Many people just scroll through the description, so I'll list what you should read.
Gamepad-compatible, 3rd-person only, not for power armor. Addons are available that extend the mod in two different ways, you can choose one. Damage Resistance and Bullet Time - Simple Dodges Addon ;Damage resistance boost while dodging. Optionally, bullet time as well. Responsive and not scripty. Simple Dodges Addon F4SE - iframes - AP cost - etc ;Mod name and holotape name changed from "Dodge Mod Addon" to "Simple Dodges Addon F4SE". (in Version 0.83BETA) ;Includes Holotape/iframe/AP Cost/Perfect Dodge/Jump Key Input Mode/Animation Fixes/etc. These features are scripted using F4SE, but are still responsive.
Q: Is backward dodge roll/first person dash/reduced dodge distance possible? A: i3ncore and I don't have the tools and skills to create animations yet. i3ncore said:
Sure, make some animations, and we’ll make it happen.
Works and is very awesome, but seems to only be for the third person. Maybe it said it, but I didn't see it. If you do use third person, however, this mod is pretty awesome.
Yes. In the mod description, it says "3rd-person only." in small size, but it's also in my pinned post, in normal size. For first person dodge, search for First Person Dodge or Tracer Blink. It seems that Enhanced Movement added the Dodging feature in version 2.0, but I don't know much about it.
no worries, I can be blind at times and completely read over stuff. Regardless, the mod was pretty awesome with dodging. Felt like something fallout should had included to begin with.
I do wish for 2 things though: 1: The ability to rebind the dodge to a dedicated key in MCM 2: Since the dodge doesn't work in 1st person, it would still be nice if it cut to 3rd person momentarily.
any chance of getting a bit further distance with left/right step dodges? same with melee step dodges, a forward step dodge would also be awesome !! love this mod thank you
Hey this is working with *almost* everything that I have in my game, the one exception being Red Army PPSH (https://www.nexusmods.com/fallout4/mods/52201) for some reason when I I try to dodge, it just plays the stagger animation instead. I know that this mod uses the stagger animation to trigger the dodge, I just cant figure out what that author changed in order for this weird thing to happen. Does anyone know where I should look in FO4Edit to fix this? I am "okay" at using XEdit and can generally make things work if I need to change something, but this one is stumping me.
Yes I did just that. Still have the same issue, like I said I think its something funky in the other mod that is interacting with this one. Just not sure what.
423 comments
Gamepad-compatible, 3rd-person only, not for power armor. Addons are available that extend the mod in two different ways, you can choose one.
Damage Resistance and Bullet Time - Simple Dodges Addon
;Damage resistance boost while dodging. Optionally, bullet time as well. Responsive and not scripty.
Simple Dodges Addon F4SE - iframes - AP cost - etc
;Mod name and holotape name changed from "Dodge Mod Addon" to "Simple Dodges Addon F4SE". (in Version 0.83BETA)
;Includes Holotape/iframe/AP Cost/Perfect Dodge/Jump Key Input Mode/Animation Fixes/etc. These features are scripted using F4SE, but are still responsive.
Q: Is backward dodge roll/first person dash/reduced dodge distance possible?
A: i3ncore and I don't have the tools and skills to create animations yet. i3ncore said:
For first person dodge, search for First Person Dodge or Tracer Blink. It seems that Enhanced Movement added the Dodging feature in version 2.0, but I don't know much about it.
Bash is for guns
I do wish for 2 things though:
1: The ability to rebind the dodge to a dedicated key in MCM
2: Since the dodge doesn't work in 1st person, it would still be nice if it cut to 3rd person momentarily.
im kind of confused on how to change the setting to the rolls.