expected: "AnimationEvent = FootSprintLeft" or "AnimationEvent = FootSprintRight".

    gPX11jArpys

    Technically, this firearms dodge roll animation seems to have an issue with exiting AnimationD...

  • For modders: Why GetAnimationVariableBool(IsFirstPerson) eventually stops working

    In Papyrus, you want to return whether the player is in the first person camera. You'll probably find "GetAnimationVariableBool("IsFirstPerson") == 1", which at first glance looks okay to use. However, at some point you will receive reports from a few users that the mod has stopped working. I will explain why this issue occurs, why it doesn't happen for everyone, and the solution.

    "GetAnimationVariableBool("IsFirstPerson")", this works, until the player enters and exits Vertibird. After that, "IsFirstPerson" gets stuck at false (i.e. third person) and, as far as I know, is only fixed by the player entering power armor. You can see it with the console command "Player.GetGraphVariableInt IsFirstPerson".

    There are two solutions here, the latter is better but requires...

  • Adjusted Melee Dodge Roll Animation

    Version 0.71BETA
    Adjusted melee dodge roll animation, mainly for forward and backward. It was previously shared with firearms and the animations were somewhat weird. (By editing toounx's animation as pose, I was barely able to edit it without any specialized knowledge. Don't expect anything more advanced than this to happen.)0:00 ~ Old animation
    0:15 ~ New animation

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