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  1. i3ncore
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    If shooting people makes them dodge in your game, ensure you've got Simple Attack Reactions (or just use v1).
  2. cyan49
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    Edit: Many people just scroll through the description, so I'll list what you should read.

    Gamepad-compatible, 3rd-person only, not for power armor. Addons are available that extend the mod in two different ways, you can choose one.
    Damage Resistance and Bullet Time - Simple Dodges Addon
    ;Damage resistance boost while dodging. Optionally, bullet time as well. Responsive and not scripty.
    Simple Dodges Addon F4SE - iframes - AP cost - etc
    ;Mod name and holotape name changed from "Dodge Mod Addon" to "Simple Dodges Addon F4SE". (in Version 0.83BETA)
    ;Includes Holotape/iframe/AP Cost/Perfect Dodge/Jump Key Input Mode/Animation Fixes/etc. These features are scripted using F4SE, but are still responsive.
  3. EmperorPHNX
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    Great mod thanks. BTW can you make it version we can use with unarmed weapons as well? I'm thinking make unarmed playthrough and it would be great if I can dodge while using unarmed weapons as well.
  4. Mdh8m
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    can forward and backward dodge to be just a dive in the ground not a roll like Maxpayne? so you can shoot or at least prepare for a shoot and aiming? That would make sense for dodging while using a firearms weapon.

    Also, for a step forward to be only step not roll while holding melee weapon?

    thanks for the mod.
  5. Nymeriss
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    Hello, I press the bash button when holding a gun but no animation comes out, I think neither it happens with melee. Have I done something wrong/missing a step? I installed it  via vortex which should work right?
    1. Nymeriss
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      playing the game some more with the mod installed, sometimes the roll animation comes out without me making any input while in combat. I really dont understand whats going on lol. Its clearly in the game but I cant do anything myself

      EDIT *NVM I WAS USING THE WRONG VERSION MOD WORKING CORRECTLY***
    2. Thicondrius
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      default key? i can't roll or dodge with key in the description
  6. qauxs
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    how do i do the little dodge i be doing whole ah dives
  7. cubbyman1
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    just noticed there is a new update, i wonder if this will fix an issue i have been having and can't seem to stop, so sometimes when i use the dodge button, my player will enter into a sprint and won't stop for some reason, the only way you can sort of stop it is to jump which is very stupid but it stops it kind of, if you just pushforward it will often start the endless sprint sequence again, i play on controller so i have no idea why it does this or how to fully prevent it from happening, i hope this update fixes it.

    actually i'm not sure if it's an issue with this mod or the other corresponding mod required for this mod to work, the addon iframes mod.
    1. i3ncore
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      Not this mod, sorry. Weird issue.
    2. cyan49
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      It sounds like it is a malfunction of "Dodge Anim Fix" added in addon version 0.61. It works 99% of the time, but I can see that a busy script/low framerate can cause SprintStop to be delayed by a few seconds. I'm looking for a more reliable alternative, but have no clue so far.

      "Fixed an issue where the animation was buggy when inputting in the order of "direction, neutral, direction" during firearms dodge animation." 
      Technically, this firearms dodge roll animation seems to have an issue with exiting AnimationDriven too early, and this can be canceled by the MoveStart animation. To solve this issue, "Dodge Anim Fix" replaces MoveStart with SprintStart during dodge rolls and calls SprintStop at the end of dodge rolls.
      Ideally, it would be best to edit and fix the animation itself, but unfortunately I'm not that person. But this workaround works.
    3. cubbyman1
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      cyan49
      your right about the low frame rate, this issue often happens when i'm in the deep part of Boston which hogs all performance, i mean i have all the mods that are supposed to boost my FPS but it's never enough, so if it's caused by that than in at least that part of Boston i guess i should just be mindful of not using the button in battle, that's a tough call lol, i'm not sure i can remember that, i hate that part of the city because it's a shitshow, but there's nothing really a person can do about it.
    4. cyan49
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      Please enable AnimationEvent debugging and report the results on the Simple Dodges Addon F4SE page, not here. Thanks
    5. cubbyman1
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      oh, i thought that was here, sorry it becomes too confusing when the mod has the same name i just get confused where to post these things.

      but to be honest with you can this even be fixed? because if it's tied to bad fps, than i don't see a fix that can fix this issue because Boston is such a shitshow on my FPS in general.

      bethesda did a really great number with this game when it came to the Boston location, something i highly doubt they will fix within this new update of the game and likely will make it a whole lot worse off lol. 
  8. cyan49
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    I made these fixes in my addon, you might be interested. For now this is something to do for compatibility with two mods, but maybe something like this can still be found in the future.

    Dak's Shoulder Mounted Machinegun (M2)
    1: Create GripShoulderFiredFixed\Player folder in Data\Meshes\Actors\Character\Animations\Weapon.
    2: Copy 5 stagger hkx files from your Simple Dodges - Loose Files.
    3: Paste them into GripShoulderFiredFixed\Player folder.
    ;Because dodge does not work in full-auto mode.
    ;My understanding is that GripShoulderFiredFixed is for a custom animation that this mod uses.

    AnotherOne CyberOut 77
    1: Create Sword1H folder in Data\Meshes\Actors\Character\Animations.
    2: Extract dodgeright/left/back hkx files from Fallout4 - Animations.ba2.
    3: Paste them into Sword1H folder.
    ;This mod lacked the dodge animation but just put the vanilla animation in the Sword1H folder and it works.
  9. asbestosbackpack
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    Love this mod, been playing it on a 80 hr playthrough. Is it possible to force the animation to complete before allowing the roll command to re-initiate the animation?
    1. i3ncore
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      I don't believe without a scripted implementation it is possible.
    2. asbestosbackpack
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      I understand, thanks for the response. I figured that since the Melee/Bash animation seems to finish before resetting it might be possible to do with your roll. 

      Thanks for the lovely mod!
    3. i3ncore
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      You’re right about some commands not allowing spamming, but I believe you’ll need knowledge of behavior files to apply that change, as I don’t believe it’s the animations at fault.
  10. qkkocjz2012
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    Thank you so much for your efforts in bringing us such a wonderful module. One question I have though is that I originally had an action hkx file to keep the fov intact while the character was sprinting in third person with a weapon in hand. But one of the files in your module that speeds up the creeping action by twenty percent changed this. Is there any way I can keep my fov from staying the same while speeding up the move at the same time?
    1. i3ncore
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      Do you know what mod you used that changed that hkx file?
    2. qkkocjz2012
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      may be this one? https://www.nexusmods.com/fallout4/mods/57085?tab=files&file_id=229561
    3. i3ncore
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      You can ask that author to just speed up the stagger animation speed in their files.
  11. SenorSavage
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    Why is there no MCM?
    1. cyan49
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      Because it's a script-free mod?
  12. Freedomwingss
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    Is it possible automatically switch to third person and revert to first person view when action finished to support 1st person dodges?
    1. i3ncore
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      It may be possible via addon. I'll have to look into it.
    2. Freedomwingss
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      OK, thanks, happy lunar new year!
    3. cyan49
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      By the way, it was the first idea I had to abandon. Toggle camera, check direction, play animation, toggle camera. This simply loses the responsiveness advantage. In the first place, this method is not based on the behavior of your mod. This idea probably won't work well unless you can insert a camera toggle into the animation itself.
    4. Freedomwingss
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      Tactical Action Extension Package (Beta) has this function but without automatically reverting to first person, it has a necessarry precedent MOD Custom Camera, maybe that's the camera toggle function it needs?

      Edit:Actually I just wanted a dodge MOD that support 1st person, then I found your First Person Dodge, that's good and enough. Btw, I translated it into Chinese, could I share it for more players, thanks. @Cyan49
      Is Simple Dodges compatible with First Person Dodge?If they can work together, 1st and 3rd person dodge both available would be perfect!
    5. cyan49
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      Edit:Actually I just wanted a dodge MOD that support 1st person, then I found your First Person Dodge, that's good and enough. Btw, I translated it into Chinese, could I share it for more players, thanks. @Cyan49
      Yes, but I think you should have asked on my mod page.
      Is Simple Dodges compatible with First Person Dodge?If they can work together, 1st and 3rd person dodge both available would be perfect!
      Yes, my Dodge Mod Addon - iframes - AP cost - etc is also available. This allows for some kind of consistency between 1st/3rd person dodge (AP Cost, iframes, slide.)
    6. Freedomwingss
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      OK, I just found your MOD FPD at that moment and replied here immediately, sorry for the inconsideration.