About this mod
An edit to TheFirstEnd's We Are The Minutemen, featuring some compatibility and variation tweaks.
- Requirements
- Permissions and credits
- Changelogs
We Are The Minutemen is an amazing mod to muster up the Minutemen. Hell, it can't leave my load order since I knew about it. However, when it comes to scripted weapon injection, WATM doesn't play well with them, specifically because the "progression system" WATM brings. I made this mod to remedy that problem, however it needs to sacrifice that progression system for the injections to work.
FEATURES
- Tweaked Minutemen's armor and weapon leveled lists; they're no longer using the progression system. This does result pipe guns appearing on some Minutemen in the late game, but it's a rare sight and could be remedied using replacers.
- Set "Minutemen Light General's Uniform" to "Minutemen Armored Coat", DR from 55 to 45 and ER from 80 to 40. This outfit will spawn on Minutemen Veterans.
- Minutemen variants of companion outfits (Piper and MacCready) now spawn on regular Minutemen.
INSTALLATION
Install my mod below the original.
COMPATIBILITY
As far as I've tested, my mod is compatible with We Are The Minutemen - Militarized Minutemen - Uniform Patches and Insignia Addon - Compatibility Patch, 4estGimp - Far West Minutemen - No AWKCR _No CROSS Cybernetics, and Minutemen Merc - Mercenary Outfit Distribution (WATM version). Just install those mods below this one and let them override.
CREDITS
TheFirstEnd for We Are The Minutemen.