Fallout 4

(Version 0.61)
Default is enabled. This is listed under experimental just in case, but it works fine. - "Fixed an issue where the animation was buggy when inputting in the order of "direction, neutral, direction" during firearms dodge animation." 
(Version 0.70)
Removed the "Dodge Anim Fix" listed under "Experimental" and made it always enabled.
(Version 0.85)
For those having issues with sprints starting after dodge roll, the "Dodge Anim Fix" option has been re-implemented (mainly for debugging). You can enable animation event debugging.
Expected: "AnimationEvent = FootSprintLeft" or "AnimationEvent = FootSprintRight".






Technically, this firearms dodge roll animation seems to have an issue with exiting AnimationDriven too early, and this can be canceled by the MoveStart animation. To solve this issue, "Dodge Anim Fix" replaces MoveStart with SprintStart during dodge rolls and calls SprintStop at the end of dodge rolls.

Ideally, it would be best to edit and fix the animation itself, but unfortunately I'm not that person. But this workaround works. I spent a lot of time on this "Dodge Anim Fix", please give me your feedback.

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cyan49

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