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Translations
Spanish
French
Translations available on the Nexus
Language
Name
French
Author:Hwarf - Traducteur Des Terres Desolees
Maxwell's World - eXoPatch - Spanish translation
Changelogs
Version 1.1.3
Fixed conflicting miscmod usage that could cause some 10mm modifications to not be re-appliable.
Version 1.1.2
Fixed positioning of the ladder leading up to the highway is properly aligned. Also changed so the rest of the ladder won't show until the quest start.
Version 1.1.1
Fixed issue where tracker quests would not get properly cleaned up after finishing the park.
If you got an unfinished tracker quest; Reselecting the tracker quest in the Mod Config Menu will clear it if the mainquest is done.
Fixed issue where finishing 'Freedom Defender' wouldn't properly restore player AI. Sound breaking for some users still persists, possibly engine level.
Fixed so that Clown Paint for X01 now needs to actually find the magazine to unlock. For users updating you'll have to drop and re-pick the magazine for it to trigger the unlock.
Version 1.1.0
Removed Complex Sorter Files. They are now part of my "Complex Item Sorter - eXoSorter Tags" mod for those who use Complex Sorter.
Version 1.0.9
Updated for 2.3.0 of the main mod. Forwarding Cell Header Data fixes like Encounter Zone and updated PreCombines.
Version 1.0.8
Fixed a bug where backpack would not properly unequip from the player if equipping another backpack.
Version 1.0.7
Fixed issue where Ray Gun modification would cause 10mm standard receiver to no longer be "reattachable".
Version 1.0.6
Updated for 2.2.0 of main mod. Forwarding height data.
Version 1.0.5
Accidently included the voice files for the XDI Patch in the main patch. Fixed now.
Version 1.0.4
Fixed an issue where Marker version of Employee Safe was not properly locked.
Fixed an issue where LOD Dirt would show up in the world. Side-effect of map-realignment. Using different method now which is better than nothing, but will be still slightly off on the map.
Fixed an issue where the "Find out the Truth" helper quest wouldn't progress properly.
Fixed an issue where the water physics in the pipes cell would break for some users.
Version 1.0.3
Added kickstart option to the MCM menu in case the radio isn't working.
Clarified popup before entering the park. Should now be clearer about the MCM menu.
Version 1.0.2
Yeah, sorry. Missed the Worldspace cells in the 1.0.1 fix.
Version 1.0.1
Missed to forward some PreCombine Cell data from latest update of original mod. Fixed now.
XDI Patch: Forwarded a few quest fixes that got updated over time that got overwritten by the XDI Patch.
Version 1.0.0
Initial release.
Maxwell's World - eXoPatch
A patch to Maxwell's World adds a few features to make life easier.
What's changed/Added? Delayed initial the radio activation to level 34. Can be activated at any time in MCM. Added a few extra quest markers for the initial quest to better guide you to the park. Replaced all outfits used with vanilla copies to make sure that non-vanilla replacers won't ruin the experience.
New Mod Config Menu features Added the option to toggle extra quest markers for the main quest. Added the option to start a few optional quests to help you find the various rewards in the park. Added the option to start a quest that guides you towards the best ending. Added a dozen of hints that can help you when you're stuck despite the extra quest markers.
Weapon Tweaks A few tweaks to some of the weapons found in the park but most importantly the Heavy Incinerator found in the park got updated to feel viable and more immersive to use.
With permission from Niero the Heavy Incinerator now uses the extra ammo usage script from CROSS_BreakActionLaser. This will allow the weapon to stay strong and yet balanced, as you can now upgrade it to use either 2, 4 or 6 pieces of the fuel for increased damage performance.