Hi audixas. In a previous post, you mentioned Munitions is not realistic enough. Are you using caliber complex? And could you share why it is better than munitions, why it is more realistic? :) I am just curious.
It's very simple. Caliber Complex has tons of real calibers in it with real world names where Munitions simplifies then names and has way less calibers.
Hi! First thanks for this great mod, worked right out of the box as intended with no issues.
For me personally, there is some stats that i would like to wiggle around. Using FO4Edit i tried to change the damage of the ammo types, going into this patches section and changing the DNAM, however this hasnt worked, the stats stay the same.
Any idea what i could do to change the stats for good? Just want to tweak things slightly, make the 9mm and .22 a bit less beefy that sorta thing. Thanks again for the mod :)
the "True Damage - Munitions.esp" edits the casing model for every ammo entry and some entries also the editorid, short name and the projectile for 12.7mm round got changed. Probably a leftover from another mod you were using at the time perhaps? Or the values are outdated from a previous version of munitions? I dont think this is intended
Since i am not sure i ll simple ask i am using MAIM & Munitions - Ammo Expansion for a few playthroughs now. So i wanted to try MAIM's author recommendation and use it alongside SCOURGE and True Damage. SCOURGE is working fine but when i used it with True Damage for example my 10mm weapon had 0 damage, even in the pip-boy menu it was showing 0 damage. So does this patch address that issue? MAIM, SCOURGE and Munitions - Ammo Expansion tested and working fine with each other. Don't know if it makes any difference i am also using ECO Complex Sorter etc.
Anything overwriting the ammunition records (as sorting mods often do) will negate the damage edits. Check your entire load order in FO4Edit and make sure nothing overwrites them.
I am getting 2 damage for 10mm, 1 for 32 cal with pretty much the same setup. Maim, scourge, true damage, munitions, weapons of fate. Now weapons of fate changes the projectile for bullet drop so maybe thats my issue but nothing is touching the ammunition edits of these patches.
Turned out to be one of the 3 needed to be higher in load order even though it wasn't being overridden. Seems sorted.
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In a previous post, you mentioned Munitions is not realistic enough.
Are you using caliber complex? And could you share why it is better than munitions, why it is more realistic? :)
I am just curious.
I was using New Calibers, but then I ditched it aside, in order to remove Armor and Weapon Keywords Community Resource (AWKCR) and have an overall more stable game, less prone to CTDs.
Now I was trying to use Munitions, but IDK if it's a better option than any of the other mods
Future patch for Munitions — Advanced Calibers?
For me personally, there is some stats that i would like to wiggle around. Using FO4Edit i tried to change the damage of the ammo types, going into this patches section and changing the DNAM, however this hasnt worked, the stats stay the same.
Any idea what i could do to change the stats for good? Just want to tweak things slightly, make the 9mm and .22 a bit less beefy that sorta thing. Thanks again for the mod :)
I dont think this is intended
The only necessary change from this mod is Damage, right?
SCOURGE is working fine but when i used it with True Damage for example my 10mm weapon had 0 damage, even in the pip-boy menu it was showing 0 damage.
So does this patch address that issue?
MAIM, SCOURGE and Munitions - Ammo Expansion tested and working fine with each other. Don't know if it makes any difference i am also using ECO Complex Sorter etc.
I am getting 2 damage for 10mm, 1 for 32 cal with pretty much the same setup. Maim, scourge, true damage, munitions, weapons of fate. Now weapons of fate changes the projectile for bullet drop so maybe thats my issue but nothing is touching the ammunition edits of these patches.
Turned out to be one of the 3 needed to be higher in load order even though it wasn't being overridden. Seems sorted.Is there a way to fix this?
I use it mostly because of the weightless items options and for the improved item icons, so It's really hard for me to ditch it
What about a patch for this other Munitions add-on?
Munitions - Advanced Calibers (MAC)