Fallout 4

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Created by

Sars99

Uploaded by

Sars99

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About this mod

A complete overhaul of the artillery system, giving more control to the player and making artillery powerful but offering options to maintain balance.

Requirements
Permissions and credits
Changelogs
Overview:

Vanilla artillery is pathetic to the point of being useless. Other mods have overcome this such as Angry Artillery and Configurable Artillery, though they aren't necessarily balanced or streamlined for on the move gameplay. This mod seeks to provide a comprehensive overhaul to the artillery system. Meaning high explosive barrages are more powerful amongst other additional features to make artillery versatile, useful and practical.

Key features:

  • Removed global cooldown timer between artillery uses
  • Increased range of artillery
  • Allowed artillery to built in worldspaces outside the Commonwealth
  • New ammunition types, such as illumination flares and chemical rounds
  • New bombardment code to increase lethality
  • New ammunition management system for balance

Function:

On its own the mod initiates an artillery barrage the same as in vanilla via the smoke flare. Though my other Call in Fire Support (and the Stingray version) rectifies the shortcomings of that system. Once a target is selected on flare thrown that is when this mods functions kick in. The quest scripts have been heavily modified to offer the player choice over the ammunition type and fire mission settings for the support they need. Once the fire mission begins the updated scripts ensure that the result (if high explosive) is devastating. To balance against this I have created an ammunition management system, that can be disabled, limiting the player on how often they can call in bombardments.


Note that this video is from pre-v1.0.0

Load order:

The only master for this mod is Fallout4.esm.

Compatibility:

This mod is not compatible for use with Simple Artillery Strikes, Angry Artillery or Configurable Artillery, there may be others too that conflict. If the mod touches artillery scripts it is 100% not compatible.

This mod will work, without conflict, with:

PreWar Binoculars - Call in Fire Support (and Stingray version)
155mm Howitzer M1 (using the patch from this mod page)
Artillery Explosions are less bright
Artillery Strike Sound Mod