Fallout 4
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Exoclyps

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Exoclyps

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About this mod

A patch to Maxwell's World adds a few features to make life easier. Adds a Storyguide and non-vanilla body support amongst other.

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Translations
  • Spanish
Changelogs
Maxwell's World - eXoPatch

A patch to Maxwell's World adds a few features to make life easier. 

Requires original mod and MCM to work.

What's changed/Added?
Delayed initial the radio activation to level 34. Can be activated at any time in MCM.
Added a few extra quest markers for the initial quest to better guide you to the park.
Replaced all outfits used with vanilla copies to make sure that non-vanilla replacers won't ruin the experience.

New Mod Config Menu features
Added the option to toggle extra quest markers for the main quest.
Added the option to start a few optional quests to help you find the various rewards in the park.
Added the option to start a quest that guides you towards the best ending.
Added a dozen of hints that can help you when you're stuck despite the extra quest markers.

Weapon Tweaks
A few tweaks to some of the weapons found in the park but most importantly the Heavy Incinerator found in the park got updated to feel viable and more immersive to use.

With permission from Niero the Heavy Incinerator now uses the extra ammo usage script from CROSS_BreakActionLaser. This will allow the weapon to stay strong and yet balanced, as you can now upgrade it to use either 2, 4 or 6 pieces of the fuel for increased damage performance.

Credit
trainwiz for creating Maxwell's World.
DarthVitrial for maintaining and updating Maxwell's World.
registrator2000 for creating Mod Configuration Menu.
Niero for letting me use their script from CROSS_BreakActionLaser.