Would be best to load before PRP since I touch two other locations that would cause flickering if below. (Maybe should just make those edits persistent to avoid that issue.)
So would need to either forward the edits to the Gale Bunker exterior cell to a late loading patch or generate PreVis files. Can also use Emirals PreVis patch.
Personally I just forward the Gale Bunker exterior edits to a lateloading patch in my list.
I noticed some records in the main esp have tiny errors (most are mentioned in Quest "1_MAX_Quest1" - XX03618B, "Quest Alias not found"), can that be ignored?
Ah, I think I found it out, the xTranslator provided a handy function that you can compare & replace same text with one click, must be replaced with original maxwellsworl.esp's one but contain some unwanted info, then lead into this. It's alright, false alert. And thanks for this QoL patch.
This patch is incompatible with the current version of Maxwell's World, and causes a few issues. See my thread on that mod's page for details.
The TL;DR is that the side-quests stop progressing at a certain point, and there are a lot of giant non-colliding dirt piles added around the map by eXo that obscure important elements in some cases.
As I mentioned in the thread, I unfortunately don't have the skills to assist in debugging the patch itself, only in identifying the patch as the source of these issues. I hope this still helps in solving them!
Just note that the author him self says in that thread
As a final note. Both this mod and my patch is included in the A StoryWealth collection and I know that multiple users have finished the mod on latest version of it, without any issues showing up as they reported back about having played it."
So I wouldn't say for sure that it's incompatible with the current version. There is something more going on here I think. Haven't played the mod in a couple of years so If I get around to it this playthrough I will report back. Just wanted to let people know that it's not actually incompatible according to the author and other users.
Thank you both! So was really confused as I actually had bunch of people tell me the "MCM menu was great help!" and no reports of issues.
But to be sure, with the help of a friend we checked out and played through the whole mod again to make sure there was no issues present and things was working as intended.
Which sadly showed that there was a few issues along the road, which now should be fixed! Sorry for not catching it sooner!
1.0.4 should fix the dirt issue amongst a few other stuff that was found.
Personally I'm not a huge fan of showing both prompt and text, especially since some mods use the text in the prompt. But definitely a valid option for those that don't mind that.
28 comments
I wish mod authors would stop force-starting their quests.
So would need to either forward the edits to the Gale Bunker exterior cell to a late loading patch or generate PreVis files. Can also use Emirals PreVis patch.
Personally I just forward the Gale Bunker exterior edits to a lateloading patch in my list.
appreciate the response!
Can you tell me where can I find any mods have this?Thanks
Feel free to add it on a Translations tab if you want.
Thanks for the patch dude.
The TL;DR is that the side-quests stop progressing at a certain point, and there are a lot of giant non-colliding dirt piles added around the map by eXo that obscure important elements in some cases.
As I mentioned in the thread, I unfortunately don't have the skills to assist in debugging the patch itself, only in identifying the patch as the source of these issues. I hope this still helps in solving them!
So I wouldn't say for sure that it's incompatible with the current version. There is something more going on here I think. Haven't played the mod in a couple of years so If I get around to it this playthrough I will report back. Just wanted to let people know that it's not actually incompatible according to the author and other users.
But to be sure, with the help of a friend we checked out and played through the whole mod again to make sure there was no issues present and things was working as intended.
Which sadly showed that there was a few issues along the road, which now should be fixed! Sorry for not catching it sooner!
1.0.4 should fix the dirt issue amongst a few other stuff that was found.
Extended Dialogue Interface - Wolfmark Fix Preconfigured by no other than DankRafft (Eco etc.)
https://www.nexusmods.com/fallout4/users/2547580?tab=user+files
But definitely a valid option for those that don't mind that.