File information
Last updated
Original upload
Created by
Cyan49Uploaded by
cyan49Virus scan
Tags for this mod
Activity logs
This page was last updated on 12 August 2024, 7:47AM
- Changelogs
-
-
Version 0.881BETA
- Fixed a minor error that caused the "Stop Sneak After Slide" option to be hidden when "Slide Anim = Type2".
-
Version 0.89BETA
- Minor improvements to the behavior of Jump Key Input Mode in this mod/First Person Dodge mod.
-
Version 0.88BETA
- Added "Stop Sneak After Slide" option.
-
Version 0.87BETA
- 1: Added visual effects to Perfect Dodge. (Use "VATSScanImod" in the base game as VFX.)
2: Added "Slide Anim - Quick/Type2" option. If Quick, the animation will be somewhat shorter. (Like my mod, "Slide - Standalone".)
3: Minor improvement to add holotape to player immediately after exiting Vault 111.
4: Minor changes to slide sounds. Fits both Slide Anims.
- 1: Added visual effects to Perfect Dodge. (Use "VATSScanImod" in the base game as VFX.)
-
Version 0.86BETA
- 1: Fixed an issue where camera height for sneak was not applied after Slide.
2: Added "SimpleDodgesAddonF4SE_" as sender to GoE/F4SE installation error notification message. Now at least you know where this message is coming from.
- 1: Fixed an issue where camera height for sneak was not applied after Slide.
-
Version 0.85BETA
- 1: Supports "Dak's Shoulder Mounted Machinegun (M2)" and "ITO Institute Technology Overhaul - Weapons".
2: For those having issues with sprints starting after dodge roll, the "Dodge Anim Fix" option has been re-implemented (mainly for debugging). You can enable animation event debugging. Expected: "AnimationEvent = FootSprintLeft" or "AnimationEvent = FootSprintRight".
3: Disable some controls during Slide (VATS/Menu/etc.)
4: Changed trigger event for Slide. This change is more sane but somewhat experimental.
5: Made some debug messages slightly more detailed.
- 1: Supports "Dak's Shoulder Mounted Machinegun (M2)" and "ITO Institute Technology Overhaul - Weapons".
-
Version 0.84BETA
- No more random slide animation delays.
-
Version 0.83BETA
- 1: Mod name and holotape name changed from "Dodge Mod Addon" to "Simple Dodges Addon F4SE".
2: This update is for Garden of Eden Papyrus Script Extender version 17.1. If GoE 17.1+, redirect to new functions that are more responsive and stable.
;That said, the Simple Dodges behavior is script-free, so this improvement only affects "more responsive iframes" and "allowing button spam".
- 1: Mod name and holotape name changed from "Dodge Mod Addon" to "Simple Dodges Addon F4SE".
-
Version 0.82BETA
- 1: Fixed a minor issue where melee/firearms checks were incorrect when re-equipping a weapon when ammo was zero.
2: Changed allow rotation function ("Unlocked camera controls during slide and melee dodge roll") from script to annotation in animation file. Allow rotation is now more accurate and reliable.
- 1: Fixed a minor issue where melee/firearms checks were incorrect when re-equipping a weapon when ammo was zero.
-
Version 0.81BETA
- Unlocked camera controls during slide and melee dodge roll.
-
Version 0.80BETA
- 1: Renamed "Sprint-Sneak Slide" to "Slide" for naming consistency with First Person Dodge mod.
2: Improved the script for "Slide" and resolved responsiveness and reliability issues.
3: Fixed a bug where weapon draw animation would fail during hit reaction animation.
- 1: Renamed "Sprint-Sneak Slide" to "Slide" for naming consistency with First Person Dodge mod.
-
Version 0.75BETA
- 1: Changed melee dodge back animation to toounx's animation base. Compared to vanilla, dodge distance is longer and animation duration is shorter.
2: Tweaked firearms dodge cooldown again to match dodge roll animation (0.8s).
- 1: Changed melee dodge back animation to toounx's animation base. Compared to vanilla, dodge distance is longer and animation duration is shorter.
-
Version 0.74BETA
- 1: Added "Power Attack Only" to Perfect Dodge option. If this is selected, it will only be available if the enemy is power attacking.
2: Power armor jumping costs 10 AP and triggers 0.15s iframes, and also triggers Perfect Dodge if enabled. In the current version, it can only be changed with console commands, not with holotape options. ("DIFAPCostPGV to XX" and "DodgeInvTimePGV to 0.X")
- 1: Added "Power Attack Only" to Perfect Dodge option. If this is selected, it will only be available if the enemy is power attacking.
-
Version 0.73BETA
- 1: Added "Set Default Jump Height" for Jump Key Input Mode. This allows you to change this without console commands.
2: Added dodge start sound. Not optional, this is always enabled in the current version.
- 1: Added "Set Default Jump Height" for Jump Key Input Mode. This allows you to change this without console commands.
-
Version 0.72BETA
- Added "(F/M) If No AP" (No Dodge/No iframes) option.
-
Version 0.71BETA
- Adjusted melee dodge roll animation, mainly for forward and backward. It was previously shared with firearms and the animations were somewhat weird. (By editing toounx's animation as pose, I was barely able to edit it without any specialized knowledge. Don't expect anything more advanced than this to happen.)
-
Version 0.70BETA
- 1: Improved responsiveness of blocking dodge available when Jump Key Input Mode is disabled.
2: Changed melee dodge to do a random right/left step instead of a back step if not moving.
3: Cleaned up script properties that are no longer used. (If you have papyrus logging enabled in your ini settings, you will receive about 30 harmless one-time warnings.)
4: Cleaned up holotape options menu. Also removed the "Dodge Anim Fix" listed under "Experimental" and made it always enabled.
5: Optimized the equipped weapon check function and removed keyword checks.
6: Some other tweaks and optimizations.
- 1: Improved responsiveness of blocking dodge available when Jump Key Input Mode is disabled.
-
Version 0.65BETA
- 1: Fixed jump height getting stuck at 0.0 while swimming when Jump Key Input Mode is enabled.
2: Fixed jump height getting stuck at 0.0 when changing camera state during dialouge and exiting dialouge when Jump Key Input Mode is enabled.
3: Changed the weapon keyword check function from "HasKeyword" to "HasKeywordInFormList" by OnItemEquipped/OnItemUnequipped events and added some keywords. This theoretically eliminates the possibility of other mod weapons being overlooked.
- 1: Fixed jump height getting stuck at 0.0 while swimming when Jump Key Input Mode is enabled.
-
Version 0.64BETA
- 1: Fixed broken dodge animation for "AnotherOne CyberOut 77" or any katana mods that use that animation.
2: Blocking while blocking can now trigger dodge if Jump Key Input Mode is disabled. Jump Key Input Mode is still highly recommended as it is more responsive and convenient.
3: "IsFirstPerson" graph variable seems to break after exiting Vertibird and stuck to false until using power armor. So the script was changed to check for "bGraphDriven" instead of the "IsFirstPerson" graph variable, and some script conditions related to this issue were revamped somewhat. (This was a more annoying problem than I thought and it caused the update to be delayed.)
- 1: Fixed broken dodge animation for "AnotherOne CyberOut 77" or any katana mods that use that animation.
-
Version 0.63BETA
- 1: Forward dodges always forward dodge rolls while sneaking.
2: Changed the method of checking for installed addons.
3: Fixed sneaking or blocking animations triggering during melee forward dodge rolls. (Melee Dodge Roll Addon - 4 directions)
- 1: Forward dodges always forward dodge rolls while sneaking.
-
Version 0.62BETA
- 1: In "Melee Dodge Roll Addon - 4 directions", fixed issue where attack/power attack input during forward dodge roll cancels animation. Only the main file is updated.
2: Added "WeaponTypePlasma" keyword to script condition checks to fix an issue caused by a vanilla bug where the Plasma Pistol/Rifle didn't have the "QuickkeyGun" keyword.
- 1: In "Melee Dodge Roll Addon - 4 directions", fixed issue where attack/power attack input during forward dodge roll cancels animation. Only the main file is updated.
-
Version 0.61BETA
- 1: Added "(F) Dodge Anim Fix". This is listed under experimental just in case, but it works fine. - "Fixed an issue where the animation was buggy when inputting in the order of "direction, neutral, direction" during firearms dodge roll animation."
2: Fixed dodge not working with Buzz Blade animation type melee weapons.
- 1: Added "(F) Dodge Anim Fix". This is listed under experimental just in case, but it works fine. - "Fixed an issue where the animation was buggy when inputting in the order of "direction, neutral, direction" during firearms dodge roll animation."
-
Version 0.60BETA
- 1: Added "Perfect Dodge". Dodge at the same moment as an enemy's melee attack triggers slow time effect and iframes for 1 second.
2: Melee forward dodge roll animation during sprint now works without "playidle" script, no more delay.
- 1: Added "Perfect Dodge". Dodge at the same moment as an enemy's melee attack triggers slow time effect and iframes for 1 second.
-
Version 0.56BETA
- 1: In Bash Key Input, fixed behavior when spamming a bash attack while dodge.
2: Minor changes to iframes related functions make avoid hits more responsive, especially in Jump Key Input Mode. In previous versions this part was covered by fake iframes.
- 1: In Bash Key Input, fixed behavior when spamming a bash attack while dodge.
-
Version 0.55BETA
- (Hotfix): Fixed an issue where the animation graph variable check added by version 0.54 was breaking the Bash Key Input version of dodge iframes.
-
Version 0.54BETA
- 1: If Melee Dodge Roll Addon is installed, unlocks 0.4s and 0.5s options for "*(M) iframes".
2: If both legs are crippled, dodge and iframes are not triggered.
3: Prevents dodge key input triggering iframes when stimpak animations are playing.
- 1: If Melee Dodge Roll Addon is installed, unlocks 0.4s and 0.5s options for "*(M) iframes".
-
Version 0.53BETA
- (Hotfix): Version 0.52 made Melee Sprint-Sneak Slide somewhat unstable, this was causing iframes to be canceled before 1.2 seconds, version 0.53 fixed this issue.
-
Version 0.52BETA
- Minor update to main file (for "Melee Dodge Roll Addon".)
-
Version 0.51BETA
- 1: Added "*(M) iframes" to allow different settings between firearms and melee. (0.1s/0.15s/0.2s/0.25s/0.3s, Default iframes is 0.2s)
2: If current AP is less than AP Cost, dodge animation will be triggered but without iframes.
3: Adds iframes 0.2s to melee forward dodge roll. (add to base iframes)
4: Slightly improved melee dodge iframes responsiveness.
5: Minor text tweaks to "Settings" in holotape.
- 1: Added "*(M) iframes" to allow different settings between firearms and melee. (0.1s/0.15s/0.2s/0.25s/0.3s, Default iframes is 0.2s)
-
Version 0.50BETA
- 1: "Jump key Input Addon" has been merged into the main file.
2: "dmelee" option (i.e. melee dodge roll) has been omitted.
3: "iframes, Entire Animation" option has been omitted.
4: Disabled dodge key/button input during dodge animation.
5: Added "(F/M) Sprint-Sneak Slide". It has 1.5x AP cost and 1.2s iframes.
6: Added sound to melee dodge roll/slide. (if Jump Key Input Mode is enabled)
7: Added fake iframes (reducing damage by 100%) for about 0.1 seconds to firearms dodge rolls in a non-scripted way inspired by my PS4 modding. This does not avoid hits but works without any delay based on the firearms dodge roll animation.
- 1: "Jump key Input Addon" has been merged into the main file.
-
Version 0.40BETA
- 1: The options menu has been pretty sorted.
2: Added "(M) AP Cost" to allow different settings between firearms and melee. (Default cost is 10.)
3: The first known issue, blinking iframes caused by bash attacks has been almost completely resolved.
4: However, "firearms, sidestep dodge" is no longer supported due to the way the mod functions do this. If I find a solution, the firearms sidestep dodge will be unlocked again in the upcoming version.
5: Debug is now disabled by default, and is now non-persistent (disabled when reloading the game).
- 1: The options menu has been pretty sorted.
-
Version 0.32BETA
- 1: The first known issue, blinking iframes caused by bash attacks has been somewhat resolved. (Main files)
2: Allow dodge during stagger/hit reactions. (Main files/Optional files)
+(Fixed, for Jump Key Input Addon): Fixed an issue where the dodge animation for the 2 handed weapon was always "roll" instead of "step".
+(Tweaked, for Jump Key Input Addon): In previous versions, forward dodge was a "forward dodge roll" even when melee dodge was set to "step". This update makes the following changes: "Forward walking = 50% left step, 50% right step, and if sprinting = forward dodge roll."
- 1: The first known issue, blinking iframes caused by bash attacks has been somewhat resolved. (Main files)
-
Version 0.31BETA
- 1: In version 0.3BETA, the main scripts have been slightly optimized, so you can expect slightly better iframes response. At this point, I think the mod has reached the fastest theoretical iframes responsiveness.
2: Reduced the cooldown of iframes in the main script to allow dodges to run in shorter intervals.
3: Made minor changes to the options menu. Even without the addon the menu for the addon is displayed but they are marked with an asterisk and contain text explaining that it is not available without the addon.
4: Added AP Cost option. AP cost is 0 to 30, default is 15. Or do "set DIFAPCostGV to XX".
+(Hotfix): Fixed "DIFAPCostGV" (global value) records with out-of-range IDs for ESL flags.
- 1: In version 0.3BETA, the main scripts have been slightly optimized, so you can expect slightly better iframes response. At this point, I think the mod has reached the fastest theoretical iframes responsiveness.
-
Version 0.21BETA
- 1: Changed the mod title and holotape name to "Dodge Mod Addon (iframes, etc.)", plugin name is still "DodgeInvincibilityFrames.esp".
2: Added "Jump Key Input Addon" in the optional file, it's an addon for addons.
3: After this update, only "Simple Dodges - Sidestep Dodges and Dodge Rolls (version 2 or higher)" is supported.
+(Hotfix): I fixed an issue where certain combinations of camera state/weapon draw state in mod functions would cause iframes to stop working when the game was loaded without the Jump Key Input Addon.
- 1: Changed the mod title and holotape name to "Dodge Mod Addon (iframes, etc.)", plugin name is still "DodgeInvincibilityFrames.esp".
-
Version 0.1BETA
- Released.
-
- Author's activity
-
August 2024
-
12 Aug 2024, 7:47AM | Action by: cyan49
Attribute change
'Description changed.'
-
12 Aug 2024, 7:40AM | Action by: cyan49
Attribute change
'Description changed.'
-
11 Aug 2024, 2:15PM | Action by: cyan49
Changelog added
'Change log added for version 0.89BETA'
-
11 Aug 2024, 2:15PM | Action by: cyan49
Attribute change
'Mod version changed to 0.89BETA.'
-
11 Aug 2024, 2:15PM | Action by: cyan49
File added
'SimpleDodgesAddonF4SE [version 0.89]'
July 2024
-
24 Jul 2024, 1:32PM | Action by: cyan49
Attribute change
'File \'DodgeAddon_WorkshopPlus_Patch\' category changed to Optional files.'
-
24 Jul 2024, 1:27PM | Action by: cyan49
Attribute change
'File \'SimpleDodgesAddonF4SE\' description changed.'
-
24 Jul 2024, 1:25PM | Action by: cyan49
Changelog added
'Change log added for version 0.881BETA'
-
24 Jul 2024, 1:24PM | Action by: cyan49
Attribute change
'Mod version changed to 0.881BETA.'
-
24 Jul 2024, 1:24PM | Action by: cyan49
File added
'SimpleDodgesAddonF4SE [version 0.881BETA]'
-
21 Jul 2024, 12:57PM | Action by: cyan49
Changelog added
'Change log added for version 0.88BETA'
-
21 Jul 2024, 12:57PM | Action by: cyan49
Attribute change
'Mod version changed to 0.88BETA.'
-
21 Jul 2024, 12:56PM | Action by: cyan49
File added
'SimpleDodgesAddonF4SE [version 0.88BETA]'
June 2024
-
02 Jun 2024, 4:09PM | Action by: cyan49
File added
'DodgeAddon_WorkshopPlus_Patch [version 0.02]'
-
02 Jun 2024, 3:50PM | Action by: cyan49
Changelog added
'Change log added for version 0.87BETA'
-
02 Jun 2024, 3:50PM | Action by: cyan49
Attribute change
'Mod version changed to 0.87BETA.'
-
02 Jun 2024, 3:50PM | Action by: cyan49
File added
'SimpleDodgesAddonF4SE [version 0.87BETA]'
May 2024
-
19 May 2024, 1:50PM | Action by: cyan49
Changelog added
'Change log added for version 0.86BETA'
-
19 May 2024, 1:50PM | Action by: cyan49
Attribute change
'Mod version changed to 0.86BETA.'
-
19 May 2024, 1:50PM | Action by: cyan49
File added
'SimpleDodgesAddonF4SE [version 0.86BETA]'
-
- Mod page activity
-
May 2025
-
02 May 2025, 11:22PM | Action by: Vektor42
Tracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
02 May 2025, 5:32PM | Action by: Tovbot
Tracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
02 May 2025, 4:00PM | Action by: BREzileir0
Endorsed
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
April 2025
-
28 Apr 2025, 5:16AM | Action by: TheCanadianCrook
Tracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
25 Apr 2025, 6:25PM | Action by: animationgrad14
Tracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
24 Apr 2025, 6:17AM | Action by: vesslan9999
Endorsed
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
22 Apr 2025, 2:07AM | Action by: elr0y7
Tracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
21 Apr 2025, 8:05PM | Action by: dazdifferent
Tracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
19 Apr 2025, 7:11PM | Action by: xodns214
Endorsed
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
17 Apr 2025, 6:52PM | Action by: rainvendor
Tracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
17 Apr 2025, 5:59PM | Action by: KeterSchloss
Untracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
16 Apr 2025, 12:26AM | Action by: fresol
Endorsed
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
14 Apr 2025, 7:07PM | Action by: PixelHeadMods
Untracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
02 Apr 2025, 3:12AM | Action by: Khalaron
Tracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
01 Apr 2025, 5:57AM | Action by: banditspg
Endorsed
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
March 2025
-
31 Mar 2025, 11:47PM | Action by: RedNyte
Tracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
31 Mar 2025, 12:22PM | Action by: maquangvinh1999
Tracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
31 Mar 2025, 12:22PM | Action by: maquangvinh1999
Untracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
23 Mar 2025, 4:33AM | Action by: AzaelZen
Tracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-
22 Mar 2025, 12:55PM | Action by: NuckNuck4
Untracked
'Simple Dodges Addon F4SE - iframes - AP cost - etc'
-