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Exoclyps

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Exoclyps

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28 comments

  1. Dahveed
    Dahveed
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    +1 appreciation to the delayed quest option.

    I wish mod authors would stop force-starting their quests.
  2. kcissicknasty
    kcissicknasty
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    would you put the exopatch esp below prp? :O
    1. Exoclyps
      Exoclyps
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      Would be best to load before PRP since I touch two other locations that would cause flickering if below. (Maybe should just make those edits persistent to avoid that issue.)

      So would need to either forward the edits to the Gale Bunker exterior cell to a late loading patch or generate PreVis files. Can also use Emirals PreVis patch.

      Personally I just forward the Gale Bunker exterior edits to a lateloading patch in my list.
    2. kcissicknasty
      kcissicknasty
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      imma do the late loading patch option~
      appreciate the response!
  3. Varik4421
    Varik4421
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    Will you update the Patch so the companions are recruitable after completing the true ending?
    1. Exoclyps
      Exoclyps
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      No plan for that as it'd also need custom dialogues for stuff they'd do as companions.
  4. DarthVitrial
    DarthVitrial
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    Thank you for updating! Sorry for messing with the previs again!
    1. Exoclyps
      Exoclyps
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      No worries. Just happy to see improvements :D
  5. neptunehs
    neptunehs
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    Complex Sorter says I have two missing TagIdents:Distress,MAXCane
    Can you tell me where can I find any mods have this?Thanks
    1. Exoclyps
      Exoclyps
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      Can ignore that if you use the sorter plugin. 
  6. ImEduu
    ImEduu
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    Since I couldn't find an Spanish translation I did one for myself and I just decided to upload it here if anyone needs it.

    Feel free to add it on a Translations tab if you want.


    Thanks for the patch dude.
  7. smzhfyh
    smzhfyh
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    I noticed some records in the main esp have tiny errors (most are mentioned in Quest "1_MAX_Quest1" - XX03618B, "Quest Alias not found"), can that be ignored?
    1. Exoclyps
      Exoclyps
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      Not sure where you found that? I searched and couldn't find any errors in the plugin.
    2. smzhfyh
      smzhfyh
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      Ah, I think I found it out, the xTranslator provided a handy function that you can compare & replace same text with one click, must be replaced with original maxwellsworl.esp's one but contain some unwanted info, then lead into this. It's alright, false alert. And thanks for this QoL patch.
    3. Exoclyps
      Exoclyps
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      Glad you found the source of it!
  8. Brycey92
    Brycey92
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    This patch is incompatible with the current version of Maxwell's World, and causes a few issues. See my thread on that mod's page for details.

    The TL;DR is that the side-quests stop progressing at a certain point, and there are a lot of giant non-colliding dirt piles added around the map by eXo that obscure important elements in some cases.

    As I mentioned in the thread, I unfortunately don't have the skills to assist in debugging the patch itself, only in identifying the patch as the source of these issues. I hope this still helps in solving them!
    1. Linkster7
      Linkster7
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      Just note that the author him self says in that thread 
       As a final note. Both this mod and my patch is included in the A StoryWealth collection and I know that multiple users have finished the mod on latest version of it, without any issues showing up as they reported back about having played it."
       
      So I wouldn't say for sure that it's incompatible with the current version. There is something more going on here I think. Haven't played the mod in a couple of years so If I get around to it this playthrough I will report back. Just wanted to let people know that it's not actually incompatible according to the author and other users. 
    2. Exoclyps
      Exoclyps
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      Thank you both! So was really confused as I actually had bunch of people tell me the "MCM menu was great help!" and no reports of issues.

      But to be sure, with the help of a friend we checked out and played through the whole mod again to make sure there was no issues present and things was working as intended.

      Which sadly showed that there was a few issues along the road, which now should be fixed! Sorry for not catching it sooner!

      1.0.4 should fix the dirt issue amongst a few other stuff that was found.
  9. masterhamper
    masterhamper
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    Hi thanks for this
  10. luensaga
    luensaga
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    thanks your effort,but maxwell world update,need a new exo patch?
    1. Exoclyps
      Exoclyps
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      No need for an update as far as I can tell. Did notice though that the XDI Patch was a bit outdated so patched that in my XDI Patch.
    2. luensaga
      luensaga
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      Got it. thank you.
    3. olafreinhardweyer
      olafreinhardweyer
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      Individual XDI patches are no longer required:

      Extended Dialogue Interface - Wolfmark Fix Preconfigured by no other than DankRafft (Eco etc.)
      https://www.nexusmods.com/fallout4/users/2547580?tab=user+files
    4. Exoclyps
      Exoclyps
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      Personally I'm not a huge fan of showing both prompt and text, especially since some mods use the text in the prompt.
      But definitely a valid option for those that don't mind that.